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How Apple Is Giving Design a Bad Name (theverge.com)

ColdWetDog writes: Co.Design has an article by two early Apple designers on how the company has lost its way, and quite frankly, lost its marbles when it comes to user interface design. In the search for a minimalist, clean design, it has forgotten time honored UI principles and made it harder for people to use Apple products. As someone who has followed computer UI evolution since the command line and who has used various Apple products for a number of years, the designers' concerns really hit home for me.

Of course, Apple isn't the only company out there who makes UI mistakes. And it is notable that the article has totally annoying, unstoppable GIFs that do nothing to improve understanding. User Interfaces are hard, but it would be nice to have everybody take a few steps back from the precipice.

4 of 462 comments (clear)

  1. PROGRESS BARS!!!! by MikeDataLink · · Score: 5, Interesting

    My biggest gripe with Apple and Microsoft right now is the lack of progress bars throughout the OS. For example, when Windows 10 boots the first time it goes through all this "Let's get started..." "Just setting up a few things..." etc. But you literally have no idea how long it is going to be before you use the computer, and on a tablet device it can be quite some time. I feel like this is a huge UI miss. One step forward, two steps back.

    --
    Mike @ The Geek Pub. Let's Make Stuff!
  2. Dear Editors by Hardhead_7 · · Score: 5, Interesting

    Why can I never figure out where a link is going? Read back over that. There are two hyperlinks in the summary. One is "an article by two early Apple designers" the other is "lost its marbles when it comes to user interface design."

    So which one of those goes to the article that the summary is about? It's the second! That's so counter-intuitive! Seriously! Why do I have to click through your links to figure out what you're linking to?

  3. Re:Apple Music by raxtich · · Score: 5, Interesting

    This. I hate the new music player with a passion. What used to take one or two clearly intuitive clicks is now so incredibly confusing that it borders on unusable. Now everything is behind generic "hotdog", "hamburger", and barely noticeable arrow icons and it's impossible to remember what's supposed to happen when you click any of them. I spend so much time cursing at it because I often choose the wrong icon and then have to figure out how to get back to where I was and what I was trying to do in the first place. It took me 20 minutes of fiddling around to figure out how to bring up the album for the currently playing song. I guess they want you to ask Siri to do everything for you, but that's just exchanging one frustrating interface for another.

  4. I'll post what I posted on another site by pherthyl · · Score: 5, Interesting

    tl;dr Criticizing design is easy. Any grad student that's taken a human interface class could write this article (and many do) illustrating how a certain design violates the criteria they just learned. But despite their background I would only start to take these guys seriously when they propose a touch interface designed for phones which has all the properties they espouse and retains all the utility of a modern smartphone. Sure it would be great if every single feature was immediately visually discoverable. But how do you do that when you have so little screen space? Do you sacrifice content for UI? Let's see their great alternative.

    To respond to their points in detail:

    Apple has, in striving for beauty, created fonts that are so small or thin, coupled with low contrast, that they are difficult or impossible for many people with normal vision to read

    You know how they say lead with your strongest point? Right off the bat the first thing they claim is that Apple's fonts are impossible for many people with normal vision to read. Nevermind many, show me a single person with normal vision that CANNOT read Apple fonts and I will save their life, because clearly they have a brain tumour and need treatment immediately.
    Why would anyone take this article seriously when it leads with provably false claims? Anyway let's move on..

    These principles, based on experimental science as well as common sense, opened up the power of computing to several generations

    Of course much of the science was based on a mouse and keyboard interaction on a computer, not touch on mobile.

    However, when Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles.

    This is why those interfaces work. Let's take a scrolling view for example. The traditional approach is to put a scrollbar in, and that's what most everyone was doing before the iPhone came along. The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience. Swipe to scroll turned out to be the vastly superior method, and as soon as you learn to swipe (my 1 year old figured it out watching me) it is trivially easy to operate without any additional visual clutter.

    Same with other gestures in the iPhone.
    Deleting a row in a table. You can put a button on every row to make that discoverable at the cost of high risk of accidental deletion and visual noise, or you can make rows swipe left to expose the delete function. The swipe once learned in 5 seconds is vastly superior for the rest of your lifetime using it.
    Accessing the notification centre by swiping down from the top. You could put a button on every single screen, or you could save the space and use a swipe. Clearly the swipe is far preferable to using up screen space on a 4-5" screen.

    A woman told one of us that she had to use Apple’s assistive tool to make Apple’s undersize fonts large and contrasty enough to be readable.

    So a person with a visual impairment used accessibility options to correct for it? This is a problem how? Later they confuse font weight with font size. Both are adjustable in iOS, of course if you really need very large fonts you will run into some sizing issues in some apps.

    What kind of design philosophy requires millions of its users to have to pretend they are disabled in order to be able to use the product?

    A vision impairment is a disability. A minor and common one, but still one. By the way, the common way to correct this disability is with glasses. I have poor vision, but never had an issue with reading Apple fonts because I've corrected my vision by wearing glasses. The author's implication that someone with a disability should be asha