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Valve Is Bringing Steam's Game Library Into VR With Desktop Theater Mode (roadtovr.com)

An anonymous reader writes: From characters sprinting around levels at inhuman speeds to the player's view being forcibly moved when a game takes control of the camera during a cutscene, it isn't as easy as you might think to make a game work in VR if it wasn't designed for it in the first place. So Valve is striking a compromise that lets players make use of their existing Steam games in VR. SteamVR Desktop Theater Mode, which Valve says is in early beta and will be shown at GDC next week, puts player's games on a huge screen in a virtual home theater setting. Future possibilities for gamers playing together on the same virtual couch are enticing.

26 comments

  1. This is the end by Anonymous Coward · · Score: 0

    The end of the innocence.

    1. Re:This is the end by Anonymous Coward · · Score: 0

      Then we need a return to innocence

  2. Windows only... by houstonbofh · · Score: 1

    Funny that the company pushing cross platform so much does not have it for the VR test program. I keep looking at it from Steam. On Linux...

    1. Re:Windows only... by Anonymous Coward · · Score: 0

      Supposedly, Linux video drivers are lacking a few obscure features that are used in VR games, such as front-buffer rendering extensions. That being said, since SteamVR games worked previously, it would have been nice for Valve to keep some basic SteamVR functionality working until the rest can catch up. Some early adopters like myself bought new hardware that is useless because it was plastered all over the internet that SteamVR was supposed to support Linux already... The introduction of the Windows-only code came before my hardware even arrived.

    2. Re:Windows only... by bloodhawk · · Score: 1

      I am not sure Valve knows what it is doing. They are slow on inhouse game dev, steamboxes are just a skid mark in valves shitter from when they were afraid MS was going to be successful with its own store. They have lots of good ideas but don't seem to have the resources, direction or knowhow to follow through effectively

    3. Re:Windows only... by Anonymous Coward · · Score: 0

      Their internal [lack of official] structure and stack-ranked reward structure lead to an interesting scenario where you're paid more if you work on successful projects, so anything that looks experimental is unlikely to gain a lot of traction amongst employees.

  3. This isn't news for nerds by Anonymous Coward · · Score: 0

    Nerds run 15 year old computers without so much as an HDMI port. How the f*ck are they going run VR applications that tax even the latest and greatest high-end gaming systems?

    1. Re:This isn't news for nerds by Anonymous Coward · · Score: 0

      Easy. You'll get out of the basement and find a job like everyone else.

    2. Re:This isn't news for nerds by Anonymous Coward · · Score: 0

      Says the child who has no bills to pay or responsibility.

      Yeah, go ask mommy and daddy to buy you a top end PC and VR headset.

    3. Re:This isn't news for nerds by Anonymous Coward · · Score: 0

      Yep ... you should ask his mommy in the morning over coffee.

  4. prior art by Anonymous Coward · · Score: 0

    Sword art online 2, episode 24.

  5. But will the games have depth by HalAtWork · · Score: 1

    Will these games show up as a flat texture or in stereoscopic 3D?

    1. Re:But will the games have depth by Anonymous Coward · · Score: 0

      I'm guessing they'll be stereoscopic. Games do not need to be designed specifically for stereoscopy to work, it's just a matter of having the graphics API render two slightly offset view ports instead of one.

      Go have a look at Vireio Perception. I've been playing various games, some quite old, on my cheapo headset for a while now.

    2. Re:But will the games have depth by aliquis · · Score: 2

      I assumed 2D.

      There already is this in GarryÂs mod where you can watch movies together in a virtual theater:
      https://youtu.be/gceedIPSAjc?t...
      So nothing new really.

    3. Re:But will the games have depth by aliquis · · Score: 1

      Then again imagine twitch and streaming like this..

      Per game cinemas with larger rooms and all the people showing who watch for more public viewed content?

      And co-op gaming / just showing your game for friends / whatever as previously said.

