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Facebook Preps Its Infrastructure For a Virtual Reality Future (datacenterfrontier.com)

1sockchuck writes: Facebook is building a new generation of open hardware, part of its vision for powerful data centers that will use artificial intelligence and virtual reality to deliver experiences over the Internet. At the Open Compute Summit, Facebook shared details of its work to integrate more SSDs, GPUs, NVM and a "Just a Bunch of Flash" storage sled to accelerate its infrastructure. The company's infrastructure ambitions are also powered by CEO Mark Zuckerberg's embrace of virtual reality, reflected in the $2 billion acquisition of VR pioneer Oculus. "Over the next decade, we're going to build experiences that rely more on technology like artificial intelligence and virtual reality," said Facebook CEO Mark Zuckerberg. "These will require a lot more computing power."

53 comments

  1. A gathering place with avatars where you... by Anonymous Coward · · Score: 1

    meet your friends, associates or colleagues in a VR land. Some foxy minx approaches you and tells you she's in your area and looking for lurve, and if you don't like her, there are 100s of others nearby.

    1. Re:A gathering place with avatars where you... by FatdogHaiku · · Score: 1

      and Randall will get to re-release a cartoon...
      https://xkcd.com/713/

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
  2. No. by Anonymous Coward · · Score: 0

    The computer IS reality. "Virtual reality" is a legacy concept from when computers were so damn new and complicated that everyone assumed the ideal would be to make the tool as un-tool-like as possible.

    But nobody expects or wants a hammer to look more like a rock just because rocks have been around for longer and can look prettier. A hammer is fine.

  3. VR? What the heck for? by muecksteiner · · Score: 2

    After all these years, VR is still a technology desperately looking for a problem that it is actually needed for. Sure, Oculus headsets are nifty things: but outside some niche applications, actually useful they are not.

    Either Mr. Zuckerberg has a vision that no one else is capable of seeing yet, or they are going to waste an enormous amount of money on what amounts to a buzzword frenzy.

    1. Re:VR? What the heck for? by Anonymous Coward · · Score: 0

      To be fair all this stuff is stuff that's useful to them without VR. They use that amount of storage and computing power. Even the GPUs sound like they'll be used to accelerate number crunching rather than for any rendering. VR is just a buzzword that's used in the press release so it doesn't sound like a boring hardware upgrade.

    2. Re:VR? What the heck for? by Anonymous Coward · · Score: 0

      VR has a surplus of proof of concept demos. Very few mature experiences. If Zuckerberg intends to make "Second Life" deliver on it's promise: I think VR has a very promising Snow Crash/Caprica potential(I've lived a primitive seedy version of it with/"in" "3dxchat"). The trick is creating visually stunning and immersive experiences which are less depressing than real life and don't require 20 minutes of fucking with cables and display configurations to get working correctly.

      It's a nuisance because driving the HMD pricepoint below magic ~$250 number virtually necessitates the display configuration problem. Seemless transition from desktop PC to HMD is still an awkward process that would be made less uncomfortable with a decent camera so you aren't blind during the transition.

      Palmer Lucky has been living in his VR wonderland for so long: he's lost sight of the problems ruining the experience for the rest of us: Cables and the difficulty of "gearing up"/making the transition.

      My DK1 mostly lives in it's case for these reasons. To put this in perspective: if I have a guest and want to give them a VR experience, it's a 25-60 minute commitment. That's at least 15-19 minutes too long.

    3. Re:VR? What the heck for? by Katatsumuri · · Score: 1

      Porn can guarantee success for VR as a mass market product on its own, although it will take some plausible excuse offer like 3D movies, games, or Second Life. And once a lot of people have the headsets, it makes sense for Facebook to include some rich content for them.

      It would also suit them well, because a lot of Facebook posts are about impressive visuals.

      You can also expect some VR analogs to Instagram, Coub, etc., which will also spread via Facebook. They don't have to switch to full "Second Life mode" outright to start using VR and benefit from it.

      Then they can also offer an API for immersive VR social games, and so on.

    4. Re:VR? What the heck for? by tiberus · · Score: 1

      Because well, Second Life needs competition, welcome to Second Face...

