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Google's Android N OS Will Support Pressure-Sensitive Screens (theverge.com)

An anonymous reader writes: In the latest Developer Preview 2 of Android N, Google introduced new "Launcher shortcuts" to the beta OS. It allows developers to "define shortcuts which users can expose in the launcher to help them perform actions quicker." It's reminiscent of Apple's "3D Touch" feature found in the iPhone 6s and iPhone 6s Plus, which can allow for specific parts of an app to be displayed in a pop-up menu when users forcefully press on an icon or other miscellaneous piece of information developed with the feature.

As mentioned in Phandroid's report testing the "setDynamicShortcuts(List)" feature, Google offered four different scenarios where Launcher Shortcuts make sense: Navigating users to a particular location in a mapping app, sending messages to a friend in a communication app, playing the next episode of a TV show in a media app, or loading the last save point in a gaming app.

"Google says that the manufacturers who build Android devices wanted this use case addressed by the OS itself," according to The Verge, so that developers "can code for all Android devices instead of reinventing the pressure-sensitive wheel for each OEM."

68 comments

  1. Copying Apple? by Anonymous Coward · · Score: 0

    I think using shortcut widgets are better than using a right click menu on icons.

    1. Re:Copying Apple? by Anonymous Coward · · Score: 1

      In what universe is supporting new hardware that becomes generally available "copying Apple"? Did Apple "copy Google" when they started supporting USB-C?

    2. Re:Copying Apple? by Anonymous Coward · · Score: 1

      Everybody copies ideas from everybody else in this industry. After realizing its initial implementation was complete garbage, Apple copied its multitasking UI from Windows Phone, they also copied Android's control and notification centers just as Android copied many paradigms from Apple's iOS. But really who gives a shit which company had it first? Are you that attached to the company that made the smartphone you are currently using that them being the first to implement something actually has some value to you?

    3. Re:Copying Apple? by Anonymous Coward · · Score: 0

      Or copying BlackBerry for that matter - who did touch/pressure sensitive screens years before either of them.. Storm 2 was pressure sensitive using load sensors below the screen, an improvement over the original BlackBerry Storm that had a button under it.

    4. Re:Copying Apple? by Solandri · · Score: 1

      Technically, Samsung did it first on a phone with their finger hover detection (AirView). The functionality is different, but the implementation is exactly the same - all that differs is the range of sensitivity.

    5. Re:Copying Apple? by thevirtualcat · · Score: 1

      This.

      The only time it's really noteworthy is when there's hubris involved.

      Company: (feature) is dumb. Nobody would ever want a phone with that.
      Users: We're switching to your competitor because of (feature).
      Company: (feature) is the future. Phones that don't have (feature) are dumb.

      That doesn't appear to have happened in this case.

  2. Oh noes! by Anonymous Coward · · Score: 0

    Can Apple has licensefeez?

    1. Re: Oh noes! by loftarasa · · Score: 1

      2001 called and asked for their lame memes back

  3. Useless gimmicks by OpinOnion · · Score: 0, Informative

    Google needs to make better apps, plain and simple. The phones are already more than powerful enough and full featured and remember they are only phones. They have to be small so the need to scale them up will always be limited and I honestly think we already exceeded that need. What we see now is just a booming market desperately looking for the magic number to put it's cash on in the form of marketable gimmicks for phones. Yet, what people clearly want and need is more refined software. The problem is, most of the apps are free and Google doesn't seem to grasp that those core apps are what secures their platform for the future OR what makes it very easy for Windows 10 Mobile to all of a sudden look like a perfectly valid alternative one day, which will happen and will more or less take people by surprise somehow. The biggest reason for this will just be that Android mostly sucks as a phone platform. They just basically forgot to stay focused on phone features first and foremost. Secondly the UI is just a horrible random mess of whatever and most people don't like that. Third, Google will not focus on core apps, instead they are more worried about redundantly creating apps that they can trust and integrate into their platform. They created this wonderful open marketplace only to eventually replace all the open apps with their own because they realized that people cannot really trust random developers on the playstore with the kind of data that a mobile platform would eventually require. Now here we are Google's platform is insecure, it's bleed personal info, they're trying to crack down on the playstore, but years of lack of oversight has just left it all a big hot mess. They'd probably be just as good off taking what they learned and starting it all over from scratch with a focus on UI, core apps and proper branding. Apple has done a better job, but their platform is still in the infant stages. Windows 10 mobile on the other hand is a real platform, it's just not quite finished and needs apps, but the potential it has and the technology behind it is far better. It's more like a real OS shrunk down and not part of an OS cannabalized and turned into a mobile OS. iOS and Android are more like pieces of code meshed together and Windows 10 is more like mobile platform 2.0 which has learned from their mistakes as well as integrated into the world of Windows desktops which Google and Apple were foolish to not do. They will soon pay a stock market price for that decision. If I had money I'd buy MS stock. Their mobile OS is clearly better in 1/3 the time or less and most people love Windows 10. It's just a matter of time now.

