Freeciv Founded 20 Years Ago Today (freeciv.org)
Andreas(R) writes to note that the Freeciv project today turns 20. The GPL'd project "was founded on November 14 1995, by Peter Joachim Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg. The three Danish students created this open source strategy game while studying computer science at Aarhus University. Today, 20 years later the founders of the project have been interviewed to find out about the early history of Freeciv."
Not that many games have their own officially designated port numbers, which says something about Freeciv's tenacity.
Not that many games have their own officially designated port numbers, which says something about Freeciv's tenacity.
I'm one of the current developers of the Freeciv web client. Feel free to ask any questions about Freeciv in this thread. We are always looking for more developers to help improve the game.
I was never much of a gamer, so it was surprising I was so hooked into Sid Meier's Civilization in the early 90s. I started toying with Linux by 1995 and using it for serious work starting in 1996. And, yes, FreeCiv was a reason for me to be happy adopting Linux on the desktop.
Thanks a lot for many hours of fun!
What exactly is the significance of FreeCiv having its own port number? Does that enable anything, other than in the multi-player version of the game?
I forgot to add - to the Freeciv team, many happy returns!!!
I'd say that having its own port assignment speaks mostly to the project's age... back when getting a port assigned just required a quick note to Jon Postel.
Kevin Oberman, Network Engineer, Retired
I've made one contribution to this game. A very minor one, but one I'm proud of nonetheless. I persuaded them to change their motto from: "Cause Civilization Should Be Free" to "'Cause Civilization Should Be Free". The missing apostrophe was just more than I could stand. :)
I never played FreeCiv, but I knew Claus (virtually) as he was working on it. I was a player (known as "Mort") on AnotherMUD, which was another project Claus worked on.
Good to bring back memories, although MUDding could have easily cost me my degree... ;)
-- Pete
Monochrome - Probably the UK's largest internet BBS
Freeciv, while borrowing from the concepts, has some major differences from the way Sid Meier's game was played. For one, the client-server model is not there on the original series. Freeciv also has 500+ civilizations, as opposed to just a handful that there is b/w all the versions of Civ I-V combined. There are also many flexible variations one can do in the client options - from size of continents, whether barbarians are played or not, whether to put different players on different continents, et al.
I play this game on PC-BSD. The originals can't be played on it - I'm not sure whether they play w/ WINE. Freeciv plays on Windows, Linux, BSD - only place it's really done badly is on Android. Civ V can be played on SteamOS - but that's about it.
IV actually is pretty good - haven't tried III or V. Only thing - I prefer the 500+ nation option that's there in Freeciv. Only thing I wish for - a variety of features that I listed in response to Andreas' post above. Other than that, Freeciv is awesome