'Serious Sam 1' Engine Released As Open Source
jones_supa writes: id Software is well known for publicly releasing the source code of its old first-person-shooter games. Now Croteam is joining the club by releasing the source code of the engine of the very first Serious Sam game. It's the very same engine that the company used for Serious Sam Classic: The First Encounter and The Second Encounter. Croteam's Vyacheslav Nikitenko, who worked on the source code and prepared Serious Engine v.1.10 for this release, had this to say: "Historically, this version of Serious Engine is very important for Croteam and for me personally. I created several mods for Serious Sam back in the day, before even starting the work on the source code, and it was a great tool for learning. And it's even better today! Obviously, Serious Engine v1.10 won't produce top-notch graphics, but the source code is very well commented, easy to modify, and there are lots of user generated mods out there. This version has everything you need to build your own game – or just experiment. If you're looking to get started, just download the files from GitHub and head over to SeriousZone, it has a great community and lots of tutorials." Happy hacking! (And here's a video with some game play that shows what this engine can do.)
800 brake horsepower. 12000 torques.
A about a million headless, exploding zombies.
I never gotten into Serious Sam back in the day. Probably because of the endless hoard of enemies that keep on coming and coming and coming. A guy needs to rest between repeated comings, especially as he gets older.
Hmm .. MSVC 2013 or MSVC 2015, DirectX8, GPLv2 ...
Looks useless!
Want a job in the gaming industry? Make a mod or make improvements to an open source game engine and instantly impress at the job interview. (ioQuake3, ioDoom3, Irrlicht, Unreal 4, Unity, etc. and now Serious Sam)
Want to build a therapy tool or viz tool or prototype but don't want to re-invent the wheel? Use an existing engine. (see above)
Thank you, id, Croteam, Epic, and others for your generosity. Stuff like this helps keep up the momentum of innovation and drives human progress forward.
Don't misunderstand me, though: I think it's perfectly appropriate to charge money for software. A man/woman has gotta eat!
Aaaaaaaaaaaaaaaaaaaaaaa!
Pretty cool of them to release the source code. Maybe someone can replace every cool enemy with something mundane and fuck up the controls.
There was nothing scarier than hearing those screaming exploding guys coming from the distance.
Well maybe it was scarier to find lots of ammo and health because you knew that as soon as you picked it up something bad was coming.
Probably lots of screaming guys...
What did you expect?
He expected that. by the time he had fired his git client,
Ryan would have already release a "ioSeriousEngine" branch, completely ported to SDL2 + Vulkan + OpenAL.
Worst part? It's not that far from being plausible.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
There are plenty of open source 3D engines. What makes this one different on a technical level? What is its historical significance? What are the things it's good at? What are its flaws?
I dawt it said Son of Sam . I was gonna say...why name a engin after Son of Sam. That's pretty stupid...Jeffery Dalmer diveshaft or how bowt the Al Capon hubcab?
Maybe someone can open source the code for Arkham Knight so modders can finally make it work.
You are welcome on my lawn.
But not everyone is a (wo)man. I am an ant! :P
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Does anyone know if this includes the Linux support added in by Icculus?
This engine had features that you simply could not find in other engines of the day. Multiple gravity sources, real-time visibility to other parts of a map, extremely round objects, the ability to handle 50+ enemies on the screen at once (with zero slowdown), ability to handle huge outdoor areas.
You could do things with the Serious Engine that would make the Quake, Half-Life, and Unreal engines choke, at best.
And it still looks pretty good today. The guys at Croteam did a phenomenal job.
Love sees no species.
I'm not trolling.
It really gives me nausea like Doom, but Quake IIRC wasn't that bad in the vomit dept.
Why?
I like making games, too. But there's no way in hell I'd work in a game company.
If you want to make games focused on couch multiplayer, or handheld games that rely on buttons instead of a touch screen, the platforms designed for those use cases are consoles. Console makers demand "financial stability" and "relevant experience" from developers, and other Slashdot users have told me that working in an established game company is the most reliable way to show "relevant experience".