    1. Re:Useless gimmicks by Bing+Tsher+E · · Score: 1

      I go out of my way, particularly with games, to find Android apps that cost real money. I am not talking about large amounts, but I am always willing to pay $3-8 for a game that has real playability, a team of developers producing updates, over a 'free' game with microtransactions or annoying ad popups funding it.

      There isn't really even a way that I can find to set the App Store to only show non-free games when you search.

    2. Re: Useless gimmicks by Anonymous Coward · · Score: 0

      Ha, ha, ha, ha. No, people will not flock to Windows mobile mess. Too little, too late. MS missed the boat and won't be able to make gains in the mobile market.

    3. Re: Useless gimmicks by Anonymous Coward · · Score: 0

      MS missed the boat and won't be able to make gains in the mobile market.

      Correct, and it is the same with the Linux desktop. Windows Phone/Mobile is actually a really good OS, just like desktop Linux but the problem is both have come late to mature markets and neither offer any kind of disruptive features or innovation. Until they start providing compelling innovation to the end user they will continue to flounder at the bottom of the market.

  4. Android or iOS by Anonymous Coward · · Score: 0, Interesting

    Android or iOS will become worth more than a steaming pile of shit when they support a proper nested folder structure and general access to data for the authorized user.

    As it stands, they're both basically busy boxes for morons.

    1. Re:Android or iOS by Anonymous Coward · · Score: 0

      Agreed.

    2. Re:Android or iOS by Dog-Cow · · Score: 0

      It would be a good idea to shove a fork up your nose. Just keep going. Stop when you can't push any further.

    3. Re:Android or iOS by Anonymous Coward · · Score: 0

      I agree, right now they are worthless which is why no one uses them...

    4. Re: Android or iOS by Anonymous Coward · · Score: 0

      Check out remix is an android is that works as a desktop is has mouse support and a file manager.
      http://www.jide.com

  5. Great, so more interfaceless interface. by PsychoSlashDot · · Score: 5, Insightful

    "Google offered four different scenarios where Launcher Shortcuts make sense: Navigating users to a particular location in a mapping app, sending messages to a friend in a communication app, playing the next episode of a TV show in a media app, or loading the last save point in a gaming app."

    How about a button that you can see, that does this stuff when you click it? None of these use-cases justify variable pressure sensitivity. Basically, drawing applications do, and that's about it. If this was actually somehow beneficial, we would've seen pressure-sensitive mouse buttons standardized two decades ago.

    --
    "Oh no... he found the .sig setting."
    1. Re:Great, so more interfaceless interface. by Dutch+Gun · · Score: 1

      Mobile interfaces are severely constrained in many ways that desktop applications are not: small amount of real-estate, a relatively imprecise stylus (your finger), no keyboard shortcuts, no context-sensitive information on hover, and so on.

      As such, I think it's worthwhile to at least experiment with another dimension of interaction, given all these inherent limitations of the platform UI. The trick with these sorts of "interfaceless interfaces" as you put it is to ensure that there's always a visually defined, more obvious method to perform the action, even if it requires another tap or two. In short, you need to treat it the same way as a keyboard shortcut. Don't rely on the user *having* to use it, but make it available for discovery after they get comfortable with the basics.

