Valve Releases SteamVR Perf Test To Measure Your PC (pcper.com)
Vigile writes: Valve took another step to prepare the world for VR gaming by releasing the SteamVR Performance Test today. This application that is free to download through Steam, runs a portion of the Aperture Science Robot Repair demo originally built for the HTC Vive VR headset, and reports back performance metrics and a grade for your PC's hardware. Scores include a Not Ready, Capable and Ready result as well as an "average fidelity" numeric score that is even more interesting. Valve integrated a dynamic fidelity feature "that adjusts image quality of the game in a way to avoid dropped frames and frame rates under 90 FPS" — a target for an acceptable VR experience. Early results put the GeForce GTX 980 Ti at the top of the GPU stack though AMD's Radeon products do very well at every price point below $600. Is your wallet ready?
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Even though the demo ran smooth on my i7-920 @ 3.8 GHz, the program said not enough snuff.
Here's the link to the application on steam:
http://store.steampowered.com/...
Min
On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
Either I can spend north of $1000, and countless hours dicking around with a "gaming computer", or I can spend $400 and get a PS4. Hmmm... tough decision...
I don't respond to AC's.
Cmon' steam. I'm waiting for it.
Stop releasing useless garbage and get Half Life 3 out now for f**ck sake!
God dammed dilettantes!
Windows only means VR games will only be available on Windows? Seeing as how Valves own OS is Ubuntu based, one would think they'd support that as well.
--- Keep the choice with the user..
Fer new pascal/polaris cards in Q2. 98Oti impresive bet at 90fps yer gunna need moar!!1! If U really wanna step inn da gam3.
OS: Windows 7 Service Pack 1
GPU: AMD Radeon R9 200 Series
CPU: AMD FX(tm)-8350 Eight-Core Processor
Average Fidelity: 7.8 (High)
Frames Tested: 8574
Frames Below 90 fps: 0 (0%)
Frames CPU Bound: 0 (0%)
And to think I could have spent 2x the cash to get an equivalent score on Intel + NVidia
Apparently AMD's hardware absolutely rocks on the next-gen architectures like those two, and Vulkan being directly based on Mantle can't hurt even a teensy bit.
AMD being the king-of-the-hill for VR would make a world my ooooh-goody-competition-means-good-prices little heart is just piiiiining for.
As always, all IMO. Insert "I think" everywhere grammatically possible.
Since Mac users are willing to pay more for quality hardware, it would seem smart to support them at least at the same time as a PC, if not even first to work out kinks and go for a user base with better economic status...
Wake me in twenty years when VR is back again for another try and willing to consider economics of the gaming world properly, instead of targeting the PC gamer who is among the cheapest bastard on the planet.
I'm still puzzled that the Oculus does not support the Mac when the dev kits do. I honestly think Sony has the right idea here with the co-processor box - in fact I'll probably be selling the Oculus I get for free (I was a kickstarter backer) and the dev kits, then looking to get either the Sony or support the first VR vendor serious about making VR a viable product.
Just wish I knew how much Morpheus dev kits will be...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Windows only means VR games will only be available on Windows? Seeing as how Valves own OS is Ubuntu based, one would think they'd support that as well.
Steam Hardware & Software Survey: January 2016
Windows --- All Flavors 95.4% [No change]
Win 7 64 bit 34.3%
Win 10 64 bit 32.8% [Up 1.5%]
Win 8.1 64 bit 14.0%
OSX --- All Flavors 3.55% [No change]
Linux --- All Flavors 0.95% [No change]
Ubuntu 14.04.3 LTS 64 bit 0.2%
Ubuntu 15.10 64 bit 0.2%
Linux 64 bit 0.1%
Linux Mint 17.3 Rosa 64 bit 0.1%
It would be mean to remind folks here how often Linux Mint has been suggested as a plausible migration path away from Windows.
What I find more interesting and unexpected are the stats for Language. The US has 41 million native Spanish speakers and only Mexico has more.
English 46%
Russian 18%
Simplified Chinese 6%
Spanish 5%
I just built a new desktop box with the plan of connecting an Oculus Rift. I was a bit concerned that the photocopy of the AMD press release posted on pcper.com did not include the minimum-spec AMD video card listed on the Oculus Rift site -- The R9 290. I was afraid AMD was backpedalling on being able to support VR with the R9 290 because they didn't include it in the comparisons, even though the minimum Nvidia card is listed.
Fortunately, after downloading the Steam test app and running it, my new machine ranks modestly high.
