Dungeons & Dragons Tabletop Comes To VR Through Partnership With AltspaceVR (roadtovr.com)
An anonymous reader writes: Wizards of the Coast today announced an official partnership with virtual reality firm AltspaceVR to bring the Dungeons & Dragons tabletop roleplaying game to virtual reality. AlspaceVR is a social virtual reality platform which allows groups of users to share a virtual space. "AltspaceVR bridges the gap between Dungeons & Dragons video games and physically sitting around a table with friends," said Nathan Stewart, brand director for Dungeons & Dragons. "You get the same sense of excitement and drama in the AltspaceVR tavern, from laughing at your buddy's funny goblin voice to watching the d20 bounce and finally land on the natural 20 you needed to hit the beholder terrorizing your party." Starting today, AltspaceVR users have access to a virtual tavern space and officially licensed character sheets, figurines, and terrain tiles.
And the goggles, for a change, do something.
This seems like a step backwards, rather than forwards. They have set up a technology to allow you to play a pencil and paper game remotely rather than create a game that can be played without having to fuck with all the books and papers. It's like a buggy whip maker wiring a buggy whip into a car's control console.
HA! I just wasted some of your bandwidth with a frivolous sig!
Wasn't part of the point of having a multiplayer game that used books and a board and dice to actually give people some real social interaction? This technology is interesting but is limited to the social interaction of just the game, itself reduced through the lack of in-person meet, and strips off all of the associated social interaction like going out to dinner after a gaming session or the setup and teardown of the room for playing.
I could see this getting some use where existing campaigns get broken-up as people move away, but I don't know how much traction they'll get for players that did not start out, "in real life," together. If it does take off, it seems that it could actually further isolate people as now they don't even have to appear in-person weekly to play.
Do not look into laser with remaining eye.
Too meta.
As an alternative that doesn't require VR, I recommend roll20.net and optionally an external communications platform i.e. Google Hangout, Skype, IRC, email, etc. It supports multiple editions of DnD and macro support for die rolls that are a bit on the complex side.
I looked at the screenshots - some crappy robots and a ninja around a 1990's era block of wood, in a "tavern" where the textures don't even flow together.
Why are the graphics this poor for a "VR" experience?
Honestly standard VC software and RollD20 does a far better job than this ever will.
Do not look at laser with remaining good eye.
But content creation.... Part of the charm is for DMs to tell a story, hand wave an environment, etc. They rely heavily upon the players imagination to fill in the gaps. They will handwave if the player goes in an unexpected direction.
Designing a scenario is easier than making a game (character design and level design and such is tedious, and has a learning curve.
XML is like violence. If it doesn't solve the problem, use more.
WoTC has squandered the DnD digital capabilities and overcharged for orc quality tools. I imagine this will be another flop.
Our group has tried over the Internet tools over the past 20 years. Nothing beats face-to-face, smell of the sweat as players struggle for their lives. The weekend after Thanksgiving I'll be DM'ing a 3.5E (yea, >3.5E suck) epic party. Six character party (23rd average level). Homemade adventures since late 80s. One of these days I'll make them available others.
Well, this explains why some of the N-Space people got all antsy when we asked about VR in SCL :)
If Tabletop Simulator supports VR (and if it doesn't, I'm surprised) then I can't see a need for any other VR-based Dungeons and Dragons thing. Okay, maybe it'd be nice having tools designed specifically to fuss with character sheets and help newbie players manage their spell lists, but 5e seems surprisingly light on the bookkeeping. Handling the rolls manually is part of the fun, it's pretty lightweight, keeps players involved, and lets the DM fudge things where appropriate.
The times I've done Tabletop Simulator for other games (like Settlers), it's felt very close to playing it in person.
If I want to play Pen and Paper D&D, I'll do it the old fashioned way... Yeah I understand people move, etc. roll20 is for that.
If I'm going to go out and buy an occulus rift, you better be damned sure when I put the goggles on:
I'm going to be crawling through a beautiful dungeon, disabling traps, plundering chests and kicking the shit out of orcs / kobolds / goblins and all manner of monsters!
I'll be going into taverns and getting into bar fights with surly dwarfs!
I'll be riding a dragon, blasting pirate galleons in defense of my king!
What I won't be doing is sitting there playing table top D&D on a virtual table... That's just stupid.
Yes Francis, the world has gone crazy.
Aw man! This could be amazing! Getting people together is always the hardest part of any game for me. Ever tried getting a wheelchair into a Games Workshop?
Per subject: "Eating your words" != Good Nutrition per your 'greatests hits fails list' in this link that shows you're under the delusion you're a licensed practicing professional shrink named "Dr. Quack: The 'SiDeWaLk-ShRiNk of /.'" hahahahaha http://tech.slashdot.org/comme...