'First, Let's Get Rid of All the Bosses' -- the Zappos Management Experiment
schnell writes: The New Republic is running an in-depth look at online shoe retailer Zappos.com's experiment in a new "boss-less" corporate structure. Three years ago the company introduced a management philosophy that came from the software development world called "Holacracy," in which there are no "people managers" and groups self-organize based on individual creativity and talents. (When the change was announced, 14% of the company's employees chose to leave; middle management openly rebelled, but perhaps surprisingly the tech organization was slowest to embrace the new idea). The article shows that in this radically employee-centric environment, many if not most employees are thrilled and fulfilled, while others worry that self-organization in practical terms means chaos and a Maoist culture of "coercive positivity." Is Zappos the future of the American workplace, a fringe experiment, or something in between?
welcome our new <null-pointer> overlords!
Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
So how do I get a raise in such an environment? How do I differentiate myself from my coworkers? This has Lord of The Flies written all over it. Or that Simpsons episode where Martin ends up in a bird cage.
Microsoft though this was a clever idea once as well, firing all the low-mid level managers in engineering (senior management was safe of course) and keeping just the engineering team leads. Today, first-level managers have the job title "Lead", and nothing else has changed. "Meet the new boss, same as the old boss."
Zappos is part of Amazon, of course, so this could be a contained experiment to see how it goes before a larger scale move. I suspect it will go the same way as MS. First level people managers serve a vital role (whether the individuals in that role are competent is a different question) in preventing "drama", and hiring, training, and retaining the best. Mid-level managers may be mostly useless overhead promoted out of harm's way, but someone needs to decide what projects are worth funding, and what projects aren't worth continuing, from a business perspective. Those roles will be filled again eventually. "And their beards have all grown longer overnight."
Socialism: a lie told by totalitarians and believed by fools.
TFA is a description of what a holacracy is, and how it should work. And the people quitting when the experiment was announced. Not a detailed report of the theory in practice.
And while TFA glows about it, the reports I've read about the Zappos experiment [citations not committed to memory] indicate that after a year, it was hard to get issues like "getting from the office to the parking structure at night is physically dangerous because of changes since the holacracy took over" solved.
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I used to evangelize to people about this place and then everything about them started to suck. Their prices were always the best and they had amazing customer service. All that seems to have changed now. Coincidence?
The problem with a lot of leaders is that after they achieve some initial (and maybe even really big and sustained) success, they start to see it as validation of stupid ideas they may have on other things that are not related. And they begin to view their companies as experimental labs for their personal unvetted ideas. This is dangerous.
You saw it in Google's daycare fiasco where some progressive schooling agenda was rolled out, leaving lots of parents with no affordable option for their kids because an executive wanted this, and everyone else had to follow. There are other (better) examples too.
I get the sense that this is the same kind of thing in action. A CEO has some utopian dream about a fully collaborative workplace where everyone is equal, meritocratic, and maybe actually some noble goal of making a better company.
But the thing you learn about groups of people over time is that not everyone can or wants to be equal all the time, and have a content-based battle for leadership every day of their lives. Sometimes you just need a factory workplace to get stuff done, and you don't need everyone to be equal and coming up with ideas every day of their lives. People often want someone to be the leader, to take the responsibility, say what others need to do, and they do it. You evaluate how it went, and try another idea where someone else leads.
You can see examples of this in your own workplace, your friends, your family. You very rarely will see a successful or satisfying group structure where everyone has to debate every decision all the time and be thinking on their toes to do it. It's tiring, and sometimes very much the opposite of what you need to happen. Get a group of friends together where no one feels they can say what the evening's plan should be and I think you get the frustrating picture.
Go home, start making dinner, and debate and negotiate with your spouse and kids about every step of the process because it's sure to make it better, right? I suggest you try it in your life before rolling it out to 1000 employees as the company policy.
At the very least, you have to look at when they started to suck -- before or after they were bought by Amazon?
Build it, and they will come^Hplain.
This looks like an excellent experiment for someone else's company to do.
We don't have a state-run media we have a media-run state.
> but I have a strong suspicion that the thing is bullshit. I'll admit I don't really know, but I wouldn't trust what I was told about this unless I saw it for myself over an extended period of time,
Valve's management is "flat". They have been doing this for years.
* http://www.valvesoftware.com/c...
The biggest issue I have with Mr. Hsieh is that one of his core values is employees should be motivated by factors other than compensation. I can certainly agree with the premise but the problem is he doesn't offer much in exchange for the lack of compensation. Employees are exposed to all the difficulties of a young, startup atmosphere, including long hours, uncertain work/living environment (move to downtown uprooted lots of employees), volatile policies (holacracy implementation), etc... But employees get none of the benefits that normally come with those issues, specifically compensation.
