The History of City-Building Games (arstechnica.com)
An anonymous reader writes: If you ask most gamers, the first city-building game they played was SimCity, or some sequel thereof. Though SimCity ended up defining the genre for years, it was far from the first. This article goes through the history of city-building games. It began before man first landed on the moon: "While extremely limited in its simulation, Doug Dyment's The Sumer Game was the first computer game to concern itself with matters of city building and management. He coded The Sumer Game in 1968 on a Digital Equipment Corporation PDP-8 minicomputer, using the FOCAL programming language. David H. Ahl ported it to BASIC a few years later retitled as Hamurabi (with the second 'm' dropped in order to fit an eight-character naming limit). The Sumer Game, or Hamurabi, put you in charge of the ancient city-state of Sumer. You couldn't build anything, but you could buy and sell land, plant seeds, and feed (or starve) your people. The goal was to grow your economy so that your city could expand and support a larger population, but rats and the plague stood in your way. And if you were truly a terrible leader your people would rebel, casting you off from the throne."
These games, some of which are great, will remain incomplete until they feature reserved bike lanes.
Wow... I had forgotten about this game. As I recall each turn you'd make a decision about allocation of resources (buying land, planting seed, and feeding) and then see the results, with an occasional disaster thrown in. For a simple game it was remarkably fun. And it beat doing whatever I was supposed to be doing on the computer at the time.
If you wish to play the original text version, there is an emulated version of the Basic game at http://www.hammurabigame.com/h...
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I agree. Heck, Sumer wasn't a city; it was a coalition of city-states. And the game focused primarily on the "state" part, rather than the city. You are the emperor. You're ruling your people. Whether those people were all gathered together into one city, or spread across a wider region wasn't really relevant to the game. You could just as easily have been, say, a count in medieval times, ruling your county. In fact, one of the main elements of the game was deciding how much of your grain to plant, which isn't exactly an activity associated with cities.
I'd say that this game was closer to being the origin of empire-building games like Civ than to city-building games like Sim City.
Over the years, I have had several goes at rewriting Ham(m)urabi, in an attempt to make it comprehensible. I just wanted to be able to tweak it, and it has defeated me (got bored and gave up) every time.
The BASIC code is the most appalling spaghetti, and would make an excellent illustration for any CS student of How Not To Code.
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When you're nasty or rude to people, don't expect them to be any nicer to you. Not too long ago, you posted, "fuck you and your whole country too," which is part of a long line of uncivil posts.
The OP and the reply to him make valid points. Part of Simcity is managing how resources (e.g., fire departments, police stations, hospitals, schools) are distributed to maximize their value to your city. It's also important to manage traffic to keep property values high. That's absent from other games that focus on building empires, where the focus is on distribution of resources and other relevant tactics to maximize empire growth. They're related, sure, but there's still a pretty big difference between Civilitation and Simcity. It's not being pedantic; it's a valid point!
yea nitpicky things like "THE HISTORY OF CITY BUILDING GAMES" then states "You couldn't build anything, but you could ..."
Jeezus
Heres my history of FPS games, "Tennis for Two", while not first person ...
If you ask most gamers, the first city-building game they played was SimCity, or some sequel thereof. Though SimCity ended up defining the genre for years, it was far from the first.
Uh no. "An anonymous reader" just failed at reading comprehension. That didn't stop the submission from hitting the front page, though. Hopefully this shitty summary is the result of "editing" and not the AC's incompetence. As the article says, Simcity was the first real city-building game, because in the other games you did not build a city. You managed a city, or a civilization.
SimCity was the first city-building game. It was not the first city-managing game, but who cares about that? None of the games which preceded SimCity were anything like it.
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Don't forget Epix's Crush, Crumble, and Chomp from 1981. It was essentially a city-building game in reverse.