  6. VR goggles make for a big screen by Anonymous Coward · · Score: 0

    I have made this comment before but games that are designed to do stereoscopic 3D should play just fine on VR goggles (with minor driver tweaks). Instead of displaying the two slightly different frames on a monitor, you would just be displaying them on two different screens.
    As for games that do not support 3D or VR, you could use VR goggles as a virtual very large display. You wouldn't have the head tracking camera display (probably) but you could virtualise a quite large screen using the goggles (it would be like using a 24" screen from an inch away but without being able to see the individual pixels). You could even tweak it a bit so you had a virtual display on your VR headset that you could pan and scan on by moving your head, that way you wouldn't have issues with not being able to see stuff shown at the edges of the "screen"...

  7. Future possibilities for gamers playing together by Anonymous Coward · · Score: 0

    Future possibilities for gamers playing together on the same virtual couch are enticing.

    Yes, instead of one pasty faced shut-in staring into a mask closing them off from anyone else in their basement, there can be two or more pasty faced shut-ins staring into masks closing them off from anyone else in their respective basements while pretending to be sitting together in a virtual basement. Perhaps there will even be a virtual Cortana/Mom bringing them virtual cheezy poofs and Mountain Dew...

  8. Bring the drouds to the masses by nospam007 · · Score: 1

    Once everybody is a wirehead, the world is doomed ...yadayaddayadda

    1. Re:Bring the drouds to the masses by Anonymous Coward · · Score: 0

      Unless John Church delivers on his promises, every human that is currently alive *is* doomed. Old age will get us all eventually.

      So, yes, the (current) world is doomed.

  9. VR Comfort by rtb61 · · Score: 1

    The biggest challenge remains how to make VR comfortable for extended game play. Easiest measure, can it fit the VR display and still lie back in bed to play for an extended period of time. Not neccesarily the most comfortable way to play or the best for the most interactive experience but the one that does most effectively test the comfort level of the VR headgear (of course that test will also make life better for many people in hospital or the disabled an immersive escape). We have yet to see any publicly disclosed extended game play experiences, still. Where is the first 12 hour game play session, something many people do on occasion with desktops or consoles.

    --
    Chaos - everything, everywhere, everywhen
  10. Not so much wire head .... by AmazingRuss · · Score: 1

    .... as DorkHelmet.

  11. Will this be the main feature? by Anonymous Coward · · Score: 0

    As one of those very sensitive to these 3D gadgets, I always wondered why ultra high resolution 2D glasses aren't a thing. It can be difficult to fit three 4K monitors into some spaces. In addition, or maybe because of that, they want to make these TINY 4K screens instead of giving more real estate for text and information (what, ONE 40 inch 4K monitor with display ports on the market - if you can find one?).

    Small rooms could use something like this to eliminate the huge physical monitors, why all the 3D fuss? or is it just me?

  12. Resolution? by Anonymous Coward · · Score: 0

    Don't you end up with a huge screen,but low res?

    1. Re:Resolution? by Anonymous Coward · · Score: 0

      You end up with a screen that look like a small screen that is close to your eyes, because that's exactly what it is. Because of the proximity to your eyes, the screen will also look low res and you'll see the screendoor effect between the pixels. There is no headset that makes you feel like you are viewing a large screen.

      I'll stick with my projector. It does stereoscopic 3D and I have it set up to project a true 250" screen. You won't get motion sickness from it and games look great on it.

  13. Resolution by The+Raven · · Score: 1

    VR still has a resolution problem, and it will for at least a couple years. The resolution of a poor monitor exceeds that of the best VR. Even an adequate monitor will give you a better experience than the same task in VR.

    If you use the VR to emulate expensive setups however, then it gets more interesting. Multi-monitor setups, or faking TrackIR... that would give it some interesting utility. But just emulating a big screen will not do a very good job, unless your environment is so depressing that hiding it is a value-add on its own.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    1. Re:Resolution by Anonymous Coward · · Score: 0

      > The resolution of a poor monitor exceeds that of the best VR.

      That's not necessarily a problem. You need to take screen size and view distance into account.