Freeciv Founded 20 Years Ago Today (freeciv.org)
Andreas(R) writes to note that the Freeciv project today turns 20. The GPL'd project "was founded on November 14 1995, by Peter Joachim Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg. The three Danish students created this open source strategy game while studying computer science at Aarhus University. Today, 20 years later the founders of the project have been interviewed to find out about the early history of Freeciv."
Not that many games have their own officially designated port numbers, which says something about Freeciv's tenacity.
Not that many games have their own officially designated port numbers, which says something about Freeciv's tenacity.
I'm one of the current developers of the Freeciv web client. Feel free to ask any questions about Freeciv in this thread. We are always looking for more developers to help improve the game.
Congrats
I was never much of a gamer, so it was surprising I was so hooked into Sid Meier's Civilization in the early 90s. I started toying with Linux by 1995 and using it for serious work starting in 1996. And, yes, FreeCiv was a reason for me to be happy adopting Linux on the desktop.
Thanks a lot for many hours of fun!
What exactly is the significance of FreeCiv having its own port number? Does that enable anything, other than in the multi-player version of the game?
Just tried it last year and while it's a tremendous work and it really shows, it still has many bugs. Airplanes are buggy. Ships were buggy too.
I remember FreeCiv being something major at the Danish universities in the late 90s, early 2000s. I'm not surprised it was when I visited Århus where FreeCiv started, but when I started at the Technical University of Denmark it turned out to have been installed on some linux servers. That's quite interesting because students had no write access and it had to have been installed by the staff.
My gaming usually consisted of getting a bunch of students to sit at sun solaris terminals and then ssh -X into the linux system. That provided better monitors than using the linux terminals in the building with FreeCiv on the servers. It worked quite nicely, which in a pre "run everything on the internet" era was awesome in its own.
Sadly at some point it became an issue gathering interested students for proper multiplayer and FreeCiv kind of died for me, at least from the multiplayer perspective. I'm not a fan of playing with people I haven't met in real life. If you have to show up to the same lectures and stuff, people tend to behave themselves in multiplayer games. The same isn't true for random people online. It's not a fault with FreeCiv, it's people and it affects all multiplayer games.
It says something about Sid Meier's genius, not Freeciv. Yeah, if you rip off a classic masterpiece, note-perfect, people are going to enjoy playing it. News at 11.
If you like the game so much, play the originals.
I'd say that having its own port assignment speaks mostly to the project's age... back when getting a port assigned just required a quick note to Jon Postel.
Kevin Oberman, Network Engineer, Retired
I've made one contribution to this game. A very minor one, but one I'm proud of nonetheless. I persuaded them to change their motto from: "Cause Civilization Should Be Free" to "'Cause Civilization Should Be Free". The missing apostrophe was just more than I could stand. :)
I never played FreeCiv, but I knew Claus (virtually) as he was working on it. I was a player (known as "Mort") on AnotherMUD, which was another project Claus worked on.
Good to bring back memories, although MUDding could have easily cost me my degree... ;)
-- Pete
Monochrome - Probably the UK's largest internet BBS
So... can FreeCiv guys come up with a space version of FreeCiv, like SMACX or Civ:BeyondEarth ?
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