    5. Re:VR? What the heck for? by Khyber · · Score: 1

      "After all these years, VR is still a technology desperately looking for a problem that it is actually needed for."

      Surgical training without needing to waste materials on dummies or having the students (usually 5th or 6th year) doing the work on a live patient for a grade.

      Given proper physics simulations and haptic feedback, ingredient prep training for cooking.

      I could think of many very viable applications for 'VR' and I can think of many technologies that would originate from VR yet get applied to usage in the real world.

      Just because an actual problem does not exist, it does not mean that research for the sake of research is a bad thing, nor does it mean it will necessarily end as an unfruitful endeavor.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:VR? What the heck for? by Khyber · · Score: 1

      "Even the GPUs sound like they'll be used to accelerate number crunching rather than for any rendering."

      Maybe I'm nitpicking here, but graphical rendering is pretty much nothing but accelerated number crunching. That's kinda the purpose of CPU and GPU silicon.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:VR? What the heck for? by Khyber · · Score: 1

      "My DK1 mostly lives in it's case for these reasons."

      If you're spending that much time on screwing around with cables, you need to learn cable/connection management/utilization. I've got guitars, microphones, head-mounted glasses webcams, regular webcams, laptop webcams rigged with proper USB cables for use in desktop systems, etc. all hooked up and set/routed for easy disconnect/transfer to another system in my house. All systems already have the drivers installed, each device has its specific port to plug into (to prevent the still-present Windows bullshit of needing to reinstall a driver every time you plug it into a USB port it hasn't been plugged into before) and everything takes no more than about 2 minutes to transfer, that includes a 1978 Fender Super Reverb amp (80-ish pounds with modifications) that I have to lug across the home from my office when I want to play some guitar in the kitchen while doing my cooking broadcast (usually waiting on things to bake or boil while doing this.)

      How much do you want for that DK1? I'm not as susceptible to motion sickness like everyone else thanks to BPPV. I'm already used to living in a state of half-constant nausea.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:VR? What the heck for? by Khyber · · Score: 1

      Apologies for not mentioning this in my other post...

      "The trick is creating visually stunning and immersive experiences which are less depressing than real life and don't require 20 minutes of fucking with cables and display configurations to get working correctly."

      It's not fucking with cables that's the problem in Second Life. It's the horribly-optimized meshes and simulation coding that makes it require insane gobs of hardware to give even a semi-smooth performance. FX-9370 + 8GB R9 390? Shit still stutters whenever someone with a fucked model mesh pops into a sim, or someone has a shitty understanding of physics and bogs the sim down with crappy code.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    9. Re:VR? What the heck for? by PJ6 · · Score: 1

      After all these years, VR is still a technology desperately looking for a problem that it is actually needed for. Sure, Oculus headsets are nifty things: but outside some niche applications, actually useful they are not.

      You just don't know what you're talking about.

  4. Extended USe Usability by rtb61 · · Score: 1

    Where is the extended use usability study, I am still waiting for those reports where a bunch of people use VR over an extended time period. What are they like after the first hour, then the second hour and then the third, fourth and fifth hour, can they even make it psychological intact to twelve hours (not unrealistic as they are claiming it as a work tool and those people are entitled to some time off so four more hours). Seriously, WTF, they have invested billions and could not afford to pay for a volunteer based extended use usability study. You would think, do to the nature of the device and severe consequences of harm, reductions in visual acuity, some health department or other would have mandated tests by now or investors would have demanded public tests. I can not understand people who would buy it with out knowing the physiological limits on it's use. What would a worker be like after 8 hours a day, five days a week for over a month, is it even possible?

    --
    Chaos - everything, everywhere, everywhen
    1. Re:Extended USe Usability by Anonymous Coward · · Score: 0

      Wow. Just shut the fuck up already. This doomsday shit a small percentage of you useless twats spout is just old. There is no grand conspiracy, get over yourself.

    2. Re:Extended USe Usability by jeti · · Score: 1

      VR has been in use for decades, mostly by the military. Did you actually look for studies before posting this?