      The danger, it seems, that it could potentially be confusing to users who aren't expecting touch-sensitivity, but I can't imagine that confusion would last long - and of course, there's no doubt an option to disable the feature or adjust the sensitivity.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Great, so more interfaceless interface. by Anonymous Coward · · Score: 0

      The app icon is already essentially a "button," as are almost all the other tappable UI items 3D Touch (and presumably this Android implementation) is used to interact with. This type of interaction just gives you a secondary way to activate it that can bring up useful (but not absolutely necessary) shortcuts. **Just like right-clicking on a desktop...**

    3. Re:Great, so more interfaceless interface. by Hadlock · · Score: 1

      Ultra-sensitive force sensors at low prices didn't exist five years ago, is the primary point I'm going to use to defeat your logic here. You could buy them for $50-90 each, but that's not practical to include in a $200 device that's already being sold on razor thin margins. Between high end bicycle cranks and Apple's new trackpads, it's opening up the market and lowering prices dramatically.
       
      I do agree though, there's no killer app yet for this.

      --
      moox. for a new generation.
    4. Re:Great, so more interfaceless interface. by Kartu · · Score: 1

      Phone screens have gotten bigger, but are still small.
      Clamping small screen with buttons (or forcing select first, then click a button, which is even worse), so that someone doesn't need to learn a thing or two... what about "no, thanks"?

      What you see is an object that you interact with. E.g. a contact in a list of contacts.

      Then you interact with it.
      Swipe left - message. Swipe right - call. Press and hold - for menu. Not hard to learn, very comfortable to use.

    5. Re:Great, so more interfaceless interface. by Anonymous Coward · · Score: 0

      The contextual menu is the killer app for this.

    6. Re:Great, so more interfaceless interface. by TheRaven64 · · Score: 1

      Swipe left - message. Swipe right - call. Press and hold - for menu. Not hard to learn, very comfortable to use.

      How do you learn it? Discoverability is a core concept in UI design. It's one of the reasons that the menu bar, in spite of its other failings, is still a pretty good UI model: everything that you can do is visible in the menu bar and a user can explore the functionality of a new application by browsing the menu. Gestures tend to be terrible for discoverability. Do I need to go and read some documentation to discover that I can swipe those things (or read a pop-up hint that either pops up once and then I forget the gesture, or pops up repeatedly and annoys me)? Or do I just gesture at every widget and eventually find the ones where it works? You can bet, given Google's horrendous track record for HCI, that they aren't going to make swipeable controls visually distinctive in any way.

      --
      I am TheRaven on Soylent News
    7. Re:Great, so more interfaceless interface. by tlhIngan · · Score: 1

      How do you learn it? Discoverability is a core concept in UI design. It's one of the reasons that the menu bar, in spite of its other failings, is still a pretty good UI model: everything that you can do is visible in the menu bar and a user can explore the functionality of a new application by browsing the menu. Gestures tend to be terrible for discoverability. Do I need to go and read some documentation to discover that I can swipe those things (or read a pop-up hint that either pops up once and then I forget the gesture, or pops up repeatedly and annoys me)? Or do I just gesture at every widget and eventually find the ones where it works? You can bet, given Google's horrendous track record for HCI, that they aren't going to make swipeable controls visually distinctive in any way.

      it's kind of why Apple still sticks with the single moues button. You don't NEED to discover the popup menu because all the actions are there. (Unlike some Windows apps whose sole interaction is via the RIGHT mouse button). The push for popup is more like right-clicking - it brings up a contextual menu that lets you do things a bit quicker than having to select the item then tap the hamburger or whatever then tap the action you want to do.

      App developers won't immediately move to the new interactions - they still need to keep the full actions available because there's going to be a bunch of devices which do not support it

      As for the users, it's hoped they'd discover it by accident - they are tapping and then accidentally press hard enough to activate it

      And yes, you can compare it to the right mouse button.