When Tony sold Zappos to Amaozn he became a centimillionaire several times over. Yet none of the rank and file earned a penny off the sale, per Tony's core belief that employees shouldn't be motivated by compensation, which apparently includes equity compensation as well. If you're going to treat your employees like guinea pigs for your social theory experiments at least give them some carrots for the distressful uncertainty it creates.
They rebelled because they don't want to do what they managers do. Decisions the managers make don't just go away because no one in charge is there to make them.
I had a job when I was in college where, in the latter days, I was promoted to a senior position in a campus computer lab that had managerial aspects in addition to the technical stuff I did before. I got that position because I knew my stuff, helped organize the lab, and was a senior worker there (in a workplace staffed by college students, it doesn't take long to attain seniority). I hated it. HATED. Worst time I've ever had in my career. The point in the semester where I was supposed to submit performance evaluations.. I dreaded that. These were decisions that would affect peoples' salaries. Affect whether they were kept on. Affect what they heard from the "real" managers. For a guy who wanted to code and set up servers and tinker, it was a stressful distraction.
I think a lot of geeks are like that. They don't want to be the manager. They don't want to be involved with those sorts of decisions. But there are so many things that a good manager will do to remove that burden from the geek. They can manage inter-personal conflicts. They can decide the direction that the department will go in. Most importantly, they can negotiate with other departments. If the tech department has no advocate who can explain in plain language the pros and cons of technical decisions, then other departments are going to make those decisions for the tech department without any input from them. I'm sure there are a lot of geeks who are now saying "oh, it's already like that everywhere." It's not. In particularly dysfunctional environments it can be, but in places where various departments have a good managerial staff, at least executives can understand what the risks involved are, and what is realistic. I understand the temptation to replace bad managers with no managers, but I can't see how "getting rid of all the managers" will improve that situation.
This was also a big contributing factor to Page and Brin being relegated to the kids table for a while until they were mature enough to run the company on their own.
"It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
Somebody has to deal with the board of directors, senior managers, and large clients, ensuring that they're wishful thinking and lack of technical expertise doesn't destroy any chance that the project will be successful.
I can spend my time explaining to the suits what is possible and what isn't , or I can architect and code the project. Which do you want me to do? Someone has to manage expectations and point out that fast-tracking one thing means delaying another. That's called management. Somebody has to do it. If I spend my day doing management, I can't spend it coding - and vice-versa. Forcing techies to deal with political BS and "dumb" executives is a sure way to piss them off. Many of us would rather have a good manager insulate us from the stupid.
The most famous example is Valve corporation. They released their employee handbook a couple years back detailing what they had done to achieve their organization state. The one that stuck out the most to me was that Gabe Newell stated that bossless had to be bossless which had to include the CEO. Its seems like the CEO didn't quite get that memo as he made sure to keep himself presiding over bonuses and raises in the company as others in the comments have pointed out.
Even this implementation was not immune to criticism as reports have been made by former employees that its very hard to get anything done because there is no one to set hard goals and priorities. If you want to get a project going then you have to convince your coworkers to join in. This apparently lead to an interoffice popularity contest with cliques forming around certain individuals, and the rest of the people being left out to dry because they didn't have the same social clout.
Here is an interview with a former Valve employee at the escapist:
http://www.escapistmagazine.co...
It seems like the general culture is positive, but only due to a lot of conscious effort on the part of the people.
"There are lies, there are damn lies, and there are statistics"
Eight, Bob. So that means that when I make a mistake, I have eight different people coming by to tell me about it. That's my only real motivation is not to be hassled, that and the fear of losing my job. But you know, Bob, that will only make someone work just hard enough not to get fired.
It is a type of design, sure. However, a different department, the design department, employs designers, who handle the design elements. Especially now that so many applications are web based, "design" is done by web designers. That's an entirely different job, of course, with an entirely different skill set.
What a good systems architect does is develop a robust, reliable structure and pay attention to how the different systems interact. Obviously an architect designing a building has to think about overall structural integrity. The architect also has to consider how all the different systems like elevators and main utility runs fit together. Done properly, both types of architect apply generally recognized principles to have a degree of confidence that the final structure will be sound. It's a decent analogy. (Often better than engineering*, given the way most software systems architects work).
"Architecture" also distinguishes from unstructured information systems, built ad-hoc by people with coding or IT expertise, but not systems expertise, without benefit of education in the principles of involved in making complex, growing systems continue to be reliable and easy to maintain. (Which isn't a knock on coders/programmers- I'm mostly a coder right now, as our big-picture architecture is solid, while our low-level code has room for improvement.
So yeah, it's design. But so are a lot of other things, like what you do with CSS and Photoshop. The term software architecture makes clear what you're talking about.
* There do exist a few software engineers, who apply disciplined engineering practices to software systems. Most with that job title (including me) don't really "engineer" that much, though I am learning to apply engineering- type principles and practices where I can.