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Apple And AT&T Sued For Infringement Over iPhone Haptic Patents (computerworld.com)

Haptic technology company Immersion has accused Apple and carrier AT&T of infringement of three of its patents in the latest iPhone models and Apple watches. Immersion, which claims over 2,100 issued or pending patents worldwide covering various aspects and commercial applications of haptic or touch feedback technology, has asked the U.S. International Trade Commission to ban the import of the specified iPhone and Apple Watch models in the U.S., besides suing for damages in a Delaware federal court, company CEO Victor Viegas said in a conference call Thursday. Immersion decided to include AT&T and subsidiary AT&T Mobility in the action because the carrier is the most significant distributor of the iPhone in the U.S.

71 comments

  1. Cockroaches and patent trolls by Iconoc · · Score: 5, Insightful

    They both will be around forever

    1. Re:Cockroaches and patent trolls by John+Bokma · · Score: 0, Troll

      samesung? licenseing fee's? should of?

    2. Re:Cockroaches and patent trolls by Anonymous Coward · · Score: 0, Insightful

      Seriously?

      You should run for the Republican Presidency. They need people like you.

      Don't think you couldn't do it either. You make more sense than Donald Trump. Of course, just standing silent anyone can make more sense than Donald Trump.

    3. Re:Cockroaches and patent trolls by fustakrakich · · Score: 2

      Not true! Patent trolls can be eliminated with the stroke of a pen.

      --
      “He’s not deformed, he’s just drunk!”
    4. Re: Cockroaches and patent trolls by Anonymous Coward · · Score: 0

      No comment about the patent office? It is them that hand out patents like candy on Halloween.

    5. Re:Cockroaches and patent trolls by Anonymous Coward · · Score: 0, Troll

      Have you even looked at the articles you referenced yourself? Do they even exist? Your terrible spelling makes it seem like you probably don't even understand what you're talking about.

      That aside- you're talking about legal issues without understanding legal issues. And I've never seen President Obama jump myself. What the hell are you going on about over there? Hint: an answer without much random political bias will win you more points!

    6. Re:Cockroaches and patent trolls by Carewolf · · Score: 2

      Have you even looked at the articles you referenced yourself? Do they even exist?

      He seems drunk with his spelling, but it did happen. Though it was "Obama" not Obama. Apple complained to the administration and they lifted the import ban, and it was only a temporary ban in the first place.

    7. Re:Cockroaches and patent trolls by Anonymous Coward · · Score: 0

      Notice how every -ve Apple news only hits this site at the weekend? More /. shillering and slashvertisements. It's no wonder why /. is all but dead.

    8. Re:Cockroaches and patent trolls by Anonymous Coward · · Score: 0

      The pen is mightier than the sword, but a sword is much more satisfying.

      That said, I can't express in decent language just how much I loathe the term "Haptic". Some Greek words should have been left decently buried and forgotten.

    9. Re:Cockroaches and patent trolls by Holi · · Score: 3, Informative

      I'm not sure you can call Immersion a patent troll, They have been making haptic devices for years, and licensing out their tech to other companies. Look at he logitech ifeel mouse, it used immersion tech back in XP days.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    10. Re:Cockroaches and patent trolls by Plumpaquatsch · · Score: 1

      Have you even looked at the articles you referenced yourself? Do they even exist?

      He seems drunk with his spelling, but it did happen. Though it was "Obama" not Obama. Apple complained to the administration and they lifted the import ban, and it was only a temporary ban in the first place.

      Actually it was one of the ITC commissioners who complained. And rumor has it the other 5 who voted for the decision actually agreed with him, but wanted Obama to step in and finally change the rules on standard essential patent trolls like Samsung.

      --
      Of course news about a fake are Fake News.
    11. Re: Cockroaches and patent trolls by Anonymous Coward · · Score: 0

      Except there is a spray for one of them...

  2. Trolls by Anonymous Coward · · Score: 0

    ... Seriously, going after the carriers? As much as they deserve it, they didn't make the damn device. That's like suing Walmart for a product they are selling, it makes no sense.

