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Oculus Founder Explains Why the Rift VR Headset Will Cost "More Than $350"

An anonymous reader writes: When Oculus took to Kickstarter in 2012, the company sought to create the 'DK1', a development kit of the Rift which the company wanted to eventually become an affordable VR headset that they would eventually take to market as a consumer product. At the time, the company was aiming for a target price around $350, but since then the company, and the scope of the Rift headset, has grown considerably. That's one reason why Oculus Founder Palmer Luckey says that the consumer Rift headset, launching in Q1 2016, will cost more than $350. '...the reason for that is that we've added a lot of technology to this thing beyond what existed in the DK1 and DK2 days,' says Luckey.

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  1. Re:Dead on Arrival by ThePyro · · Score: 4, Informative

    Input lag. If you move your head but the screen doesn't update the view until 1/60th of a second later then apparently that causes some (all?) people to feel motion sickness. But reducing the lag to 1/120th of a second alleviates the symptoms.

    I would definitely trust Occulus's engineers on this one. They've actually tested these things and they'd have no reason to make things more difficult on themselves (by requiring higher refresh rates) unless it was a genuine issue affecting potential customers.