    8. Re:Great, so more interfaceless interface. by HelpTheNewOverlord · · Score: 1

      I think it would be interesting, in browsers for example, to be able to select text and, with a little more pressure, have a context menu or a dictionary( like in kindle) pop up but only select and show "copy and paste" otherwise.

    9. Re:Great, so more interfaceless interface. by PsychoSlashDot · · Score: 1

      I think it would be interesting, in browsers for example, to be able to select text and, with a little more pressure, have a context menu or a dictionary( like in kindle) pop up but only select and show "copy and paste" otherwise.

      It's hard enough to master the coordination to select reasonable sized text on touch screens. No need to make it more complicated when a simple alteration in pressure causes a different outcome. Try this; selecting text works like is already does, and there's a menu/ribbon/UI element that appears when you have something selected, and that lets you DO THINGS, such as Cut/Copy/FindDefinition. Wow.

      The more likely a UI is to cause a new user to ask "what did I just do", the worse it is.

      --
      "Oh no... he found the .sig setting."
  6. What about a tactile touch interface ? by Anonymous Coward · · Score: 0

    I would be more impressed if someone invented and marketed a tactile touch feedback interface, TNG era style.

    That's something which would be an actual revolution.

  7. The problem is there's no way to know... by Anonymous Coward · · Score: 1

    what the hard press does until you stumble across it. For our iOS app, we have great usage metrics for every action, and only a tiny portion of users use the 3D taps that we spent a ton of money and time adding to the app. Yes they'll become more useful as designers get better at creating useful features and as users become more acquainted with them, but they just aren't intuitive like dragging one finger to scroll or two fingers to zoom.

    1. Re: The problem is there's no way to know... by Anonymous Coward · · Score: 1

      Which is why old people love 3D Touch. After decades of using bad command line interfaces they want to bring the same uninuitive interfaces to mobile.

    2. Re: The problem is there's no way to know... by GuB-42 · · Score: 1

      Command lines are by nature more intuitive than GUIs. They require you to learn commands (or have a reference handy), and to type, and they are not flashy, but you can't beat the intuitiveness of "giving orders to the computer".
      3D touch is the opposite, it adds a whole new axis : not only you need to know where to press, how long, but also how hard.

    3. Re: The problem is there's no way to know... by jareth-0205 · · Score: 2

      Command lines are by nature more intuitive than GUIs. They require you to learn commands

      I don't think the word 'intuitive' means what you think it means.

    4. Re: The problem is there's no way to know... by Dutch+Gun · · Score: 1

      I know the instinct to jump to CLI's defense is strong, but you should really pick your qualifiers more carefully. CLIs have many advantages, such as power, flexibility, extensibility, etc, but "intuitive" is certainly not one of those qualities. Requiring a reference or having to memorize commands before you can do anything pretty much rules out "intuitive" by definition.

      I wouldn't claim 3D touch is intuitive either, incidentally. It's pretty much something that needs to be explicitly taught, but it's a single, simple lesson that has to be learned once - not exactly a high bar.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re: The problem is there's no way to know... by narcc · · Score: 1

      You missed this part:

      you can't beat the intuitiveness of "giving orders to the computer".

      Today's "virtual assistant" programs are essentially command lines, just with a more "natural language" style interface. We've seen the same approach in older command line interfaces like Lotus HAL. No matter how advanced the GUI, you're not going to beat setting alarms and appointments with a quick voice command. It's as intuitive as it gets.

    6. Re: The problem is there's no way to know... by Anonymous Coward · · Score: 0

      CLIs are good? The fuck are you smoking?
      CLIs are disgustingly bad.

      The only good CLI is one that has auto-complete functionality so you don't need to resort to using silly help/man pages.
      Having to memorize commands is not a good interface unless you have severe autistic traits.
      Likewise with hotkey-heavy interfaces.