    3. Re:Extended USe Usability by 110010001000 · · Score: 1

      After the first hour? 90% of people will be physically sick from VR after about 15 minutes. Go try it yourself and find out what happens!

    4. Re:Extended USe Usability by tehcyder · · Score: 1

      VR has been in use for decades, mostly by the military. Did you actually look for studies before posting this?

      Military use is more in the area of augmented reality, rather than what most people would think of as virtual reality.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  5. In 10 years, maybe by De_Boswachter · · Score: 1

    I would LOVE to buy me a shiny new VR headset (and accompanying shiny new graphics card), but I have to pay off my debts for my shiny new 3D TV first.

    1. Re:In 10 years, maybe by Anonymous Coward · · Score: 0

      Gimicky toys for folks with low attention spans.

  6. I'm not convinced by Chrisq · · Score: 1

    A lot of people who use facebook a lot seem to use a phone and casually post what they are doing. There may be some people who want to cut themselves off in a VR headset, but this is not the way my kids use it and I don't think they'd want to really

    1. Re:I'm not convinced by Katatsumuri · · Score: 1

      Facebook already allows you to set aside some posts for later viewing, and many smartphones are already VR compatible. So there will be some additional friction, but this can work to some degree.

    2. Re:I'm not convinced by dave420 · · Score: 1

      Well I'll be sure to let Facebook know so they can shut the whole operation down. Thanks for sharing your wonderful insight, Mr. Represents-All-People-Everywhere.

    3. Re:I'm not convinced by Maritz · · Score: 1

      Be sure to react to something in your head as opposed to what the dude actually said.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    4. Re:I'm not convinced by Anonymous Coward · · Score: 0

      They are not getting the younger generation, which leaves a static product base, and then a decline. You are aware you are FB's product? The executives are very aware of this, their future is projected to decline by their own board. You'd know this if you bothered to read their financial statements. But no, Mr Kneejerk would rather be a sarcastic twat instead.

    5. Re:I'm not convinced by Tough+Love · · Score: 1

      AThere may be some people who want to cut themselves off in a VR headset, but this is not the way my kids use it and I don't think they'd want to really

      Imagine an entire subway car full of people wearing VR headsets, how would you tell which ones are actually homicidal robots?

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  7. Second Life, again? by Anonymous Coward · · Score: 0

    It seems a reboot of an already-seen movie.

    1. Re:Second Life, again? by Zobeid · · Score: 1

      And why not? SL has been successful, it's still going strong.

      Linden Labs are working on a successor world called Project Sansar, which will be built with VR in mind. Although I'm looking forward to playing my share of games on the Vive, I expect Project Sansar to be the real VR payoff for me.

  8. VR by Tom · · Score: 1

    Virtual Reality - where IT celebrities go to die. The eternal hype. It's been "the next big thing" for as long as I know computers, and I'm fucking ancient.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:VR by Anonymous Coward · · Score: 0

      Ehh, sorta. VR's only primary application is entertainment. What the Zuck want's to do is dial the tech up to 11 and milk it for all it's worth. He will overhype it, and VR will rest in a niche market where it belongs - gaming and personal movie watching.

      VR is anti-social tech IRL. Aside from the privacy of using it on the plane or home solo, this won't live up to the hype he and everyone is hoping for.

    2. Re:VR by Tom · · Score: 1

      What the Zuck want's to do is dial the tech up to 11 and milk it for all it's worth.

      He took a number and waits in line, yes? People have promised various versions of that for a decade.

      VR is anti-social tech IRL. Aside from the privacy of using it on the plane or home solo, this won't live up to the hype he and everyone is hoping for.

      It's not the anti-social part. Even for stuff you usually do alone at home (I mean, gaming, web-surfing, the usual stuff), it's a hype and nothing more. It delivers precious little for all the effort. The "oh cool" effect goes away after a while. There's nothing generally requested or required that you can do with VR that you can't do without.

      --
      Assorted stuff I do sometimes: Lemuria.org
    3. Re:VR by Tough+Love · · Score: 1

      He took a number and waits in line, yes? People have promised various versions of that for a decade.

