Nvidia Pascal GP100 GPU To Rock 4 TFLOPS Double Precision, 12 TFLOPS Single Precision Processing Power (techtimes.com)
New information emerged regarding Nvidia's Pascal GPU, covering the total compute performance of the much-anticipated FinFET-based chip. Based on a number of slides from an independent researcher, the Nvidia Pascal GPU100 features Stacked DRAM (1 TB/s) giving it as much as 12 TFLOPs of Single-Precision (FP32) compute performance. The flagship GPU is purportedly able to provide four TFLOPs of Double-Precision (FP64) compute performance as well.
Stick these in a dual processor 18 core Xeon board with some nice fiber channel flash storage and then we can really play some solitaire.
Shockwave flash has crashed after autoplaying an ad with music. Twice.
Can someone link to a real website?
This new chip is potentially quite a large step up in raw compute performance. Their current flagship Titan X is pushing 6 TFLOPS of single-precision and 192 GFLOPS of double-precision.
They're clearly aiming high for 4K and VR performance here.
How many TFLOPS do I need to run the latest AAA games?
All of them.
You are welcome on my lawn.
actually it really depends on application. In the Machine Learning community, half-precision is quite popular! For all graphics purpose single precision is what you need. Only scientific computing really need double precision.
For all graphics purpose single precision is what you need.
For many graphics applications, half-precision is good enough. FP16 isn't much faster to compute than FP32, but it is a big win for memory bandwidth, which is usually the performance chokepoint for GPUs.
"Nvidia Pascal GPU100 features Stacked DRAM (1 TB/s) giving it as much as 12 TFLOPs of Single-Precision (FP32) compute performance"
Theoretical memory bandwidth has no impact on theoretical floating point performance.
It would've been better to say something about the core count and clock.
It is amazing to recall that the world's top supercomputer ASCI Red from 1997 to 2000 was only capable of just over 1 TFLOP.
FLoating-point Operations Per Second. It makes no sense to speak of one FLOP, two FLOPs, as the S is not for plural.
Avantslash: low-bandwidth mobile slashdot.
True. In graphics single-precision is used because it is faster, but it means that some extra work is required to ensure loss of precision doesn't occur. Consider a flight simulator that wants precision of on millimeter over the circumference of the Earth. Single Precision Floating Point doesn't cut it, you have to use relative locations for rendering, you can't just use the full global coordinates you have. However, if the GPU is fast enough for double precision operations then you can do everything in global coordinates (eg.unmodified WGS-84).
Graphics will probably always choose the extra speed of single precision over the ease of use of double. But the advent of faster and faster consumer grade cards like this might start to change that for some applications. The competition between NVidia and AMD (and to a lesser extend, Intel) really benefits consumers and developers. The performance of this card is great news.
real men don't need precision. only brute force.