Ask Slashdot: Is it Practical To Replace C With Rust?
interval1066 writes: I've heard of rust from various sources around the net for a few years and never paid it much mind, there are so many new languages out now since my early days doing C programming, which what I've stuck to and made me my career. Now I'm heading a project that uses a RoR application to control a large series of sensors and controls in a manufacturing process. Naturally I want to talk to the hardware using a GEM extension written in C, as I've done before.
But another engineer who is not a fan of C (seems few younger engineers are) said he could write the extensions needed easily in Rust. Seems like this is a thing. I took a closer look at rust and it looks to me like another attempt at "C" without pointers, except rust does have a kind of pointer, it appears. I like its ranking on a list of fastest languages, and it seems pretty simple with an initial tool footprint that is quite small.
But what are the trade offs? Another language, and one that few engineers know (much like Vala, which I like very much but has the same small user base). What if I need another engineer to work on the code? I pretty much know what I can expect from C/C++, rust is a huge unknown, what if I run onto a roadblock? The engineer pushing for rust is emphatic, should I bulldoze him or take the plunge?
But another engineer who is not a fan of C (seems few younger engineers are) said he could write the extensions needed easily in Rust. Seems like this is a thing. I took a closer look at rust and it looks to me like another attempt at "C" without pointers, except rust does have a kind of pointer, it appears. I like its ranking on a list of fastest languages, and it seems pretty simple with an initial tool footprint that is quite small.
But what are the trade offs? Another language, and one that few engineers know (much like Vala, which I like very much but has the same small user base). What if I need another engineer to work on the code? I pretty much know what I can expect from C/C++, rust is a huge unknown, what if I run onto a roadblock? The engineer pushing for rust is emphatic, should I bulldoze him or take the plunge?
No one ever got fired for using C.
Im just 2 cubicles away from you, sad i read about it here
You should definitely investigate rust. It's very well designed. It has great support to call into C code and C libraries. It compiles fast. The standard library is much more convenient than C/C++. You have complete memory safety by default, without garbage collection. It has great support for safe multithreading. Over time, your speed will increase because you won't be spending weeks tracking a heisenbug due to memory corruption. There is some learning overhead, but it's worth it.
The biggest issue is that you won't have as big of an ecosystem around rust. You won't find good support for all of the libraries that you might want to use. But those problems aren't insurmountable.
The whole point of C is to be close to the hardware. The hardware has pointers. Why obfuscate?
They don't like C because they haven't been taught it properly and instead go for things that are just trying to re-invent the wheel. Tell this guy to STFU, read a copy of the K&R book, and then get back to work using the native language of *nix.
Where I am they chose SpineJS a few years ago, looked like a great language, easy, etc. After a few years, one thing we noticed was the lack of online help when you run into issues. It's just not that widely used. Rust is ranked 49th on Tiobe. Maybe it will be the next best thing, but if it isn't, you'll be stuck with something that has little community support.
... that determines its success or not in a non-nieche segment.
It's the mass of developers that already know it, it's the accumulated code base (both locally and globally) and most importantly: the eco system of tools surrounding it: the compilers, the IDEs, the debuggers, the static/dynamic code analysis, build systems, code generators, mock tools, coverage tools etc.
The new kids on the block have a lot of catching up to do in areas which are not directly language related.
One might say 'crusty'.
Lost at C:>. Found at C.
How many other engineers are going to be expected to know and maintain this? Ones you have on staff? Are you making sure to hire for folks who know Rust? If you have one, is your ops team up to supporting applications written in Rust, familiar with the errors and can handle it? What's the life expectancy of the app? Ever going to need to port it in the future?
Don't forget to factor in the bus factor, when you lose a whole engineer.
Lots of folks end up missing these and you end up with mysterious legacy code the business completely depends on for day to day ops that no one knows or understands. Heck, the other day, I was asked to unlock a windows NT laptop because it was the only known repository of source code for an app that was written over a decade ago - hopefully.
The engineer pushing for rust is emphatic, should I bulldoze him or take the plunge?
Take yourself out of the loop. Give it to the engineer. He/she wants to push it. Let him/her. Make the engineer responsible for pushing it, training people, documenting the procedures. Provide room to enable it to happen.
This is how the engineer grows and an engineer and how you grow as a manager, learning to trust the technical opinion of those doing to technical work.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
1st paragraph is false, due to the rather extraordinary design process that Rust went through.
designers also go off on an ego-trip, introducing numerous gratuitous syntactic changes, overlooking important features in their predecessor language they didn't understand
The Rust community is quite large, including many skilled language designers. The Rust github repository has ~1200 contributers. With that pool of talent,
there are no features of C/C++ that the designers don't understand. With this kind of community, and a formal change review/feature addition process, there's not much danger of a single ego-tripping designer messing up the language.
adding features few people actually need
The project transitioned from a hobby project to an official Mozilla project in 2009. During the 6 years from 2009 to 2015 (when the Rust 1.0 design was stabilized and released), a lot of Rust code was written. Features that seemed like a good idea at the time, but which had little practical use, were removed before 1.0.
3rd paragraph is also incorrect. The main feature of Rust is guaranteed memory safety, without a garbage collector, enforced by compile time type checking rather than by introducing run-time overhead. This memory safety includes a guarantee that shared global data can't be corrupted by simultaneous writes from different threads, something that no other language offers. C++ doesn't offer this today, no other language does.
I agree that Rust will influence future languages, but I don't think it will have much effect on C. The C++ community is already looking at Rust and trying to figure out how to compete with what it offers.
I have written a truly remarkable program which this sig is too small to contain.
What you say was true of early releases of Rust. But they removed all traces of any kind of runtime for exactly this reason. It was a breaking change but it happened quite a long time before the 1.0 release. Here's the documentation for the change: https://github.com/rust-lang/r...
Here's a blog entry on using Rust for embedded. It dates from February and uses 1.0-alpha but of course 1.0 is out now:
http://spin.atomicobject.com/2...
In these days of LLVM, the portability story is good, even relative to C. No C portability gotchas.