Open-Source Doom 3 Advances With EAX Audio, 64-bit ARM/x86 Support (phoronix.com)
An anonymous reader writes: Dhewm3, one of the leading implementations of the Doom 3 engine built off the open-source id Tech 4 engine, has released a new version of the GPL-licensed engine that takes Doom 3 far beyond where it was left off by id Software. The newest code has full SDL support, OpenAL + OpenAL EFX for audio, 64-bit x86/ARM support, better support for widescreen resolutions, and CMake build system support on Linux/Windows/OSX/FreeBSD. This new open-source code can be downloaded from Dhewm3 on GitHub but continues to depend upon the retail Doom 3 game assets.
Did you do any actual investigation? Just copied a Phoronix article to Slashdot?
For those actually interested; No, EAX, 64-bit support and ARM-support are not new. Quick read-through of the Github commit log shows that all stuff has been in there since 2012. What has changed, was adding SDL2 support and enabling EAX reverb effect by default.
There is no claim that 64-bit ARM would have received any attention, since the hardware is not easily available. Given the portability of Linux/SDL2, it's safe to assume that 64-bit ARM would work with minimum work. (Assuming they ever get decent graphics drivers..)
Good and all, I'd like to play Doom 3 again on my Linux workstation. However are the wads (?) provided as well?
Slashdot, fix the reply notifications... You won't get away with it...
My wife and daughter love the fast paced FPS like quake. In fact they where a lot better than many of my friends. It was a big deal to beat the family.
If information wants to be free, why does my internet connection cost so much?
Open-Source Doom 3 Advances With EAX Audio
No love for A3D? It's a far better codec!
A port to ARM platform means you can now run the game on hardware it could NOT run on before. And given the popularity of ARM-based hardware, that's a big thing imho.
Arm ports means you have to compile yourself.
No it doesn't. It just means that someone has to compile it. Or perhaps just as likely: set up an auto-build environment, where a machine continuously integrates patches, compiles the source, runs some tests, and produces fail/success and other reports for developers to look at. Sure, it has to go through a compiler at some point, but that's true for the bulk of all software in existence.
As long as produced binaries are distributed somehow, all a user has to do is download/install and run (and whip out his Doom 3 game discs).
And if not, why should I care? Is there something wrong with the existing engine?
If there were some meaningful game that I could play with the engine without using the Doom3 resources, then I might get excited. Or even with them, I could probably get it cheap used on eBay, right? ... a-yup, under eight bucks.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
http://www.youtubedoubler.com/...
Good-bye