      Two decades.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  9. Re:Has anyone noticed the similarities between by Anonymous Coward · · Score: 0

    No, just you. Considering you could have looked anywhere for similarities, that's pretty poor. Are you lazy, or just stupid? Go find more.

  10. Hope they are around that long by ugen · · Score: 1

    FB should worry about becoming irrelevant in that timeframe. Younger generation does not find their offering compelling (and decidedly stays out). Average user age on FB keeps going up.
    In the meantime, the ex-timeline is less and less useful. Without intervention mine tends to bring up the least interesting, most annoying posts (though perhaps FB is trying to keep my interest by an equivalent of automated trolling?). It takes a daily effort to keep pruning out posts I don't want to see and explicitly visit pages/posts I am interested in.

    1. Re:Hope they are around that long by Anonymous Coward · · Score: 0

      That appears to be the case. My son is 13, he has already dumped FB, as have his friends. They're all into snapchat or instragram instead. Most of my neighbours are at GSCE and A level (15-18), and it's a similar pattern with them, too, according to their parents. Who'd have thought it five years ago, eh?

    2. Re:Hope they are around that long by Anonymous Coward · · Score: 0

      That appears to be the case. My son is 13, he has already dumped FB, as have his friends. They're all into snapchat or instragram instead. Most of my neighbours are at GSCE and A level (15-18), and it's a similar pattern with them, too, according to their parents. Who'd have thought it five years ago, eh?

      Uhhh...anyone who has watched the coming and going to AOL, geocities, myspace, icq, digg, and just about any other form of social communication. Hell, even slashdot won't live forever...it's already fallen quite a way from it's peak.

  11. Problems by fluffernutter · · Score: 1

    How is it, with all the problems in the world, our current technological leaders fail at solving any of them?

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    1. Re:Problems by Tom · · Score: 1

      Why you think they see them as problems at all? For most wealthy people, the financial crisis was a present from heaven, they made a killing. It's regular people who lost their life savings, have you read about even one business celebrity having to sell even one of his yachts or villas?

      They don't fix what - for them - is not a problem.
      Unless (Gates) the reputation to be gained is worth the effort.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Problems by fluffernutter · · Score: 1

      For me, it is very difficult to relate to these people. It seems to be a human thing to look around you at the world and do what you can for it. That's not to say the business I am starting won't make money, since a business has to be viable, but I would never think of an idea that didn't make the world better for every one in some way. Empty people make empty businesses I guess.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    3. Re:Problems by Tom · · Score: 1

      That is the thing. That is why we don't "get" the 0.01% - they are a completely different species from us. I have some insight into this society through 2nd hand experience and some of it is unbelievable. Bending the rules is absolutely normal there, expected even. To interpret every world event in the context of "what advantage can I take from it" is 2nd nature. To go into every shop, every business talk, every social event and every friendship with the "what can I get from this, and can I get it cheaper?" attitude is the driving force. Yes, these people drop or don't make friendships if they don't see which specific advantage they get from it. I know people whose first statement about anything they like is "let's make the price lower". And their general attitude to everyone else and what is wrong in the world is "and what?".

      We are far more distant from the elites that run this world than the french peasant starving in the mud is from the sun king.

      --
      Assorted stuff I do sometimes: Lemuria.org
    4. Re:Problems by fluffernutter · · Score: 1

      That's a sad way to live. I've known people that participate in that game and they are rarely happy.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    5. Re:Problems by Tom · · Score: 1

      As they see it, it's better to be unhappy on your private yacht with a cocktail in your hand and ten girls competing to suck your dick then to be happy in a dirty one-room appartment looking for a temp job.

      --
      Assorted stuff I do sometimes: Lemuria.org
  12. Escapism by monkeyxpress · · Score: 1

    I think VR offers something that is incredibly valuable in today's modern world - escapism. That is why we read novels, go to movies, drink alcohol, and travel the world - to escape from our normal existence. Most of the people I have talked to who are skeptical about VR have interesting jobs, good social lives, and enough money to entertain themselves with gadgets or travel on demand. But the reality is that the masses don't have these things. They mostly work in boring repetitive jobs, and can't afford to do much more than watch TV. VR offers them a taste of the things wealthy people can do at a potentially very cheap price (in the future anyway). I don't think you should ignore the push and pull of this. Being able to go live inside a big house, or travel to the other side of the world, or race in the Gumbal rally, or hook up with AI models. I think as capitalism continues to fail the middle class, VR will become a huge outlet for people who have enough money to keep their bodies fed and warm, but get nothing else from life.

