Ubisoft Talks Splitscreen and the Division
SlappingOysters writes: Ubisoft's next entry in the Tom Clancy series is pushing at the boundaries of three genres, mixing the RPG, the squad-based shooter and the MMO into The Division. The game features drop-in, drop-out co-op in a near-future, post-pandemic New York that seamlessly allows players to transition from PvE to PvP environments without any menus or lobbies. However, despite its co-op gameplay, The Division does not support splitscreen. Finder.com.au recently ran an extensive hands-on with the game, as well as an interview with Ubisoft Massive's creative director Magnus Jansén regarding the decision to forgo splitscreen co-op.
Power of the platform is largely irrelevant to split screen or not to split screen. Designers and artists will always find a way to consume more resources than are available. Supporting any target faithfully be it split screen, 1080p/60fps, VR, etc. requires a design, mindset and commitment from the beginning.
1. Split-screen really only works on consoles.
2. No split-screen means every player needs to buy a copy.
3. As a matter of general principle, fuck Ubisoft.