"Fallout 4" Release Raises Questions About Reviews of Buggy Games (kotaku.com)
RogueyWon writes: Fallout 4, the latest instalment in the long-running video-game series and one of the most hyped titles of the year, was released on 10 November. The game has generally been reviewing well, currently holding a Metacritic score of 89. However, a number of reviewers have noted the very large number of bugs present in all versions of the game and have, in some cases, reflected on the difficulty that these pose for reviewers, despite still awarding positive overall write-ups. Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?
"Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?"
Yes. Are you disclosing those flaws honestly, so consumers can make an informed choice? Unless you're lying about your endorsement, what's the problem?
If it's fit to release, it's fit to review, warts and all. If the devs don't want bugs to bring their average down, perhaps they should spend more time on QA.
there is, it's called don't line up at midnight to buy a video game. don't pre-order it and change your store to australia just to play it at the first possible moment. wait a month after release to buy it after the first half dozen of patches have been released. i've bought games for my kids that they didn't like and they won't touch the next one in the series after that. some idiots out there continue to pre-order this stuff and put up with the first month problems. it's like stockholm syndrome or battered wife syndrome.
...and yes, it was buggy. But it was still fun, and patches came out pretty quickly. I don't have a problem with reviewers giving a good review as long as they note that there are bugs. If it's so buggy as to be unplayable, that's another story.
Never let a lack of data get in the way of a good rant.
I believe there is a rational basis for giving Bethesda the benefit of the doubt that the bugs WILL be fixed. In all of their previous games -- Fallout 3, Oblivion, Skyrim, etc. -- Bethesda has released a huge number of patches fixing bugs, bolstered further by an ardent community of modders to fix yet more bugs with their own patches, that make the polished game pretty close to bug-free 1-2 years later, and still quite playable and workable even after 2 or 3 months of major patches from Bethesda.
There is something to be said for a developer's reputation. In this case, I believe the reputation of the developer is one that gives us reason to trust them to fix the worst of the problems, and the game should be moddable enough that the community will fix the rest.
Also, this is a 64-bit native game on PC (not sure about consoles), which means that we won't be getting crashes due to hitting the virtual address space limit like we did on 32-bit. It makes a gigantic difference. Even if there's a slow memory leak in the game that persists for a long time, you can just have a large pagefile, even if you only have 8 GB of RAM, and eventually the leaked memory pages will get swapped out to disk, freeing up RAM for the pages actively being used by the game.
And having it be 64-bit gives us the advantage of being able to scale up the number of objects and mods to a complexity level never seen before in a Bethsoft sandbox game.
Basically I would advise everyone to take a chill pill about the bugs. If you're being bitten by bugs currently, and feel that it's too buggy to play, just wait 2 or 3 more weeks for the first major patch(es) to land, and it'll be good enough to enjoy the experience, at least. Then, on your second playthrough a month or two from now, it'll be even more polished, and we might even have a community bugfix patch by that time, depending on how quickly and fervently people work on it.
I would not give this same level of trust and expectation of bugfixes for just any developer or just any community, though. Most games are not nearly as moddable out of the box as Bethsoft games, and most games don't get nearly as much post-release support as Bethsoft and their community gives their games.
>> Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?
Yes, as long as the first words of your review are something like, "you might like [product] in a few years, but don't plan on buying it now...[reasons for hope]...[reasons why it's currently broken]."
You don't need to tell other people when to buy or not, just the facts please.
Release now patch later give CEO big bonus for laying off QA (we have end users that pay to due that)
I've talked with enough folks in QA to know that in the majority of cases all these game-breaking bugs are known and reported by QA prior to a game's release. The problem is marketing has promised a specific date and they're damned well going to meet it even if it means putting out a day-zero patch and dozens of patches over the next several weeks.
Knowing this is why I'd be perfectly okay having reviewers down-rate a game for a buggy release. It's the only way we'll be able to show them this toxic behavior isn't what we want.
This is a hobby of some people. Trash a game for having bugs, calling it the worst game of all time (seriously, that was in the forums), etc. But they'll point to other games that have had bugs and praise them. There have been bugs in computer games since they first existed, and there have been patches that have come out to fix them. I don't see the big deal. There's certainly zero *ethical* problems with giving a positive review here. Fallout 3 is a great game, I highly recommend it, and it has bugs. Fallout 1 is my favorite game of all time, and it's extremely buggy.
There's also the wannabe professional reviewer corps. Even the ones at professional web sites aren't really trained critics with a journalism background. A lot of them seem to think that criticism means tearing something down. I mean if they're comparing Fallout 4 to popular console FPS shooters, which many have done, then they've sort of missed the entire concept of what Fallout is.
The ultimate problem is that you have to eventually release the game. There will be bugs. If you wait until it's perfect then it will never be released. Compound the problem by announcing a release date long before the development is seriously underway. Compare to the rushed out yearly-franchise of Assassin's Creed, the latest was vastly more buggy than Fallout 4.
If those people were smart, they would wait a year and get the entire game plus, the day-0 DLC, and all the expansions for half the price.
I'm a good cook. I'm a fantastic eater. - Steven Brust