Microsoft Unlocks the Ability To Turn Xbox One Consoles Into 'Development Kits' (polygon.com)
Dave Knott writes: Today, Microsoft made good on a nearly three-year-old promise, unlocking the ability for all retail Xbox One consoles to become development kits. This mode will allow anyone to build, test and experiment with Universal Windows Program (UWP) development. Converting a console to Dev Mode requires no special equipment or fees, though to fully access the abilities, a user will need to create a Dev Center account. After setting up Dev Mode, a user simply pairs their Xbox One with Visual Studio, which sees the console as a Windows 10 machine to which it can deploy content directly through a wired connection. While this feature eases self-publishing on Xbox One, a developer will still have to go through Microsoft's concept approval, which usually takes about two weeks, before the game is eligible to be published on Xbox One. The big change here is that while traditionally Microsoft had to give a hopeful developer a dev kit, now a developer can just switch over their own retail console.
that would be nice to dual boot Linux on my PS3 and use it for a multimedia center
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As with Linux on the PS3, I predict this will end shortly after someone uses it to jailbreak the console. So, in 3... 2... 1...
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For a dying company, they sure sell a shit-ton of consoles and make a metric fuck-ton of money.
Sure, Sony is selling 2 shit-tons of consoles to their 1 shit-ton. But does that really matter when you're both sleeping on giant piles of gold?
SJW's don't eliminate discrimination. They just expropriate it for themselves.
Now Nintendo on the other hand....
SJW's don't eliminate discrimination. They just expropriate it for themselves.
Right now? Cost. You're going to pay at least twice as much for the laptop as for the console. However, it's at least close enough that it can be considered an option given the extra functionality.
I remember reading the documentation for the original Xbox when I worked at Accolade/Infogrames/Atari (same company, different owners, multiple personality disorder). I always got a kick out of the A: and B: floppy drives being listed as legacy devices. Microsoft had more or less denied that the Xbox was a PC pretending to be a console.
Because owning as console means never having to figure out if your system has the right system specs to even play a game. I see that PS4 logo on the box, and I know I'm good to go.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
First, in general agree with you, but only insofar as Netcraft has not yet confirmed it. ;)
However, your argument isn't quite water-tight. You see, Microsoft has sunk $$$$billions into the XBox program over the years, and with each new console iteration they sink $$$$billions more. Meanwhile, they sell the hardware either at or below cost (forget which), which meant that they relied on licensing to make any profit off of it - which was $0.00 until like 2007-2008 or so. Even now, they *might* make enough to stop the bleeding, but nowhere near enough to make up for the massive pile of cash they've sunk into it to date, which has been accumulating since 1999 and is still piling up (albeit not as fast given the offset from licensing).
IIRC the whole idea was to first launch a game console, then turn it into a home media center, then turn it again into a central computer for the home, where they would hold ultimate sway. Things didn't quite turn out as originally planned, but they're in it too damned deep to pull out now, especially with an eventual ROI coming (maybe a decade or two from now?), with a possible profit center coming from it in the moderate/long-term future.
Quo usque tandem abutere, Nimbus, patientia nostra?
to which it can deploy content directly through a wired connection.
Wired? Pfft. Lame.
systemd is Roko's Basilisk.
And your laptop does not play the same games as consoles.
Many of the multi-platform games begin on the Sony PS4 before porting the codebase to other consoles and the PC.
The total amount MS has sunk into the entire XBox program over its lifetime remains small compared to the size of the pile of money they sleep on.
I think it would have fared better as a home media center if the voice/gesture recognition had been better. Not needing a remote is a very nice feature in concept.
Socialism: a lie told by totalitarians and believed by fools.
many != the same
What about Nintendo's first hand?
Why own a television when your phone has higher DPI and plays the same videos?
many != the same
A multi-platform game is the same game on consoles and the PC with minor tweaks.
I have no idea about PS4 but I do know I wanted to play Final Fantasy after my son bought it and my laptop plays PS2 and PS3 just fine just plug in a decent controller, put the disc in, and play. Not the same as my cmd 64 did with atari games but I'm sure there is a PS4 emulator somewhere.
Considering games for the Sega Nomad rarely exceeded 4 MB, compared to the 500,000 MB hard drive of the launch Xbox One, I suspect your guess is right.
Two questions for you first: Is Xbox One tanking harder than Wii U? And is Xbox One tanking harder than Steam Machine and other living room PCs?
Unless the "minor tweaks" include features deliberately removed from the PC version, such as multi-gamepad shared-screen multiplayer because the publisher doesn't find it worthwhile to target Steam's Big Picture mode.
When I worked at Accolade/Infogrames/Atari (same company, different owners, multiple personality disorder) in the early 2000's, the developers always got in trouble when they ported the code base from the Sony PlayStation 2 to the Nintendo GameCube without adapting the look-and-feel of the game. Nintendo kicked back the game for being a PS2 port, which they hated with a passion. It got so bad that Nintendo threaten to reject every submission out of hand. The developers fell in line — and Nintendo soon became irrelevant.
It's a trap
You must be one of those 'progressives' who can only define success/failure based on the success/failures of others.
Regardless of the % more consoles Sony sells, most companies would be quite happy to have a device with the current results of Xbox on their books.
Help Brendan pay off his student loans
Plus, some of us are using the laptop while someone else in the house is using the console which is attached to the tv.
Help Brendan pay off his student loans
Not selling up-to-date Mechassault for console... not really inclined to buy console.
Also not compatible with older Mechassault? Definitely not buying console.
Microsoft must be devastated to know that they lost the market of people who only want to play one particular game. You know, the market that is the least profitable and least influential of all gamers.
Won't they be surprised when some other company swoops in and makes a Mechassault-only console!
You have to buy development kits, genius.
"Old man yells at systemd"
Does that mean we can expect cordova based apps (perhaps even Meteor?) to run on an Xbox One?
Microsoft gets 6 free articles on the main page. Is this what slashdot is reduced to, shilling for the MICROS~1 organization?
It's potentially interesting for applications which aren't aimed at the gamer market.
the developers always got in trouble when they ported the code base from the Sony PlayStation 2 to the Nintendo GameCube without adapting the look-and-feel of the game. Nintendo kicked back the game for being a PS2 port, which they hated with a passion. It got so bad that Nintendo threaten to reject every submission out of hand. The developers fell in line â" and Nintendo soon became irrelevant.
What? In the developer certification rules that I've seen, the difference between the "look and feel" of a GameCube game and that of a PS2 game is that GameCube controllers have buttons labeled "A, B, X, Y" but PS2 controllers have buttons labeled "X, Square, Circle, Triangle." If you were submitting games to Nintendo with in game prompts that reference the PS2 control scheme, you deserved to get kicked back.
If you were submitting games to Nintendo with in game prompts that reference the PS2 control scheme, you deserved to get kicked back.
That's the fastest way to get a kick back from Nintendo. If the game came across as "this would play better on a PS2," it got kicked back. As a lead tester, I warned the developers about this but they never listen.
Tanking as hard as the WiiU? No, that thing was/is SERIOUSLY going nowhere.
Steam machines? I don't think there's much market for those, especially the ones running Linux.
Consoles are almost always loss leaders. Even Nintendo gave in this Gen and lost money on the Wii U (something I don't think they've ever done). The last thing you want is a bunch of folks buying your razor blade hilt and no blades...
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