Star Wars Battlefront Released (giantbomb.com)
An anonymous reader writes: Yesterday marked the release of Star Wars Battlefront, EA DICE's attempt to resurrect a Star Wars video game series that had great success a decade ago, but gradually petered out over the course of several years. Early reviews for the game are mixed. Games Radar's video review gives it a lot of credit for being incredibly faithful to the feeling of Star Wars. Polygon's review praises the game's accessibility and its broad variety of PvP options, but acknowledges that it had to trade complexity to get there. Giant Bomb's review is much more blunt: "Slick production values, solid controls, and tons of fan service can't make up for mediocre progression and a lack of content." Many reviews rate the graphics highly, and performance is solid even on consoles. It's worth noting that user ratings on Metacritic come in significantly lower than critics' ratings, with the most common complaint being about the dearth of content.
>> user ratings on Metacritic come in significantly lower than critics' ratings...lack of content
And yet, someone will still buy this shiny plastic turd of a game.
The movie's not out yet and I'm already tired of Star Wars. I'm half hoping JJ will "Star Trek" the franchise, deep-sixing it in a way not even Jar-Jar or the racist "trade federation Asians" could do, and clear off some shelf space and mindshare for something new and creative.
It's a multiplayer only game (ok, ok, you can play against bots, but that doesn't count), selling for a price that is, if anything, slightly higher than the average, where the developers have been quite open to quickly divide the community between those who are willing to pay an extra large sum on top of that for the DLC/season pass, and those peasants who just want to pay for the basic game.
In a game with a proper single-player campaign and a season pass for multiplayer content (eg. Tomb Raider, Call of Duty), I can happily ignore the season pass. In a game with a proper single-player campaign and a season pass for single-player content (eg. Fallout 4, The Witcher 3), I can make a situational call on whether to pay extra for the additional content, knowing that the original game isn't diluted if I don't want to splash out. But in a multiplayer-only game, I know that if I don't spend extra for the season pass (or buy each piece of DLC piecemeal), I'm going to get rapidly shunted into an online ghetto.
Battlefront's season pass is a particularly expensive one.
The game is pretty but looks like a rip-off. The better reviews have all highlighted that while fun for a short period of time, there is little depth to the gameplay and it gets old very fast. There have been a huge number of quality releases in the last few weeks that I have barely scratched the surface of (StarCraft 2: Legacy of the Void, Rise of the Tomb Raider, Disgaea 5, the expansions for Witcher 3 and Bloodborne and, flawed though it is, Fallout 4). On that basis, I am happy to pass up this particular rip-off.