      These are the kinds of people that defend ToadyOnes terrible interface for Dwarf Fortress when even he has said that it isn't remotely the final interface for the game. (neither is the ASCII, it will go when the game is finished too)

    7. Re: The problem is there's no way to know... by Anonymous Coward · · Score: 0

      Command lines are by nature more intuitive than GUIs.

      No, certainly not but the reverse is not true either. There is no general rule on which interface is most intuitive. There are a great many cases where expressing yourself is done better visually than by verbal/written command. For example when navigating web page it is much more intuitive to click/press/drag the scroll bars or activate links than it is to tell the computer to do that through a command line.

      but you can't beat the intuitiveness of "giving orders to the computer".

      You are doing that in both cases, but it is the effectiveness of the user to express the commands and UI to interpret them that is important.

    8. Re: The problem is there's no way to know... by exomondo · · Score: 1

      In some situations, sure but to do basic, common GUI tasks like selecting a passage of text in a document it's much faster and more intuitive (and efficient) to click and drag your mouse than to use voice or text commands to explain to the computer which passage you want to highlight.

    9. Re: The problem is there's no way to know... by narcc · · Score: 1

      Very true. There is no panacea.

    10. Re: The problem is there's no way to know... by exomondo · · Score: 1

      Yeah it all depends on the task you're doing. I would say in the vast majority of cases you can pick one interaction method that is the clear winner in terms of being most intuitive, but not one for everything.

    11. Re: The problem is there's no way to know... by thegarbz · · Score: 1

      ... more intuitive ... require you to learn ...

      Pick one.

    12. Re: The problem is there's no way to know... by wonkey_monkey · · Score: 1

      Command lines are by nature more intuitive than GUIs. They require you to learn

      Err...

      --
      systemd is Roko's Basilisk.
  8. It also supports by Anonymous Coward · · Score: 0

    Bullshit.

    rijifjin,fn,n,mf ewmrnmnrir3u43iu4iu3i3u3iur

  9. New Android: by Anonymous Coward · · Score: 0

    I'd be a lot more impressed if they could roll out security patches to what's already out here.
    New versions don't mean squat if they're still the same old swiss cheese crap.

  10. Capacitive doesn't work when wet: resistive does by American+Patent+Guy · · Score: 1

    Capacitive touchscreens work great ... until they get wet. With the recent push by Samsung into the water-resistive phone/tablet market, I imagine we'll be seeing an Android device that works entirely underwater within 12 months. Imagine taking your phone into the surf or the pool. It's coming!

  11. Do what you want, by drolli · · Score: 1

    but google, i beg you: let rudimentary functions like opening a menu identical.

    In the last 4 years if have seen more pointless UI changes on Mobile devices than i like

    Thanks.

  12. Why has this taken so long? by 0ryn · · Score: 2

    Capacitive input devices such as touchpad's and touchscreens have always been touch pressure sensitive. It's a very simple principle. The harder you press, the larger the contact area that your finger makes with the screen / touchpad. My PS2 / Serial interface'd ALPS Glidepoint from almost 20 years ago could do this.
    I wonder why it's taken so long for someone to realise this could be useful as yet another input vector. I should add that the Glidepoint never used this for input, it just showed a bigger circle on the task tray icon the harder you pressed. My guess is that windows 95 didn't know how to deal with pressure, though things like paint shop pro did work with a pressure sensitive wacom tablet.

    Maybe apple don't use this feature, maybe they use a strain gauge in the glass? That said a strain gauge wouldn't work too well at the edge of the screen.

    1. Re:Why has this taken so long? by thegarbz · · Score: 2

      Repeatability. That is all.

      Capacitive touchscreens are variable with pressure, but they are also variable with body chemistry, humidity, sweat, whether a person has just washed their hands, etc.

      That would make for a very difficult interface if it changed everytime I picked up my device.

    2. Re:Why has this taken so long? by Hognoxious · · Score: 1

      touchpad's and touchscreens

      Is the touchscreen jealous because it doesn't have anything but the touchpad does?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  13. Pre-empting UI Fragmentation... Good! by TheEyes · · Score: 1

    So, Google is deciding to fix its past mistakes with not implementing multi-window, and now they're actually looking forward and supporting features that aren't in any existing phones. Great!

