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How One Company Is Bringing Old Video Games Back From the Dead (fastcompany.com)

harrymcc writes: Night Dive Studios is successfully reviving old video games — not the highest-profile best-sellers of the past, but cult classics such as System Shock 2, The 7th Guest, Strife, and I Have No Mouth and I Must Scream. It's a job that involves an enormous amount of detective work to track down rights holders as well as the expected technical challenges. Over at Fast Company, Jared Newman tells the story of how the company stumbled upon its thriving business. "Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. ... Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. ... But for every one of those failures, there’s a case where a developer or publisher is thrilled to have a creation back on store shelves."

4 of 106 comments (clear)

  1. What about Good Old Games by The+Eight-Bit+Link · · Score: 5, Interesting

    Forgive me if I'm missing something, but this seems to be exactly what GOG has been doing for years. Are they remaking them?

  2. Re:DRM is bad. by Kjella · · Score: 3, Interesting

    While I agree with the basic sentiment, I have to ask one thing.

    Of those hundreds of games society stands to lose forever, how many of those are actually worth remembering? How many of those would society care about if we kept them?

    Considering how many people go nuts over a few recovered Doctor Who episodes or the IS blowing up a couple old ruins in Palmyra, I'd say a lot of people care. A friend of mine and I still like to retro game from time to time on a C64, I'll admit I would be rather sad if Bubble Bobble was lost forever. Sure, 90% of everything is shit but I think a lot of people would care if we lost some of the classics they played and enjoyed and we managed to just lose them forever. Guess it depends what you mean, the world wouldn't collapse if we lost Mozart or Elvis either but it'd be a poorer place.

    --
    Live today, because you never know what tomorrow brings
  3. Tracking down rights holders by mccalli · · Score: 4, Interesting

    It's a nightmare. I have a piece of music I want to put on my next album. It contains speech from an old BBC programme (1982), so to release it I need to get in touch with the copyright holder. But who actually is that?

    The BBC told me to try Getty, because they'd sold off a lot of things to Getty. Getty told me they didn't know, and to contact the original narrator and the scriptwriter for that narrator. I have no idea who the scriptwriter was and, whilst I imagine I could find the narrator I doubt he'd know either. Result? This piece of music will never be released, simply because I cannot find who to ask (and those I did ask do not seem sure of their answers). That's exactly analogous to the problem they're describing in the article - actually finding who to ask, let alone getting a co-ordinated yes/no decision, is just much harder than people might imagine it to be.

  4. MMORPG revival by KingSkippus · · Score: 4, Interesting

    As a former avid City of Heroes player, I wish that someone would do this for shuttered MMORPGs. There are so many, and unlike single-player games that will at least run on old hardware and/or OSes, shuttered MMORPGs are completely inaccessible by any means. (Well, other than server emulators, for the very, VERY few that are lucky enough to have them.)

    A while back, I wrote an email to GoG basically telling them that I wish they'd consider approaching some of the publishers of shuttered MMORPGs and offering to host them, either buying the rights to the games outright or licensing them, and charging $10 or $15 per month for access to everything (or offer cheaper plans for limited access to one or some games). Because the playerbase of many of these games would be a lot smaller than the new flashy hotness MMORPGs, it probably wouldn't take that much in the way of hardware, and if they could negotiate access to the source code, they might even be able to rewrite parts of the game to run more efficiently or even release updates. I got back a response that boiled down to, "Thanks, but we're not going to do that."

    I still think it's a market that's ripe, and someone at some point will exploit that and make a killing off of it.

    Hmm... Anyone got some negotiating skills that could pair with my technical skills to get this done?