    It's kind off sad in a way, but the future being a sort of social dystopia doesn't mean it isn't going to happen.

    1. Re:Escapism by Anonymous Coward · · Score: 0

      If you need that much escapism, you need to improve your life dude.

  13. The Peanut Gallery by Anonymous Coward · · Score: 0

    Some of the comments make me laugh. There's always a peanut gallery, ready to ridicule and pronounce doom upon anything new.

    They're the same people who said in 1982 that "home computers" were a solution in search of a problem. You spent thousands of dollars on that thing, and it can do what? Keep your recipes? Or you can type into a "word processor" and then print out ugly-ass documents on a dot-matrix printer, instead of just using a typewriter? This overhyped fad will surely burn out soon.

    They're the same people who said the iPod and iPhone were going to flop. The iPod doesn't have as much storage as a whatever-whatever gadget that only a few geeks know about, and Nokia has already perfected the smart phone while Apple blunder into a market they don't known anything about, etc., etc.

    Oh, and these "Tesla" electric cars are all going to catch fire, if they can even find anybody dumb enough to buy one.

    Nuclear fusion: It's forty years away and always will be.

    Virtual Reality? Didn't the Nintendo Virtual Boy already prove that doesn't work? Not to mention the Power Glove. Hahaha!

    (That last one especially irks me. The only connection Virtual Boy had with VR was the word "Virtual" in its name.)

    This new crop of VR headsets really does remind me of the early days of home computering, though. They're expensive and awkward, and they do things that seem amazing, but exactly how they're going to be used is not completely clear yet. Aside from playing games, of course. We used to have Apple, Atari, Commodore, TI, Tandy, etc. . . Now we get Oculus, Valve and HTC, OSVR, Sulon, Playstation VR, etc. . .

    It's going to be chaos for a while, but something good will come out of it.

    1. Re:The Peanut Gallery by Zobeid · · Score: 1

      BTW, that was ME who posted the above, and I didn't realize I wasn't logged in and was posting as AC.

      I hate it when that happens.

    2. Re:The Peanut Gallery by Anonymous Coward · · Score: 0

      Some of the comments make me laugh. There's always a peanut gallery, ready to ridicule and pronounce doom upon anything new.

      If only VR was new. Neither the concept nor technology is new. VR has been pushed several times over the years and this is simply the latest push in the cycle.

      Until engineered solutions exist that deliver VR in a minimally encumbered fashion (less physical hardware) and do so without introducing sickness to users, it will NOT be successful and will tank.

      It's very unlikely Facebook will solve the very same problems scientists and engineers have been tackling for decades by simply throwing more money at it. Yes, it's possible Facebook's teams could be successful and solve underlying VR implementation/delivery issues, but I think the peanut gallery has a valid argument that Facebook's success for achieving mass VR use isn't likely.

      To be fair, Facebook itself is a social 'virtual reality' so in that aspect, they've been quite successful at adoption.

  14. Where's the bandwidth coming from? by Bearhouse · · Score: 1

    In many areas of the world, including shamefully plenty of parts of the USA, you struggle to get much past dial-up speed.
    My whizz-bang latest cellphone included; outside perfect conditions even viewing a low-res video on Youtube can be painful.
    So, how will the FB servers pump VR-quality output to us?

    1. Re:Where's the bandwidth coming from? by Anonymous Coward · · Score: 0

      They won't. Only the coasts matter you irrelevant fly-over fuckwit. You stick to your corn and impregnating your daughters, we'll worry about the virtual reality.

  15. Grand plans by Tough+Love · · Score: 1

    Grand plans indeed. Is this the same company that still has its infrastructure in php? Why does the "myspace" word pop into my head?

    --
    When all you have is a hammer, every problem starts to look like a thumb.