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Pirates Finding It Harder To Crack New PC Games (engadget.com)

schnell writes: Engadget reports that a few recent top-tier video game releases using updated DRM technology have gone uncracked for more than a month and left DRM hackers stymied thus far. The games FIFA 16 and Just Cause 3, using an updated DRM system called Denuvo, have thus far frustrated experienced Chinese crackers' best efforts far longer than the usual 1-2 weeks it takes for most games to be cracked. Although the article is light on technical details about what makes the new DRM system harder to defeat, it does note that "Based on the current pace of encryption tech, 'in two years time I'm afraid there will be no free games to play in the world,' said one forlorn pirate."

5 of 364 comments (clear)

  1. It will never last... by SJ · · Score: 4, Interesting

    ... because then the studios won't have a boogie man to blame when their crappy game doesn't sell.

    Studio Exec: Oh noes, our awesome game isn't selling because people are pirating it instead.
    Random Underling: Sir, no one has cracked our DRM yet....
    Studio Exec: Oh shit, hurry up and leak a crack before the shareholders notice our 80 million dollar game sucks

  2. Re:"encryption tech" by Anonymous Coward · · Score: 2, Interesting

    Think constantly morphing executable in memory with thousands of triggers built into the game to crash or cause issues when a certain check fails.

    Even if they delay the piracy of a title for a month, they've won. They gain additional revenue from sales if nothing else.

  3. Re:So, creative people don't deserve to get paid? by Halo1 · · Score: 5, Interesting

    I raise you a blog post by the head of an actual game development company: http://www.lar.net/2012/01/02/...

    --
    Donate free food here
  4. Re: If it can be played, it can be copied by DThorne · · Score: 5, Interesting

    I'm not so sure. A dev I know has been using a certain copy pro package for a few years now and since starting it, has yet to have a crack show up in the wild. And yes, it's a well known app that is a classic target for cracking, and no, the copy pro isn't remotely obnoxious or privacy-shattering since the dev is a privacy aficionado. I think the tech is getting there. Add to this that many games offer real benefits to network connectivity and you might see AAA cracks go away. Then there's the awesome Witcher devs, who simply flip the bird to copy pro altogether, I still see cracks(aka copies, in this case) show up for witcher 3 but the game has done fabulously, simply because it's awesome, everyone loves them and wants to see them be successful for making something so wonderful and for steadfastly refusing to be dicks about DLC. That's the best copy pro of all.

  5. Denuvo punishes paying customers by timrod · · Score: 5, Interesting

    Ever since game devs started using Denuvo, I've refused to buy anything that uses it on the grounds that it unfairly punishes the paying end-user. The devteam behind Lords of the Fallen, which was one of the first games to use Denuvo, admitted that they were sacrificing large amounts of performance (as much as 10 to 15 percent framerate) in order to use it. There were also a lot of concerns from SSD users, because Denuvo uses up a ton of read/write operations due to constantly encrypting and decrypting files, putting far more stress on an SSD than a non-Denuvo game does.

    If game developers are going to sacrifice performance and the potential for mod support to use the most draconian DRM they can find, I'm not going to be buying it.