    1. Re: Trolls by Anonymous Coward · · Score: 0

      Actually, if you go read the actual story (oh, sorry this is /.) regarding the McDonalds coffee incident, you'll realize the merit to that suit. Coffee being served at temperatures hot enough to cause third degree burns within seconds. It really isn't necessary and it quite dangerous. Really.

    2. Re: Trolls by Anonymous Coward · · Score: 0

      Umm hello? AT&T is an accessory to the crime.

    3. Re: Trolls by sumdumass · · Score: 1

      Assuming a crime exists and ATT knew it. Otherwise you could go after a gas station for selling gas to a bank robber when they fill up the getaway vehicle before or after the robbery and the DMV for registering the getaway vehicle or issuing the driver license to the getaway driver.

      There might be something to the idea but I'm not sure it makes sense.

    4. Re:Trolls by JustAnotherOldGuy · · Score: 4, Interesting

      How about some facts?

      1) The McDonalds coffee in question was not only hot, it was scalding -- capable of causing serious 3rd degree burns.

      2) Sheila Liebeck was, in fact, very badly burned by the coffee- a vascular surgeon determined that Liebeck suffered full thickness burns (or third-degree burns) over 6 percent of her body, including her inner thighs, perineum, buttocks, and genital and groin areas. She was hospitalized for eight days, during which time she underwent skin grafting.

      3) During discovery, McDonalds produced documents showing more than 700 claims by people burned by its coffee between 1982 and 1992.

      4) McDonalds revealed during discovery that, based on a consultants advice, it held its coffee at between 180 and 190 degrees fahrenheit "to maintain optimum taste". Other establishments sell coffee at substantially lower temperatures, and coffee served at home is generally 135 to 140 degrees.

      5) Further, McDonalds' quality assurance manager testified that the company actively enforces a requirement that coffee be held in the pot at 185 degrees, plus or minus five degrees. He also testified that a burn hazard exists with any food substance served at 140 degrees or above, and that McDonalds coffee, at the temperature at which it was poured into styrofoam cups, was not fit for consumption because it would literally burn the mouth and throat.

      6) The jury awarded Liebeck $200,000 in compensatory damages (she had originally only asked for $20,000). This amount was reduced to $160,000 because the jury found Liebeck 20 percent at fault in the spill. The jury also awarded Liebeck $2.7 million in punitive damages, which equals about two days of McDonalds' coffee sales.

      http://www.lectlaw.com/files/c...

      --
      Just cruising through this digital world at 33 1/3 rpm...
    5. Re:Trolls by sumdumass · · Score: 1

      Going after ATT might be a big mistake. ATT used to have a huge research department that went deep into computers and devices not related to phones or telecommunications and they have purchased other companies doing the same when they went under. This research was not only in digital but analog too.

      ATT might not have a patent on this stuff but they might have prior art that made its way into diagnostic tools or devices for the hearing impaired or even just pagers that could at times vibrate differently for specific numbers (work verses home numbers or clients). It would be interesting to see if they not only can pull a rabbit out of their hats but even show it had babies that in part or whole made it into actual products in use.

      AT&T defended IBM in the SCO case. They likely would defend themselves and a business partner like Apple too.

    6. Re:Trolls by KingMotley · · Score: 1

      While #4 is true, you've stated it in such a way that it is very misleading. Other establishments did and still continue to sell coffee at the same or higher temperatures, even today. In fact since McDonalds, other major vendors of coffee, including Chick-Fil-A, Starbucks, Dunkin' Donuts, Wendy's, Burger King, hospitals, and McDonald's (again) have been defendants in hot coffee cases. I (personally) would consider the above to constitute a fairly large portion of the major prepared coffee sellers and the jury got that fact completely wrong. Even back when this was happening, the LA Times did a quick survey and found that it was typical for coffee to be sold at those temperatures.

    7. Re:Trolls by Plumpaquatsch · · Score: 2

      Holy shit batman, that's like suing McDonalds because you spilled hot coffee on yourself.

      Actually, it's like suing the water supply company because you spilled hot coffee on yourself.

