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Microsoft Plans To Make Windows 10, Xbox One Game "Crossbuys" A Habit (pcworld.com)

Gamers who preorder Remedy's upcoming Xbox One game, Quantum Break, will receive a free digital copy for Windows 10 PCs -- a "crossbuy" strategy that Microsoft's Xbox chief plans to make a "platform feature" of the gaming console.

Behind the scenes, Microsoft has worked to tie its Windows 10 and Xbox One operating systems closer together, sharing features and data. The Xbox One includes versions of Skype and Microsoft Edge, and Microsoft has said that universal apps written for Windows 10 can theoretically run on the Xbox One, as well as Windows 10 PCs and Windows 10 Mobile phones. Eventually, Microsoft envisions a world where PC and Xbox One gamers will drift between platforms, and where gamers on each platform will be able to compete with one another.

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  1. Re: In related news: Steam by scdeimos · · Score: 4, Informative

    I'll let you in on a little secret: what host operating system is used is not a pressing issue for most game developers.

    File system access APIs are probably the least critical item on the road map. The biggest problem is the graphics API. Windows favours DirectX, most linuxes favour OpenGL, OS X tends towards OpenGL as well. PlayStation 4, on the other hand, uses Sony's proprietary GNM and GNMX APIs to get access to the custom silicon in the GPU. While PS4's use of GDDR5 is great for on-GPU operations the bandwidth between the system and GPU is atrocious and leads to a whole slew of different performance tuning issues and considerations than you'd see on desktop system. Once you have your engines nailed down on each platform most work goes into tweaking assets to keep graphics performance consistent.