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Sweeping Changes At Microsoft Studios Kill Lionhead Studios and Fable (betanews.com)

Mark Wilson writes: Microsoft has announced sweeping changes at Microsoft Studios, affecting development teams in the UK and Denmark. In sad news for gamers, development of Fable Legends has been brought to an end. The Fable series is one that has suffered numerous setbacks and delays over the years, but this is the biggest blow yet. More than this, the team behind Fable — Lionhead Studios — is at risk of closure, and Microsoft is in talks with employees about this. General Manager of Microsoft Studios Europe, Hanno Lemke, also announced that Press Play Studios in Denmark will close, leading to the end of development on Project Knoxville.

7 of 91 comments (clear)

  1. Nothing of Value was Lost by bigdady92 · · Score: 3, Interesting

    Yes they did good stuff back in the day. Lately nothing out of that whole huge back catalogue. Good on MS for shutting down a stagnant failing studio.

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    1. Re:Nothing of Value was Lost by Kobun · · Score: 4, Interesting

      Agreed. Lionhead was full of disappointment for me. Black & White, which has performance degradation bugs that make the game unplayable on a 10-years-later modern PC. Fable 3, with game-ending bugs (shooting range, anyone?) that were never fixed. The Fable 2 PC port that never came. Either Black & White, with their suicidally stupid AI.

      I would feel differently if the games were such that I could go back and play them today with fond nostalgia, but their never-addressed quality issues make the whole endeavor too much of an unfun hassle.

  2. Re:notice we didnt say 'meaningful' changes by JustAnotherOldGuy · · Score: 4, Interesting

    and the only thing using the microsoft cloud is the colocational datacenter racks that hold it up.

    Of everything you wrote, this is the only point I'd differ on. The Azure cloud stuff has actually been pretty successful, to the point where they can barely meet demand. (Personally I don't see why, because AWS seems to be a better platform in nearly every way.)

    So Azure has actually been a money-maker so far, but other than that everything you said was spot-on.

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  3. Re: I hope Peter Molyneux never works again by Threni · · Score: 3, Interesting

    He wrote populous 30 years ago then did the same game ever since. I couldn't stand the boring game but it was popular at the time. Really, his interviews, especially in the last year or so, have been a lot more fun than the games ever were. After the last one or two I wondered if he should be on suicide watch.

  4. Re:I hope Peter Molyneux never works again by Kobun · · Score: 5, Interesting

    Sure, Molyneux, overpromises, and doesn't understand "scope" but he did give us the god-genre and gems such as with Populous, Syndicate, Dungeon Keeper, Magic Carpet.

    I feel like this undersells how great the team at Bullfrog was. For me, Molyneux always felt similar to John Romero - started off as part of a great team, but was significantly less impressive when put in the primary lead position.

  5. Way too late by poisonborz · · Score: 4, Interesting

    I never understood why anyone thought they were an iconic studio. The only game they ever delivered in the scale and originality they promised was Black & White. Fable, while good, was already showing cracks (compared to what Molyneux promised) and the only other original IP was The Movies, which - while also being an interesting concept - was a costly flop. That's all. Their last decade was basically spilling out Fable sequels in worsening quality, parallel of how Molyneux became more and more depressed and actually mad. After (and actually before) he left, there wasn't a strong, visionary lead there. Microsoft was actually merciful to keep them around this long.

  6. Re:Fable 2 PC by WillAffleckUW · · Score: 3, Interesting

    Have to agree. If they had ported the Fable 2 PC port, or made a Fable Linux port, they might have had a chance.

    I'd say half of my game purchases this century have been Lionhead games.

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