      --
      Of course news about a fake are Fake News.
    8. Re:Trolls by vovin · · Score: 1

      Not the same AT&T. AT&T Wireless was purchased by Cingular who promptly changed their name to AT&T Wireless.
      The AT&T your thinking of was sold to Alcatel-Lucent long before that.

    9. Re:Trolls by sumdumass · · Score: 1

      I didn't know that. Damn.. still i bet they did stuff close to if not the same in the old days. That would be one hell of an asset to still have available.

    10. Re:Trolls by AK+Marc · · Score: 2
      You agreed with him 100%, but in the most disagreeable manner.

      McDonalds coffee, at the temperature at which it was poured into styrofoam cups, was not fit for consumption because it would literally burn the mouth and throat.

      Leaving aside that McDonald's coffee is not fit for consumption at any temperature, it was common knowledge before this case that fast-food coffee was "designed" to be drunk at your destination, not when served. So yes, it was too hot to drink, but you weren't supposed to drink it. It was also served at common home temperature. Instant coffee is 10% of coffee in the US. So 90% is drip/filter or percolator. I didn't find a ratio between them, but before 1970, it was 0% drip/filter. And percolators work at temperatures near 100C, so a 90C serving temperature would be in-line with a home-brewed coffee.

      McDonalds served coffee at the temperature she would have made for herself, had she made it. McDonald's failure was the one never mentioned. The cup's failure. She didn't "spill" it. That wording implies a tip. The cup collapsed, spilling it on her. McDonalds should have been held accountable for serving a dangerous substance in an unsafe container. But should be free to serve the dangerous substance.

    11. Re: Trolls by AK+Marc · · Score: 1

      ATT signs "partner" agreements. According to the patent trolls, it's more like going after the lookout in the car. He didn't drive the car. He didn't go in the bank. But he was a party to the crime.

    12. Re:Trolls by JustAnotherOldGuy · · Score: 1

      Leaving aside that McDonald's coffee is not fit for consumption at any temperature, it was common knowledge before this case that fast-food coffee was "designed" to be drunk at your destination, not when served.

      Nonsense. No McDonald's employee ever told anyone, "Wait till you get home to drink it". The packaging doesn't say that either.

      Face it: if you serve a food or beverage to a customer that will directly injure them if consumed, you're at fault and liable for damages.

      --
      Just cruising through this digital world at 33 1/3 rpm...
  3. What are the actual patents about by aberglas · · Score: 4, Insightful

    This is never covered in any coverage of patent cases. The actual substance. Because it is too hard for journalists to understand. So we just get the fluff.

    I miss Groklaw.

    1. Re: What are the actual patents about by waterwingz · · Score: 1

      FWIW, Immersion had been around for a while now. They have reduced their patented technologies to practice and have worked a legitimate licensing model. These are not patent trolls by any definition. Just a technology company working to get paid for the IP they developed first.

      --
      . waterwingz
    2. Re: What are the actual patents about by U2xhc2hkb3QgU3Vja3M · · Score: 1

      Do they own patents used by Microsoft, Sony and Nintendo? Controllers have had haptic feedback since quite some time now.

    3. Re: What are the actual patents about by waterwingz · · Score: 2

      From what (little) I know, they have a patent portfolio that likely goes back more than ten years. So it's quite possible some of that reads on Microsoft, Sony, Nintendo, and Apple products. Patent suits take a lot of time and a common strategy is to take on one big company, win that case, and then collect license fees from the rest using that judgement as a club.

      --
      . waterwingz
    4. Re:What are the actual patents about by MobileTatsu-NJG · · Score: 4, Insightful

      Popular misunderstandings about Apple's "rounded corner" patent make Slashdot's ad-counter spin. Slashdot thrives in commenter ignorance.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re: What are the actual patents about by MobileTatsu-NJG · · Score: 3, Interesting

      The haptic feedback in the Apple watch is not like the devices found in the Playstation 4 or Nintendo controllers. (Can't speak for XBOX One, sorry.) It feels like a tap, as opposed to the vibration motor modern game controllers use. The practical difference is that in a very short space of time you can count how many times you've been tapped. The vibration motors take long enough to spin up they're very sluggish in comparison, at least in the case of counting the actual buzzes.

