Sweeping Changes At Microsoft Studios Kill Lionhead Studios and Fable (betanews.com)
Mark Wilson writes: Microsoft has announced sweeping changes at Microsoft Studios, affecting development teams in the UK and Denmark. In sad news for gamers, development of Fable Legends has been brought to an end. The Fable series is one that has suffered numerous setbacks and delays over the years, but this is the biggest blow yet. More than this, the team behind Fable — Lionhead Studios — is at risk of closure, and Microsoft is in talks with employees about this. General Manager of Microsoft Studios Europe, Hanno Lemke, also announced that Press Play Studios in Denmark will close, leading to the end of development on Project Knoxville.
Maybe they could keep it alive if they'd make the Fable 2 PC port that we have wanted for years
but somehow, I never pictured Lionshead getting shut down, even by our benevolent overlord Microsoft Studios. It was too iconic. It's a fixture. Hell, if it inherited just a tiny part of Peter Molyneux's ego, it should have been immortal.
I suppose the idea of Yet Another MMORPG getting shut down isn't a shocker, though. If you want to kill a good game idea dead, attempt to implement it as an MMO. And, to be completely sure, develop it at Microsoft Studios, the great elephant graveyard of gaming. It's the gaming equivalent of lifting off and nuking it from space.
Oh, yeah, original summary doesn't have a linky. Linky.
Welcome to the Panopticon. Used to be a prison, now it's your home.
1. You do realize Peter Molyneux left Lionhead 4 years ago exactly to the day, right?
* https://en.wikipedia.org/wiki/...
2. And your god-genre-games are where again?
Sure, Molyneux, overpromises, and doesn't understand "scope" but he did give us the god-genre and gems such as with Populous, Syndicate, Dungeon Keeper, Magic Carpet.
There is no need to bag on a great game designer.
seems like this is a once a month occurrence...and it typically goes something like this:
....microsoft releases a new windows...proclaims its the greatest ever....it begins failing...
1. Microsoft gets slaughtered to the tune of hundreds of millions on a new offering...for example, surface losing 600 million in 2014.
2. Microsoft pretends that didnt happen, releases a new surface.
3. eight months pass, the new surface incurs another hundred million in loss.
4. Microsoft pretends losses are due to economic factors and not representative of anything more than a downturn in consumer demand.
5. Microsoft spends, say, the year of 2014, firing twenty thousand employees while muttering "this is okay, this is normal" in a soothing monotone to any onlooking press.
6. People point out the microsoft store is failing, the phone offering is also suffering huge losses, and the only thing using the microsoft cloud is the colocational datacenter racks that hold it up.
7.
8. Microsoft announces it will now strap Xbox indelably to the haggared burro known as Windows 10...they will form a new perfect union...like beer belch flavoured doritos or stale cigar flavoured icecream.
Good people go to bed earlier.
You have to admit; they're track record is still a helluva lot better than EA, which has pretty much crushed all my favorite franchises, ever: Maxis, Origin, Westwood, et. al.
Agreed. Lionhead was full of disappointment for me. Black & White, which has performance degradation bugs that make the game unplayable on a 10-years-later modern PC. Fable 3, with game-ending bugs (shooting range, anyone?) that were never fixed. The Fable 2 PC port that never came. Either Black & White, with their suicidally stupid AI.
I would feel differently if the games were such that I could go back and play them today with fond nostalgia, but their never-addressed quality issues make the whole endeavor too much of an unfun hassle.
Sure, Molyneux, overpromises, and doesn't understand "scope" but he did give us the god-genre and gems such as with Populous, Syndicate, Dungeon Keeper, Magic Carpet.
I feel like this undersells how great the team at Bullfrog was. For me, Molyneux always felt similar to John Romero - started off as part of a great team, but was significantly less impressive when put in the primary lead position.
I never understood why anyone thought they were an iconic studio. The only game they ever delivered in the scale and originality they promised was Black & White. Fable, while good, was already showing cracks (compared to what Molyneux promised) and the only other original IP was The Movies, which - while also being an interesting concept - was a costly flop. That's all. Their last decade was basically spilling out Fable sequels in worsening quality, parallel of how Molyneux became more and more depressed and actually mad. After (and actually before) he left, there wasn't a strong, visionary lead there. Microsoft was actually merciful to keep them around this long.