    Maybe we'll see decent keyboard/mouse support next, given that there are already netbooks out there running Android.

    1. Re:Pre-empting UI Fragmentation... Good! by Anonymous Coward · · Score: 1

      God, so much this.

      They bitched their asses off at Samsung for making an actually fairly decent Windowing system for Android, then they go and make a half-assed piece of crap in the recent betas that doesn't even come close to how Samsungs works.
      Hell, a "floating window" app is better than Googles Windowing system.

      On my tablet right now (the first Note 10), I have Chrome, S Note and Sketchbook open in the back.
      I have them basically Always On Top above the sketchbook when working between the 3.
      I also have a small Floating Apps Free paint window open with some quick sketches that I can overlay on top of Sketchbook, very handy for outlining since it has transparency support. Might buy that, it is actually really good.

      The Samsung windowing is extremely handy, but the Always On Top nature holds it back so much, but it is the only way to move windows around freely.
      I wish Samsung made an actual taskbar and free window movement with tiling support, and forced a wrapper around fixed-position apps that let you scroll the interface.
      This is a good thing in general for windowing, not just exclusive to Android. (you can do the same in Windows, for example, by setting the resolution larger than your physical resolution, it scrolls as you move off-screen)
      Sketchbook, for example, cannot be windowed. Luckily all of its interface is on the top half of the screen, so I can sit the browser and notes at each bottom corner.

      Google have only made bad decisions for the past 5-7 years. I gave up following their horrific failures and misdirection.
      I used to love them as a company, but they went downhill so fast within the space of 2 years after those massive changes they made all those years ago.

    2. Re:Pre-empting UI Fragmentation... Good! by dargaud · · Score: 1

      On my tablet right now (the first Note 10), I have Chrome, S Note and Sketchbook open in the back. I have them basically Always On Top above the sketchbook when working between the 3.

      I envy you. On my Android phone whenever I switch app, it closes the former one. If I switch back, I have to reopen and go back to whatever I was doing. And it can take up to 15s just to switch app. Fucking useless, and with a phone that was top of the line last year too. I don't understand how they design this garbage.

      --
      Non-Linux Penguins ?
  14. Quick, defend Google! by Anonymous Coward · · Score: 0

    The universe where interest in that hardware wasn't aroused until Apple did it.

    1. Re:Quick, defend Google! by Bing+Tsher+E · · Score: 0

      Defending Google is like defending the phone company. It's mostly a meaningless gesture.

      Defending Apple, on the other hand, is like defending the coffee shop down on the corner that you think is cool.

    2. Re:Quick, defend Google! by Anonymous Coward · · Score: 0

      Except, of course, that Apple didn't invent pressure sensitive touch screens; the technology has been around for many years. Apple didn't even engineer their own "3D touch screens", they just bought them from Analog Devices and rebranded them. And fools like you fall for it.

    3. Re:Quick, defend Google! by Anonymous Coward · · Score: 0

      So that means Apple copied Microsoft because Surface had pressure sensitive active digitisers in them?

    4. Re:Quick, defend Google! by cyberchondriac · · Score: 2

      But Fandroids would be the first to scream that Apple is copying Android if Google did it first. Both Apple and Google clearly get ideas from each other, the fanboi cult behavior exists on both sides and really just needs to stop. In this particular case, Apple beat Google to the punch - why didn't Google think of implementing this before, if it's such a commonplace technology? Apple was the one here to invest in it first, and see how the market responded. In other cases, Google was.

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    5. Re:Quick, defend Google! by Anonymous Coward · · Score: 0

      And then Google copied Apple, yet they aren't recieving this criticism. You've turned into what you hate.

    6. Re:Quick, defend Google! by Anonymous Coward · · Score: 0

      "Defending what I like is fine, defending what I hate isn't."

    7. Re: Quick, defend Google! by Anonymous Coward · · Score: 0

      Mac OS FYI was stolen from Xerox park labs by apple apple has been stealing others ideas from the get go. They do however do a better job of marketing, usability, convenience, and style.

