Oculus' Michael Abrash Explains What It'll Take For VR To Feel Real
redletterdave writes: At Oculus's annual developer conference on Thursday, Oculus' chief scientist Michael Abrash took the stage to offer a few anecdotes and a ton of information about the current state of virtual reality, and where it needs to go in order to be truly great. Getting to the next level of virtual reality, Abrash said, will require coordinated advances in several different technologies. Specifically, Abrash believes the future of virtual reality will be built on three pillars: driving the human perceptual system, sensing and reconstructing reality, and interaction.
You are all Cows. Cows say mooo. MOOOOOOOO! MOOOOOOOOO! MOOOOOOOOOO cows MOOOOOOOOOO! mooooooo say the cows. YOU REAL FEELING COWS!!!
Smellovision
Smellovision
fufme
The two together should cover most needs
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I know what would make VR more attractive to buy. No spyware.
"will be built on three pillars: driving the (1) human perceptual system, (2) sensing and (3) reconstructing reality, and (4) interaction."
1. Perception
2. Awareness
3. Comprehension
4. Interaction
VR is a dead end. How would you create a VR environment that is real? How can you walk, climb? Your inner ear is telling you about the real world. Your eyes are showing you the virtual world. The disconnection between the two is what causes people to get motion sickness. You will never solve that problem. Augmented Reality is the future.
i.e., utterly non-interesting. Computers are there to be programmed, not to play games upon. (I do make an exception for chess, though.)
Same thing for VR. Utterly boring and plain, compared to
1) reality
2) programming
Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
You have to release the bloody product!
In old days the delay in VR made me nauseous. However at the SIGGRAPH a couple months ago I sampled some of the newer VR setups and almost got sick because it felt so real. One Sony demo had you walk a tight rope between two skyscraper roofs. You could see the ground out of the edge of your eyes. Lots of people found it difficult to walk the rope because it felt so scary. Ditto another demo with Oculus riding a skateboard at 40 miles an hour.
We just need a giant metal spike that jams into the backs of our heads to feed our brains the proper electric signals a la the matrix.
I've been voted down for saying this a million times, but we are a century away from anything truly approaching virtual reality. All we have today is strapping a screen to our eyeballs. That's it. Even when we have haptic touch and response, smell replication, and so on... we will be a thousand miles off target from what actual "virtual reality" is.
that is the question.
We hate our reality so much, that we'll spend thousands of hours in make believe land. And people wonder why we are doomed.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
Movies and games on TV do not look like we are looking through a window, yet it's still very nice.
The reason I say that is that the requirements are pretty steep, and getting too much into the requirements might be 'perfect being the enemy of the good'.
XML is like violence. If it doesn't solve the problem, use more.
it's going to take more time.
When the game isn't fair, people quit playing.
If I have been able to see further than others, it is because I bought a pair of binoculars.
Wait, does Oculus have the same Michael Abrash that worked on Doctor Dobb's Journal? And author of numerous graphics programming books? That guy's pretty awesome! I remember reading his stuff when I was just in high school. In fact it may have been one of his articles where I *really* started to understand derivatives (way back when I was in high school studying calculus).
Wait, does Oculus have the same Michael Abrash that worked on Doctor Dobb's Journal? And author of numerous graphics programming books? That guy's pretty awesome! I remember reading his stuff when I was just in high school. In fact it may have been one of his articles where I *really* started to understand derivatives (way back when I was in high school studying calculus).
it will be among I thougHt it was my exploited that. A come Here but now numbers continue it's going, theorists -
The ambition to be absolutely real, allowing a full experience is in my mind overrated. I don't want to walk or climb, I have plenty of opportunities to do that in real life (and take advantage of them). I however do thoroughly enjoy my DK2 as it is, just letting me look around. The ability to have the 'oculus touch' type of controls is appealing, but I personally do not have a lot of excitement over things like treadmills, spheres, etc. I of course would love some wind and acceleration applied to aid in the experience of things like roller coasters, driving, and flying, but really don't need full locomotion on a grand scale..
XML is like violence. If it doesn't solve the problem, use more.
Shower Don'7 6ust
I'll wait for the holodeck. That seems like it would be the ultimate VR.