The card is actually an XFX R9 290X, the i5-4690 is not overclocked, and the RAM is Gskill TridentX.
I'm happy with the results listed above. My only disappointment with this setup is current Mac OS X El Capitan support for the 290X is spotty. I was planning to use Windows 10 for VR and Mac OS X for everything else, but there are a lot of video glitches when running Mac OS X, so I'll back off of that for now and keep my older i5 equipment around for Mac OS X.
$5 / month hosted VPS on linux = awesome!
Until their drivers caused a system reboot trying to watch Youtube. That is what made me finally leave ATi.
I'm too am excited. Given that scenes need to be rendered twice, the APIs being optimized to reduce CPU usage will be more important than ever.
Video cards already do that with geometry instancing for over 10 years now... Rendering twice is only a matter of rate
Well that's weird. I have a very similar GPU (R9 270 @975MHz) but using an i5 CPU. The test said that despite being 0% CPU bound, I only got a 0.4 average fidelity score - almost as low as it goes on the scale. How can that be? Since my GPU card is low end but up to date, I wasn't expecting top marks or anything, but I wasn't expecting it to be anywhere like that low either. Something's not right.
The guy above didn't say what GPU he had, it was likely an R9 290 or R9 290X (more likely the later maybe?)
Your R9 270 would most often be slower than the GTX 950 I think but maybe better than the GTX 750Ti over in the Nvidia camp but the requirements is higher for what they intend (high quality graphics in a high resolution at very high frame-rates.)
Your processor isn't the problem and you two just happen to have different graphics cards.
I didn't think anyone still liked Sony after all the ways they've fucked their customers over, and the horribly shit hardware they make now, but I guess some of you are still astoundingly stupid.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
No you wouldn't.
I don't know what GPU you have but the R9 290 if that's what you have stop may do better than the GTX 970 and even more so in higher resolutions, the GTX 970 over-clocks better and I don't know what win then. But sure, I'd let you have that R9 290 on occasion has been cheaper.
As for the processor though nowadays the FX-8350 and the i5 4460 would cost about the same and the i5 4460 would be the better gaming CPU.
I don't know what we'd compare at the time of when you purchased your machine, what did the FX-8350 cost relative say an i5 2500K?
Nowadays even the i3 6100 may hold up against/beat the i5 2500K and the FX-6300.
The killer issue is that no Mac ships with a GPU fast enough
Neither does the PS4. Neither to MOST PCs.
That's why Sony has a co-processor box, AS I MENTIONED.
Only Apple distributes GPU driver updates these days
Which is irrelevant with CO-PROCESSOR BOX. On a system where every laptop for years has Thunderbolt...
Mac users do tend to be upscale buyers with more money to spend, but the technical issues
Which Sony has resolved and will thus capture the entire market because they aren't targeting cheap bastards only.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Why do you care how much the Morpheus dev kits will be? You're willing to spend more for a quality product.
That is actually an excellent question, and indeed it may not matter because after more thought I realize all of the other hardware makers are just messing around and only Sony is serious about mainstream adoption, so if I want to build something that would have a market I have to go with Sony.
However I am an indie developer and that means if the dev kit costs too much there's just no way I can afford to speculate this early. Yes I'm willing to pay for quality, but I have a limit on the premium I can pay for being a very early adopter.
I'll probably just keep experimenting with the Oculus dev kits to develop ideas and wait to see how Morpheus shakes out.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Just to see what it would say I ran it on my secondary machine that has a Q6600 and GTX 460 1GB. Nothing was displayed apart from the "loading" and "testing" prompts but the results finfally came up that I was right at the top of the scale in terms of readiness for VR, right where I would expect something like a GTX 980 Ti coupled with an i7 to appear. Perhaps Valve just don't expect people to even try it on such old hardware (although saying that I can still run pretty much any game with settings turned down, with older games the 460 can still churn out amazing graphics as long as you aren't going above 1920*1080).
My '71 Pinto was the hot rod of my youth. Don't laugh it off so fast. Header and some carb tuning, it was quick. I could stay neck and neck with camaros & firebirds (yes, lower case) until around 60. The V8's would then start to pull away. You had less than a pony car with a V8? Eat my dust. Oh, Roadrunners could outrun me too.
Did it have problems? Yeah. Timing belt would break on a regular basis. Got to the point I could change it w/o tools. Line everything up, slip the new belt on. Being a Ford there was all sorts of stuff that weren't up to snuff but that thing was a runner.