Usernames Reveal the Age and Psychology of Game Players (sciencedirect.com)
limbicsystem writes: Your online name can reveal a lot about you. Researchers from the University of York and Riot Games have shown that information harvested from the usernames of players who signed up to 'League of Legends' can sometime reveal both their ages and how they behave online. And the short story is that both younger players and players with obnoxious names are more likely to exhibit toxic online behavior.
And "the short story is that both younger players and players with obnoxious names are more likely to exhibit toxic online behavior" is news? The opposite finding might be ... but not this.
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
What's with sociology and weasel words?
Toxic is meaningless. In high enough doses, water is toxic (and can lead to water poisoning). It's just a slightly stronger way of saying "problematic", which is another weasel word (everything has pros and cons - so everything is problematic).
Words like "toxic" and "problematic" just mean "I don't like it, and I think it's a bad thing on balance but I can't prove it". If you can't prove it's a bad thing for some squeaker to tell me to fuck my mother, maybe you should figure that out before researching its association with user names? Otherwise you're just finding ways to promote your own quirks, biases, and bigotry.
In my experience, sometimes you need to research the 'obvious' because sometimes what seems clear-cut turns out to not be. It's part of the reason that people say things like 'data is not the plural of anecdote'.
And once you've done the research you have to write the paper to justify the expenditure of resources and time to verify the results.
I don't read AC A human right
What age are the original names? And do they use the age when I CREATED the name? (25 years ago, offline) or do they use the age when I first used it online (20 years ago)? Or do they use one of the many years in between then and now? I mean WTF. I have handles from when I was 10 years old BBS'ing. And the name is even on the list of legal names in Iceland. (did you know you have to have your name approved by the gov't in Iceland? But I digress.)
This whole concept is officially stupid. Only people who want to be known as assholes will pick asshole names. No News Here. NNH.
So how do I skew the evidence? I chose my nickname in 1986 when I was young, and I still use it today. Since it hasn't changed at all I wonder how they presume to associate any "age" data with that.
Seven puppies were harmed during the making of this post.
Sounds like someone wanted to use research grant money to play League of Legends.
subjects over the age of 20 were not included in our analysis......The distribution of birth years from all servers between the 1985 and 2002 (inclusive) are shown in Fig. 2a.
1985 = 30 years of age.
Non sequitur: Your facts are uncoordinated.
Except when you have years gaming online that counts as research, if someone has played multiplayer games for years, that would be the equivalent of research fron a statistical standpoint (aka enough datapoints to draw a valid conclusion).
No.
Required reading for internet skeptics
I presume it is known that younger people exhibit the more obnoxious behaviors online, simply because when you are a gamer, you observe this behavior, and it doesn't take an academic study to figure it out.
Now, I say "obnoxious" because it puts the behaviors contextually in the realm that they belong.
When someone says "toxic", they semantically put a greater weight on it. They give it a word that's supposed to be scary and instill paranoia, and the strong feeling that people are "problematic" and need "re-education" (okay, they don't use that last one, but guaranteed, it's coming).
That's how you know the person(s) who published this study aren't gamers. Because real gamers have been dealing with obnoxious behavior since they picked up their first controller (me: original NES in 1985; we had Atari and Colecovision, but I was way too young to use them back then), and they don't try to create a stigmatizing label over it. They keep playing. They return the smack-talk or they proceed to shut the mouthy bastard up by annihilating him.
Seems to me the only reason studies like this one exist is so some preening pseduo-intellectual can jerk him/herself off by reinforcing stereotypes about gamers being beneath them. (And yes, I'm aware that the study says that the obnoxious behaviors come from younger people, but since the word "toxic" was invoked, you can be sure that someone, somewhere will use that as evidence that gaming instills "toxic" behavior in gamers.)
-LaurenC
Some people don't believe in fairies. I don't believe in The Patriarchy.