      I'm too lazy to look it up but I vaguely recall a lawsuit that affected the XBOX and PS2 for the vibration motors in their controllers, but it didn't affect Nintendo because they actually use a different configuration. If memory serves that fueled the rumors that the real reason the PS3 didn't originally have rumble in their controllers was to avoid further litigation. (They claimed it interfered with their SIXAXIS sensors, but the Wii controller showed that was bunk.)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re: What are the actual patents about by harperska · · Score: 1

      From what I can tell, all of Immersion's patents are just software patents that are somehow dealing with algorithms or methods of interfacing with haptic devices. Their IP has nothing to do with the actual physical implementation of haptic actuators, be they "rumble" style or linear "tap" style. Additionally, they do have a product line they sell (thus making them more than just patent trolls), which appears to be a kind of SDK for implementing haptics on Android devices, like a haptic studio of sorts.

      That being said, a brief look through their IP portfolio looks like the worst of everything we hate about software patents, with a lack of originality and extensive obviousness. For example, if you had a device whose haptic actuator was offset from the center of the device, you might want it to vibrate with a lower intensity if the device is held on the side with the actuator, and a higher intensity if held opposite, such that the perceived vibration is constant regardless of how the device is held. You would now be in specific violation of Immersion patent # 9207764 - "Orientation adjustable multi-channel haptic device".

    7. Re: What are the actual patents about by Anonymous Coward · · Score: 0

      That being said, a brief look through their IP portfolio looks like the worst of everything we hate about software patents, with a lack of originality and extensive obviousness. For example, if you had a device whose haptic actuator was offset from the center of the device, you might want it to vibrate with a lower intensity if the device is held on the side with the actuator, and a higher intensity if held opposite, such that the perceived vibration is constant regardless of how the device is held. You would now be in specific violation of Immersion patent # 9207764 - "Orientation adjustable multi-channel haptic device".

      Obvious in hindsight is not the same as obvious. This has to be understood if you're going to have an intelligent discussion about patent validity.

    8. Re: What are the actual patents about by Anonymous Coward · · Score: 0

      Well, as it comes to Apple, we all know how willing *cough* they are to pay up for licenses. It might well be that Immersion will be using already in place licensing agreements with other major players as clubs against Apple rather than the other way around...

    9. Re:What are the actual patents about by Carewolf · · Score: 0

      Popular misunderstandings about Apple's "rounded corner" patent make Slashdot's ad-counter spin. Slashdot thrives in commenter ignorance.

      You should put the scare quotes around patent not rounded corners. It was on rounded corners, but it was only a "patent", being a design patent.

    10. Re: What are the actual patents about by ThosLives · · Score: 4, Insightful

      The law is "obvious to one skilled in the art".

      If the problem, as stated above, was "Have the perceived vibration be constant regardless of where the device was held", any mechanical engineer would tell you the obvious solution is to vary the amplitude and/or frequency of the vibration at the source point so the amplitude at the measurement / sense point is constant.

      In fact, due to physics, this is the only way to possibly do that.

      So unless the patent is some novel way of determining the sense point and then from there the desired input intensity, where "novel" means "not just doing some kind of exact or simulated wave simulation", I'd say that is indeed an obvious solution and should not have been granted a patent.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    11. Re:What are the actual patents about by fluffernutter · · Score: 1

      Are you saying that the complaint wasn't about rounded corners after all?

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    12. Re: What are the actual patents about by Solandri · · Score: 2

      The haptic feedback in the Apple watch is not like the devices found in the Playstation 4 or Nintendo controllers. (Can't speak for XBOX One, sorry.) It feels like a tap, as opposed to the vibration motor modern game controllers use.

      They are both the same thing. They only differ in the frequency of the vibration.

      Unless there was some new engineering required to create a driver capable of a more tap-like vibration (higher frequency, more like a square wave), there is no difference here. It's like claiming singing high notes is different and patent-worthy compared to singing low notes.

