Valve's "Room Scale VR Survey" Finds a Lot of People Play In Their Bedrooms (itworld.com)
itwbennett writes: Earlier this week Valve published the results of a "Room Scale VR Survey" completed by 2008 members of its VR Community. The findings: 860 (~43%) of respondents said their gaming PC was in their bedroom and 1,393 (~69%) said they were not willing to move their PC to accommodate a VR experience. The average space respondents feel they can devote to VR is about 8.5'x 9'. Why does this matter? Well, last March, Valve and HTC debuted the HTV Vive virtual reality system consisting of a VR visor, a couple of custom controllers and a tracking system the allows the user to wander around a 15'x15' area. 'While the Vive system certainly sounds impressive I've had questions about how practical it'll be,' writes Peter Smith. 'How many people have a 15'x15' clear area in front of their PC? Turns out, not many.' 'According to this survey at least, using all of the 15'x15' space the system can track is going to leave most users frustrated,' adds Smith.
...Tell me this isn't an afterthought. How can you get this deep into product development and suddenly realize so few people will be able to use it? It's been of my assumption that for the physical VR experience, you'd have to go to a wealthy friends' house.
I know I know metric but hey I can't think in ft....
But anyway roughly 3m x 3m of clear space is still a big space. Especially in a bedroom that will contain a bed, a book case a desk and quite often a wardrobe (Which TFA comments on). My gaming PC is in a dedicated room and I don't have that amount of space behind me.
So honestly I question their results as I don't believe that people really have that amount of space they could dedicate to VR. A more realistic figure would be 1.5m deep by 2m wide.