Slashdot Mirror


Hollywood Turning Against Digital Effects (newyorker.com)

An anonymous reader writes: One of the easiest complaints to lob at a modern film is that the special effects look bad. It's been over two decades since Jurassic Park; the novelty is finally wearing off. The New Yorker puts it this way: "It's as if directors—especially the reboot generation—have finally become self-conscious about CGI; 2015 was the year they got embarrassed by the digital miracles of the movies." Both the new Star Wars film and Mad Max: Fury Road were lauded for their use of "practical effects" — not abandoning CGI entirely, but using it to embellish scenes, rather than creating them from whole cloth. "Movies are a faddish, self-quoting business. At one time, the stark lighting effects of the German Expressionists were the visual rage. Later, it was the helicopter shot or the zoom. Any new tool, once used promiscuously, becomes a cliché. As time goes by, a director rediscovers the tool, and what was once cliché becomes an homage to a distant and more cultured time. This is what has happened to the last, pre-digital wave of effects. They are now happily vintage." It also counts as marketing, when you consider that audiences are turned off by too much CGI: "Touting your movie's wood, concrete, and steel is an implicit promise of restraint. I didn't go totally wild, the filmmaker is telling the audience, not like Peter Jackson did in the Hobbit trilogy."

3 of 232 comments (clear)

  1. News at 11 by Anonymous Coward · · Score: 1, Interesting

    Artists turn away from aesthetically unappealing techniques. News at 11.

  2. Re:Well... by azcoyote · · Score: 3, Interesting

    Good link. He makes a lot of good arguments, especially at the end where he points out that good movies are forgiven for bad effects, which means that what makes a movie good or bad is not really so much the effects but the storytelling. However, there is one important link between the effects and the storytelling today that can be overlooked in this argument. The problem today with effects is not the failure of the artists but often the failure of directors, writers, producers, etc., who specifically insert superfluous effects in order to rely on them in lieu of a decent story. Hence bad or superfluous effects can be an indicator of a bad film, but they themselves do not of themselves make a movie bad. They are mere symptoms of a deeper problem.

    (If the reader lost attention during this comment, I guess it was because no superfluous 3D CG objects flew at the camera or exploded in an over-the-top way that adds nothing to the meaning of what I'm saying...)

    --
    Incipiamus, fratres, servire Domino Deo, quia hucusque vix vel parum in nullo profecimus.
  3. 14 years ago I answered questions on /. about VFX by Thagg · · Score: 4, Interesting

    It's fun re-reading the questions and my answers on Slashdot back in 2002.

    Back then somebody asked how to get into the field -- I said it was a bad idea (and it was at the time!) -- and perhaps that's true again. I left the biz a couple of years ago.

    That said, as people note about Mad Max: Fury Road just about every shot of complex films is a VFX shot. Mad Max had insanely complex, aggressive, and unique practical effects, but there were still 2,000 VFX shots -- and there had to be!

    When I started in VFX back on movies like Terminator 2 I told my friends that the one of the big points of VFX was safety. You can support stunt people with heavy cables, and remove them in post -- or replace the heads of stunt people with the lead actors so that they won't be in danger. This is still true, and will always be true.

    One of the most interesting films nominated for VFX this year (not mentioned in the article) was the spectacular Ex Machina. Hundreds of beautiful VFX shots, that were a vital part of the story. Among the things that makes that movie special is that the VFX team was integral to the design of the film -- the budget was so small, that they had to work together with the director, set designer, etc to come up with a way to tell the story beautifully and inexpensively. The VFX budget was only $1.5M, probably 2% of the VFX budget for Avengers: Age of Ultron (not nominated!) The VFX Oscar winner a couple of years ago, Gravity was similar in that respect, the VFX team helped plan, and then shoot, every shot -- and then shooting the movie was incredibly quick. Perhaps this will happen more in the future of VFX, I hope so -- as it allows the VFX team to participate more intimately in the filmmaking.

    Another thing that's not mentioned in the article is that a lot of filmmaking is about cost. VFX is these days often a heck of a lot cheaper than practical effects. Not just the cost of building things, but the time it takes to shoot them (a typical movie these days costs on the order of $300K/day)

    CG VFX are not dying, not by any means. They may get to be more seamless (I hope so!) and more about telling the story and less about flashy hoo-haw. Every significant budget movie has a huge VFX component, and that's just not going to change.

    Again, reading my questions and answers from my relative youth were interesting -- and foreshadow a lot of what happened in the last 14 years. One of the questions, though, was curiously wrong. I had thought that patents would rip through the industry, as it did to early effects work back in the 60's and 70's, but that didn't happen. What did happen was the studios have found ways to convince foreign (mostly) governments to finance VFX work in those countries, this has pretty much wiped out a huge portion of VFX in the US.

    A bit of sadness is that my old company Hammerhead Productions that I started (and discussed in the article) is closing down after 21 years...but most of the questions and answers bring a smile. Thanks Slashdot!

    --
    I love Mondays. On a Monday, anything is possible.