      What may seen "new" and "cool" to end users often isn't from an engineering standpoint. The "bounce" effect Apple (inappropriately) patented is simply the response of an underdamped harmonic oscillator. Something mathematicians and engineers have known about for centuries. In its simplest form, haptic feedback was used in the old membrane keyboards which had a speaker generate a click sound every time you "pressed" a key. Except instead of the speaker moving air, you're using a "speaker" which moves the mass of the device. There's nothing fundamentally new here, unless you somehow consider mass (air) to be different from mass (something else).

    13. Re: What are the actual patents about by Anonymous Coward · · Score: 0

      If memory serves that fueled the rumors that the real reason the PS3 didn't originally have rumble in their controllers was to avoid further litigation. (They claimed it interfered with their SIXAXIS sensors, but the Wii controller showed that was bunk.)

      Rumors? The lawsuit was all public knowledge, and I'm pretty sure I read about it here. There was never any doubt the six axis came about because they were fighting the infringement suit.

    14. Re:What are the actual patents about by MobileTatsu-NJG · · Score: 1

      In a manner of speaking. Apple doesn't actually have the patent many people around here think they have. My Galaxy S6 has rounded corners, for example.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re: What are the actual patents about by MobileTatsu-NJG · · Score: 1

      No, they're not the same thing. The game controllers physically cannot recreate that tap.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re: What are the actual patents about by AK+Marc · · Score: 1

      You don't get (or deserve) a patent for doing it first. You must do something useful and novel. Haptic feedback isn't novel. It's doing something that's been done since the beginning of time - *on a computer*. Any patent that's stupid when not *on a computer* should be rejected. Key clicks are prior art going back hundreds of years.

      That's why the exact patents matter so much. They are generally invalid (in the opinion of people, even if not the courts). And that's the first line of disgust with the patent trolls. Later is the disgust of the lack of dealings to get licenses from users, but patenting the obvious, then waiting until the tech takes off before going after everyone.

      If they patented a different vibration controller that improves feedback, made them, and sold them, and Apple copied them and sold them separately, they aren't a patent troll. If their patent is more general and about the idea of using a general vibration to signal feedback, then they should be ignored as trolls.

    17. Re: What are the actual patents about by AK+Marc · · Score: 1

      Obvious to one skilled in the art is obvious in hindsight to outsiders.

      The real test would be to have every patent validated by paying labs full of people to solve the problem solved in every patent application. If the solutions look like the application, then it should be rejected.

      One should not be granted a patent just because they were the first to attempt to solve a problem. If anyone who tried to solve the same problem were to come to the same answer, then that answer is obvious, even if identifying the problem was hard. That's obvious in hindsight, and not patentable (by law), but patentable (in practice).

    18. Re: What are the actual patents about by AK+Marc · · Score: 1

      The problem is that novel answers to common questions are patentable, and obvious answers to novel questions aren't. But to the untrained observer, thinking to solve the problem of user-holding is not novel, thus the patent could be valid. But, as you point out, the answer is obvious, You don't patent questions. You patent answers. So the obviousness of the answer is the only thing that matters. That's why Robert Kearns didn't "invent" intermittent wipers, he was just the first to solve a previously unconsidered problem. There were lots of ways to solve it. That he alone did it didn't make it novel or non-obvious. He was just the first person skilled in the art who tried to solve the problem.

    19. Re:What are the actual patents about by AK+Marc · · Score: 1

      Apple does not have a patent on rounded corners. They have a "look and feel" patent that includes rounded corners as one of the identifiers.

      There is a difference.

    20. Re:What are the actual patents about by fluffernutter · · Score: 1

      A difference in semantics perhaps. Doesn't make it any less ridiculous.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    21. Re:What are the actual patents about by fluffernutter · · Score: 1

      I mean, if someone put an apple symbol on the back of the device, yes that should not be allowed. It is a trademarked symbol. But patenting the shape of a device? Just dumb.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    22. Re: What are the actual patents about by Gr8Apes · · Score: 1

      I also took a brief look through the referenced patents. The first 2 were barely ideas, no invention at all. Considering that the "haptic" concept as laid out in these "patents" predates all filing dates with any linear or off-center oscillating mass having a controller attached to it, I'd say these are equivalent to the "x but on the internet" type patents.

