Report: Intel May Dump Nvidia, Turn To AMD For Radeon Graphics Licensing (pcworld.com)
An anonymous reader quotes a report from PCWorld: Intel could dump Nvidia for a licensing deal with AMD as the chip giant tries to prop up its patent portfolio. Currently, Intel is under a $1.5 billion licensing agreement with Nvidia, which the two companies signed in 2011. At the time, the two companies had spent years fighting each other in courts over patent licensing, and the agreement put all that litigation to rest. Intel's Nvidia deal is set to expire on March 17, 2017, and a recent report by Bloomberg claimed that Intel is now looking to cut a deal with AMD instead.
This pairing makes much more sense then Intel and nVidia.
Time is what keeps everything from happening all at once.
Is another man's definition of "Horse shit"
THIS is how "switchable graphics" is done. Nvidia, take note!
AMD might have a bit of an upswing once their new Zen CPUs come out next year, but they'll need to have made some serious strides because they can't afford another Bulldozer.
My guess is that Intel is hedging and looking for a way to keep AMD around in order to avoid becoming a de facto monopoly in the x86 space, which they'd rather avoid. Give AMD enough cash to keep them upright while Intel continues to rake in big profits.
Probably just a dream, but this could be a very big step forward. The lack of a standard GPU instruction set have paved the way of dozen of different architectures that each consume ressources in support for a very average quality and very few open source one. A GPU architecture as standard and open as CPU would allow to concentrate the ressource on a open and high quality support.
Can someone tell me which one is better, please?
Thank you !
Well now that we no longer have to consider GPU based virtual coin mining and only consider gaming, NVIDIA is better.
I know, I know, that breaks the hearts of *some* FOSS advocates but I was talking about gaming, not licensing based political agendas.
In the late 90s, intel figured they could change around the instruction set for good performance, if they had good compilers. That didn't work out in reality. However, that DOES work out in 3d graphics. The problem is that the animation people want to do different things, the number of transistors keeps changing, and Microsoft changes around its graphics API and operating system.
I would like a standardized framebuffer, or something like that.
... The definition of conservatism.
Some time ago the Xorg ATI driver team decided that they would exclusively support KMS (Kernel Mode Switch) which obviously is NOT implemented in FreeBSD and anywhere except Linux. Basically it costed me US$1000 in unusable hardware since I falsely believed that my beloved Radeons would still be supported. The news of about 1 year ago are that the old console driver cannot support KMS but the new console driver does not support KOI-8r codepage which is required here in Russia. In other words, the hardware is still unusable. https://wiki.freebsd.org/Newco...
Almost the same problems plagued the Intel drivers (X cannot exit to text mode) at least when I tested it with FreeBSD 10.1. So I am forced either to use VESA drivers or install Geforces.
And I don't care about BSOD since it's a Windows thing and the Windows is almost nonexistent for me during 18 years.
Yeah! If we're gonna have a flamewar, let's make it about technology! Like the old times!
Sega does what Ninten-don't!
Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
Keep in mind they are in every XBoxOne and PS4
US-ASCII is the same as the lower 7 bits UTF-8. You can't actually tell if my post is US-ASCII or UTF-8 right now, because it is legally both.
“Common sense is not so common.” — Voltaire