Slashdot Mirror


Fixing JavaScript's Broken Random Number Generator (hackaday.com)

szczys writes: It is surprising to learn how broken the JavaScript Random Number Generator has been for the past six years. The problem is compounded by the fact that Node.js uses the same broken Math.random() module. Learning about why this is broken is interesting, but perhaps even more interesting is how the bad code got there in the first place. It seems that a forum thread from way back in 1999 shared two versions of the code. If you read to the end of the thread you got the working version, if you didn't make it that far (perhaps the case with JavaScript devs) you got the bad version of the code whose fix is just now being rolled out.

2 of 136 comments (clear)

  1. Wait, what? by tibit · · Score: 5, Insightful

    What? Does the ECMA spec dictate the exact implementation of the RNG? If not, then it's not JavaScript that's broken, but the implementation(s) in question. Calling it "JavaScript's Broken RNG" is nonsense unless the language spec mandated or mandates a broken RNG.

    --
    A successful API design takes a mixture of software design and pedagogy.
    1. Re:Wait, what? by Lunix+Nutcase · · Score: 5, Insightful

      Yeah, seems rather convenient that the part in the Hackaday title and in the article that mentions that this was in Google's V8 engine was left out.

      Plus I couldn't help but laugh at the comment to the commit that put in this shitty PRNG:

      This is great, I had talked to Ivan once about it before. It's good that we avoid system random for a few reasons, including thread safety / lock holding / etc.

      I know nothing of the implementation though, I would have gone with mersenne twister since it is what everyone else uses (python, ruby, etc)

      Sounds like some real quality code reviewing there, bub. *golf clap*