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DRM Circumvention Now Lawful For More Devices

BUL2294 writes: The U.S. Library of Congress' Copyright Office has published their newest rules regarding DRM circumvention. Much to the chagrin of car makers and agricultural vehicle manufacturers, DRM circumvention, with the exception of telmatics ("black box") and entertainment systems, and anything that would run afoul of DOT or EPA regulations, is now allowed for "diagnosis, repair or lawful modification of a vehicle function." In addition, jailbreaking is now extended to tablets, wearables, and smart TVs, but not to single-purpose devices like e-readers. An exemption has been carved out for security researchers to hack cars, voting machines, and medical devices — as long as that device is not being used for its purpose and is in an isolated environment. Finally, owners of abandoned video games that require server authentication (where such authentication is no longer available) may also circumvent DRM. DRM circumvention is NOT allowed for jailbreaking gaming systems and e-readers, and does not allow for "format-shifting" (e.g. moving e-books from one platform to another).

The full text of the new rules is available online (PDF), and will be published in the Federal Register on October 28, 2015.

6 of 106 comments (clear)

  1. Fuck you by Anonymous Coward · · Score: 4, Insightful

    If I can circumvent it, I will. I paid for it and it's mine. If you think you can stop me with your silly laws then you can go suck on a tailpipe.

    TL;DR: Fuck you.

  2. Hate to say it... by nebaz · · Score: 4, Interesting

    As much as I hate the DMCA and DRM in general, I have to concede that at least some of what the Copyright office has proposed here are reasonable exemptions to DRM. Game authentication, unlocking tablets, etc. Kudos to them for that. I do understand it is a small victory, however, and easily reversible. But still, at least they are putting some thought into it and not just giving all DRM producers carte blanche.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
  3. Re:License to Private Server by The-Ixian · · Score: 4, Informative

    Nevermind, here is an excerpt:

    Proposed Class 23: Abandoned Software – Video Games Requiring Server
    Communication

    Many modern video games—which may be played on a personal computer or a
    dedicated gaming console—require a network connection to a remote server operated by
    the game’s developer to enable core functionalities. Before some games can be played at
    all, including in single-player mode, the game must connect to an “authentication server”
    to verify that the game is a legitimate copy. Other games require a connection to a
    “matchmaking server” to enable users to play the game with other people over the
    internet in multiplayer mode. In the case of a game that relies on an authentication server,
    the game may be rendered entirely unplayable if the server connection is lost. When a
    matchmaking server is taken offline, the game may still be playable, though with online
    multiplayer play disabled.

    ...

    The Copyright Office set forth the following proposed exemption in the NPRM:
    Proposed Class 23:

    This proposed class would allow circumvention of
    TPMs on lawfully acquired video games consisting of communication
    with a developer-operated server for the purpose of either authentication
    or to enable multiplayer matchmaking, where developer support for those
    server communications has ended. This exception would not apply to
    video games whose audiovisual content is primarily stored on the
    developer’s server, such as massive multiplayer online role-playing games.

    --
    My eyes reflect the stars and a smile lights up my face.
  4. Re:License to Private Server by tlhIngan · · Score: 5, Interesting

    I'm not sure I understand the use case here. Is this a multi-player game that they host? If they turn off their game servers, and the game is a multi-player game, then it is essentially dead. (At least for multiplayer). Are you thinking of bnetd here, where you can recreate a multiplayer experience on a local server?

    Basically it applies to games where the "developer" part consists of an authentication server (to verify you have a legitimate copy of the game) and/or a matchmaking server (to find opponents), and other than that, no content is required of the server. The exemption is that if the developer stops providing either, you're allowed to hack the game to use your own.

    This only applies to games where the developer involvement is limited to authentication and/or matchmaking. If the server part includes content (e.g., MMOs), then it does not apply

    So a game that's pretty much self-contained is OK, but not one that requires external content.

    To take a real life example - Microsoft killed multiplayer on Halo 2 for the original Xbox and Windows years ago. Under this exemption, it is legal to hack the game (but not the xbox!) to use your own server for authentication and matchmaking. But only for those versions, since the Xbone version is still operational..

  5. What the Copyright Office giveth by CanadianMacFan · · Score: 4, Insightful

    TPP will take away.

  6. Re:License to Private Server by Whorhay · · Score: 4, Interesting

    I wonder what MMO they are referencing there that has audiovisual content primarily stored on the game servers. Every MMO I've ever played has kept all of that on your computer and the game server just tells your computer where your character is on the map. All of the 3d models, textures, sounds, and maps are stored on your computer. All the rendering is done on your computer, the only things the game server typically provides is coordinate data for characters and mobs, spews out numbers from the random number generator, and signals events for scripted things, and of course tracks all the stats for your character.