      --
      The cesspool just got a check and balance.
    23. Re:What are the actual patents about by AK+Marc · · Score: 1

      The rounded corners claim is the same as if grocery stores claimed that they couldn't sell apples any more because Apple could sue them. Rounded corners aren't patented by Apple. Nor is the Apple. But deliberately copying Apple's logo to put above food apples to sell could be seen as a IP infringement. As is deliberately copying the look and feel of the iPhone. That is all.

    24. Re:What are the actual patents about by fluffernutter · · Score: 1

      But rounded corners doesn't 'make' the look of the iphone, so that's why it's silly.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    25. Re:What are the actual patents about by AK+Marc · · Score: 1

      No, they don't. Only you are saying they do. You are arguing they do so you can argue they don't. The phone has them. The look and feel of the phone is protected. The rounded corners aren't specified in the look and feel, but are depicted in the diagrams. You are indicating that's important. Not me.

  4. Haptics Patents by Anonymous Coward · · Score: 2, Informative

    FTA - "Feedback based on pressure-sensitive interactions with the touch screens."

    The real question is, "Did "Immersion" actually invent anything novel, did they regurgitate an obvious concept, or did they describe something that they could not actually pull off?" IANAL, however upon examination of the three patents in question:

    8,619,051 should be invalidated by prior art of a force feedback joystick.

    8,773,356 is a meaningless over-broad software "method" patent.

    8,659,571 is another meaningless over-broad software "method" patent.

    If I were part of a patent trial jury, I would consider nullification of this and many other patent cases. If the patent system is broken, the courts are broken, and the legislature is broken, then it is our duty to make a train wreck out of patent trolls.

    1. Re:Haptics Patents by waterwingz · · Score: 1

      At the risk of responding to an AC, I have to point out that you are most likely new to patent law and naive how it is applied.

      --
      . waterwingz
    2. Re: Haptics Patents by Anonymous Coward · · Score: 1

      Well, how about refuting his points then? Oh, you can't. Not impressed.

    3. Re:Haptics Patents by KGIII · · Score: 1

      First, you clearly state that you're not a lawyer. This indicates that you're not a lawyer and certainly not one in the patent arena. It's what you said. You then go on to make some claims and yet you already indicated that you're not actually an authoritative figure.

      Now here's what I find concerning... Rather than uphold the law or wait to see what evidence is introduced in court, you seem to think it's okay to go into a courtroom with your mind made up as to how you'd cast your vote.

      So you have no skills, you offer an opinion - after telling us you know nothing about it, and then you tell us that you'd circumvent the rule of law to apply your own beliefs rather than what evidence was presented in the court. And you're okay with this?

      --
      "So long and thanks for all the fish."
    4. Re:Haptics Patents by Anonymous Coward · · Score: 1

      No software patents period. The US patent office does not have the ability, staff, or expertise required to provide proper scrutiny. The patent office has said this themselves. No one is shedding a tear for Apple. They have a huge legal team and an even larger cash reserve to routinely play as both plaintiff and defendant. They will continue with nary a disruption.

      What myself and others deeply care about are the 1-, 5-, 10-, 30-, and 100-person companies who work to bring a product or service to market and then get a demand letter from a patent troll for some claim. Even if the claim is completely dubious, it can be disruptive to the point that it utterly destroys that business.

    5. Re:Haptics Patents by KGIII · · Score: 1

      I can understand that but this doesn't appear to be just software related. It does appear to include software.

      I could see still allowing software to have design patents. I'm not sure that I agree but most open source software is protected by copyright. (Calling it copyleft doesn't change that.) At least patents expire.

