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Dungeons & Dragons and the Ethics of Imaginary Violence (hopesandfears.com)

An anonymous reader writes: Are people just naturally inclined to be destructive when there aren't any real consequences? Should we be worried about people who imagine such violence? Writer Clem Bastow spoke to D&D experts, psychologists and others to answer these questions. It turns out that playing out violent fantasies in D&D is not only healthy, but could even teach players how to be a better person. “Rather than playing an extension of who you or I are within the game, I see it more as playing a fantasy character who can do whatever they want, and who doesn’t feel inhibited by social anxiety or fear of punishment or rejection. It’s an exaggerated version of how [the player] would like to be, but can’t. The game is a safe way to be this other person,” says Clinical psychologist and games designer Dr. Owen Spear.

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  1. Undertale by Sowelu · · Score: 4, Interesting

    So the relatively new indie fad PC game Undertale makes some pretty interesting statements in this arena. It gives the player every chance to kill monsters along their path, but puts you in a world that is reasonably shocked and horrified if you actually do that. I've never seen a game so expertly make me feel guilty for resorting to violence instead of searching for another path, and it's pretty emotionally rewarding to finish a pacifist run. If you go the other way, it bends the fourth wall to explore the motivation behind a serial murderer.

  2. Re:And yet every idiot claiming it causes violence by harrkev · · Score: 3, Interesting

    Whenever there is a violent tragedy, the common theme seems to be to find something to blame besides the actual person who committed the crime. Blaming a gun, a video game, or a flag all miss the point that the real problem is in the heart of the criminal.

    --
    "-1 Troll" is the apparently the same as "-1 I disagree with you."
  3. I love how... by Anonymous Coward · · Score: 0, Interesting

    ... no one ever looks at corporations and the rich. Someone should do a study on them because they are the ones who cause violence in the world.

    From war is a racket:

    "I helped make Mexico, especially Tampico, safe for American oil intersts in 1914. I helped make Haiti and Cuba a decent place for the National City Bank boys to collect revenues in. I helped in the raping of half a dozen Central American republics for the benefits of Wall Street. The record of racketeering is long. I helped purify Nicaragua for the international banking house of Brown Brothers in 1909-1912. I brought light to the Dominican Republic for American sugar interests in 1916. In China I helped to see to it that Standard Oil went its way unmolested."[p. 10]

    "War is a racket. ...It is the only one in which the profits are reckoned in dollars and the losses in lives." [p. 23]
    "The general public shoulders the bill [for war]. This bill renders a horrible accounting. Newly placed gravestones. Mangled bodies. Shattered minds. Broken hearts and homes. Economic instability. Depression and all its attendant miseries. Back-breaking taxation for generations and generations." [p. 24]

    General Butler is especially trenchant when he looks at post-war casualties. He writes with great emotion about the thousands of tramautized soldiers, many of who lose their minds and are penned like animals until they die, and he notes that in his time, returning veterans are three times more likely to die prematurely than those who stayed home.

    http://www.amazon.com/War-Racket-Antiwar-Americas-Decorated/dp/0922915865/

    US distribution of wealth

    https://imgur.com/a/FShfb

    http://www2.ucsc.edu/whorulesamerica/power/wealth.html

    The Centre for Investigative Journalism

    http://www.tcij.org/

    Some history on US imperialism by us corporations.

    https://kurukshetra1.wordpress.com/2015/09/27/a-brief-history-of-imperialism-and-state-violence-in-colombia/

  4. Re:totally reasonable by taustin · · Score: 4, Interesting

    I met a reporter from a local fishwrap once, in the early 80s, doing an article on D&D. We patiently explained what roleplaying games were all about, the social aspects, the requirement for cooperative action, the problem solving challenges, etc. The final article had supposedly first hand accounts about miniatures screaming as they melt when thrown into a fireplace (no, that's the guy who threw it there screaming as the owner of the mini beats him to death with a 50 pound miniatures case) and gamers summoning actual, physically manifesting demons in pentagrams drawn on naked women's stomachs (heh, no gamer I ever knew could concentrate well enough to do the ritual in the presence of a naked woman!).

    The reality is that gaming does tend to (somewhat) attract social outcasts, who are generally more accepting of weird than most people (RPGNet excepted, of course), but you just can't play an RPG alone. It's inherently a social activity. In my experience, people who show up at a gaming club that have real emotional issues end up better for being around other people who have been there. And are more likely to get professional help if they continue to deteriorate.