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John Romero Creates New Doom Level (gamasutra.com)

jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.

2 of 104 comments (clear)

  1. Re:Play it, its good! by Anonymous Coward · · Score: 0, Flamebait

    Brutal doom was funny for five minutes. After that I was permanently done with it.

  2. "legendary"? by argStyopa · · Score: 0, Flamebait

    Rather "infamous".

    You know how sometimes if you're working collaboratively on a big project, there's maybe a double-handful of people working really hard at their piece of the pie?

    And then there's this single brilliant guy that really leads the team by example, connecting those pieces and developing the cutting edge technologies that everyone else is going to implement to make a terrific new product?

    And then there's that ONE guy; the one that does pretty much fuck-all but somehow manages to suck all the air out of every meeting by assuming he's in charge, and spends most of HIS project work time convincing outsiders that he's SUPER important?

    Yeah, as far as Doom is concerned, that last one's John Romero.

    --
    -Styopa