    8. Re:Quick, defend Google! by Bing+Tsher+E · · Score: 1

      I don't like Google. Not really.

      Why do Apple zealots always assume it's an either/or proposition?

      If you choose to avoid Google, you can install the Amazon app store on an android device, or even sideload your own or whatever apps you like. It makes me like my Android phone and tablets a lot more than the iPod Touches that I've abandoned.

      But what I said is still true. Apple could go away entirely without really having that great an effect on humanity. They produce boutique-class hardware, and nothing that isn't made somewhere else, almost without exception at a lower cost to the user. Google is somewhat the same but would have a somewhat greater effect on current human culture in general if it disappeared.

    9. Re: Quick, defend Google! by Anonymous Coward · · Score: 0

      Xerox park

      You fucking moron. It's Xerox PARC (Palo Alto Research Center). It's not a nature preserve or structure for containing automobiles.

  15. goes by fastspeed · · Score: 1

    I look forward to see how it goes. Thanks for the info. Hug, Allan http://www.geradordesenha.eu/

  16. scenarios where Launcher Shortcuts make sense by grahamtriggs · · Score: 1

    None. There are none.

    Assuming that this is the same as 3D touch (which it looks to be), that is... well, at best 3D touch is a useless feature that doesn't work reliably and you can ignore. At worst, it's yet another overloaded function on an interface that gets in the way and causes problems.

    It's a pity that phone / OS manufacturers are too busy focusing on silly gimmicks, instead of rock solid reliability, responsive UIs that don't require a ton of CPU / GPU power and longer battery life.

  17. Actually copying Samsung (AirView) copied by Apple by Kartu · · Score: 1

    Samsung Galaxy S4 which demoed that feature was released on April 27, 2013
    https://www.youtube.com/watch?...

    IPh 6s was released on September 25, 2015, more than 2 years later.

  18. As long as it can be disabled by Geeky · · Score: 1

    I don't mind the idea as long as it can be globally disabled. I don't like the idea that if I'm particularly heavy handed one day I'll tap an icon expecting one action and find it does something different. Or I jab at it when I'm in a mood and again, different action.

    And how does this help with discoverability? That seems to be going out of window of modern UIs. Want to delete something? Er, is it a swipe? A long tap? Could it now be a harder tap? Who knows - nothing in the UI to help.

    --
    Sigs are so 1990s. No way would I be seen dead with one.
  19. MS is *always* late by Anonymous Coward · · Score: 0

    "Too little, too late" doesn't apply to Microsoft. They'll get it "right" eventually. Because of their "Windows Windows Windows" philosophy, up to and including Windows running on everything, regardless of practicality, they're in phones for the Long Game. Us geeks can chatter, gnash our teeth, and fling poop all we want- the day a Win10 phone can do PinstaGramBook "well enough" for your average User is the day they deem it successful.

    You think they're giving up on Windows on phones? You just know they're trying to shoehorn that beast onto a *watch* right now. Having followed MS for 25+ years I can say the one thing they don't ever ever EVER understand is that less is sometimes more. It's both their strength (backwards compatible bugs, they bend over backwards for developers developers developers) and their weakness (how big is YOUR WinSXS directory tonight?)

  20. Re:Capacitive doesn't work when wet: resistive doe by Citizen+of+Earth · · Score: 1

    The Galaxy S7 Edge appears to already work under water

  21. Re:Capacitive doesn't work when wet: resistive doe by American+Patent+Guy · · Score: 1

    I'd be curious to know what kind of water that guy used. Distilled water is actually not very conductive. Salt water is. The phone might not work as well in something other than culinary water.

    The fact that Galaxy S7 Edge worked at all underwater is impressive! The guy was able to swipe the screen with his finger, but I don't think it worked every time. I'd be interested in seeing a single-press test, and seeing if the phone can accurately locate the finger (XY) on the screen. Swiping is one thing, but if you can't press the visual buttons on the display, you're phone won't work under water.