      --
      "So long and thanks for all the fish."
  5. It is as simple as choosing a licensed chip by Anonymous Coward · · Score: 0

    The LRA Haptics they used has drivers that are available with a rather complete Immersion library. If they emulated any of the movements, they are likely in violation of the concept and specific implementation. Buying the more advanced licensed chip from TI for a tiny bit more, and they would have been likely fine. This comes down to about a $1 a phone saved, so there is a minimum exact figure there plus violations.

  6. Read the patents, they're trolls by Anonymous Coward · · Score: 0

    They didn't invent the thing they claim Apple infringes in their patents, ergo trolls.

    You might actually read the patents, they are generall of the form {device+feedback+specific}, the patent is really for the specific, but the full claims describe the generic feedback device, and they're trying to use the generic parts as an over-arching infringement for anything Haptic related in any device.

    This was always a weakness in the patent system, you didn't have to explain what is the key novel part of the invention, so whenever they make a claim, you have to go through all the generic stuff and show it pre-existed. Trolls love this, but its really damaging.

  7. Enough is enough by X10 · · Score: 2

    We should abandon patents altogether.

    --
    no, I don't have a sig
    1. Re:Enough is enough by Carewolf · · Score: 1

      We should abandon patents altogether.

      At least software patents. It is also really hard to feel sorry for Apple, since they are the only tech giant not in favor of a patent reform. They seem to like the current patent hell, so it feels appropiate they suffer it.

    2. Re:Enough is enough by ThosLives · · Score: 2

      At least have "real" patent reform, probably along these lines:

      1. Adjust patent periods to two or three times the typical new-product release cycle in the target industry. Pharma or manufacturing tech? Yeah you can have a 15 or 20 year patent. Computers: Here you go, 24-36 months.

      That's it, that's all you'd need to do. Even if there was an "obvious" patent in this case, who cares, because the duration is short enough that only really valuable patents would even make it into the system, reducing the workload on the USPTO so grant times would be shorter, better examination of prior art and obviousness, and the like.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    3. Re:Enough is enough by Anonymous Coward · · Score: 0

      Well yes, they love to steal and then patent what they stole.

  8. Not the first high-profile Immersion patent suit by Anonymous Coward · · Score: 0

    Immersion pulled the same thing on Sony and Microsoft back in 2002:

    https://en.wikipedia.org/wiki/Immersion_v._Sony

    It was a pretty big deal, and (probably) lead to one of the big PS3 launch PR failures. Sony tried to claim that force feedback was a "last-gen feature" or some such nonsense, and didn't include it in the original "SIXAXIS" versions of the PS3 controller.

    Immersion has produced some cool stuff, though. The Logitech iFeel mouse was basically a demo for their haptic feedback tech, and had some pretty interesting features.

  9. 051 prior art by Anonymous Coward · · Score: 0

    for something that gives touch feedback and is controlled by two s/w applications.
    And was around in 2007.

    A force feedback joystick for gaming.
    A stick shaker on an Airbus.
    A pager or phone in silent mode providing more than one type of notification with the vibrator.
    Experimental VR gloves.

    Claim 1:
    A haptic feedback system comprising:
          a processor;
          a memory coupled to the processor,
              wherein the memory stores a plurality
                  of pre-defined haptic effects;
        an actuator drive circuit
              coupled to the processor;
        and an actuator
              coupled to the actuator drive circuit;
    wherein the processor is adapted
        to output a first stored haptic effect
          of the pre-defined haptic effects
        in response to
            a haptic effect request;
    wherein the haptic effect request is a control signal generated
        in response to a first application
            that identifies the first stored haptic effect to be played;
    wherein the output causes the first stored haptic effect to be played;
    wherein the entire haptic output
          in response to the haptic effect request
          consists of the first stored haptic effect;
    wherein an application program interface (API)
          receives the haptic effect request
              from the first application
          and retrieves the requested first stored haptic effect,
    wherein the first application is registered with the API
        and a second application is also registered with the API
        and has access to the first stored haptic effect.

  10. How can anyone claim a patent... by KJSwartz · · Score: 1

    ... against a material's proper use? It begs the question why the materials' provider aren't sued.