Magic Leap Adds Virtual Reality Head-Tracking and Possibly Hand-Tracking (networkworld.com)
An anonymous reader quotes a report from Networkworld: Magic Leap has made progress. A year ago, the MR apparatus wasn't really wearable. This may have been due to the sheer size of the prototype hardware, or the software that adjusts the illusion for head movement and changes in perspective may not have been completed. The complexity of the mathematics of this head-tracking applied to the complexity of the mathematics of Magic Leap's proprietary light-field chip may have required more development time. The Wired report of Kelly's experience indicates the prototype headset he tested is now wearable, perhaps untethered from a high-powered graphics-rendering computer used by the Oculus Rift and HTC Vive. Kelly's report raises the question: Could Magic Leap have implemented hand-tracking, too? He writes, "When I raise a hand, it approaches and extends a glowing appendage to touch my fingertip."
>> it approaches and extends a glowing appendage to touch my fingertip
Please clarify - WHICH appendage it extended may signal its intent.
Encoding. It's hard.
A bit of a leap to suggest that VR will be the Largest Enterprise ever. If it was available now I would not buy it, no real use. I don't play games and I want to get away from the virtual world more than get into it.
Isn't this just the Holo-lens, but not working and years out and etc.
Every time I hear about it, it's all hype an no substance. Maybe I should make my own start up, put up a "hello world" demo and then say "It doesn't actually solve all wars forever while making you pancakes, but with enough investment it could!" Boom, billion dollars!
You have to be a real arsehole to mod someone down simply because you disagree.
historically one of the earliest widespread uses of a successful new media has always been in disseminating porn; paintings, books, film, video cassettes, cable, bbs, dvd, internet, websites, streaming, torrents, etc etc, it is even true in ancient pottery.
so one has to ask why VR and AR are not widely used in porn ?
there has been efforts, but does not seem to have led to widespread adaption by either users or distributors.
maybe there are inherent factors in VR that preclude it from being successful media.
People don't want airplanes. The market has proved this, because you can't even fit 2 passengers into that stupid contraption those Wright guys built.
Virtual reality and augmented reality are in their infancy. What people played with in the 80s was a mock-up of a prototype of a proof of concept, and the fact that people didn't buy into it en masse proves nothing. What is happening now is that the technology is (almost) ready. Many people compare VR to 3D TV; a flawed analogy as 3D TV suffers from fundamental optical limitations that will always make it inferior to cinematic 3D (which *has* taken off). Instead, compare it to the smart phone, specifically to the iPhone. Revolutionary tech and new ideas? No... existing tech and existing ideas brought together for the first time in a package that appealed to the masses.
The same is happening to VR. People didn't reject VR because they didn't buy into the idea, but because it was far too impractical, expensive, and of low quality. That is changing fast. It's not going to replace televisions; no family wants to sit with a pod on their head for 2 hours watching a movie, but it is set to become a game-changer in gaming and telepresence. This tech (augmented reality) has even wider applications; what these guys are doing is what Glass should have been. Again, it's not going to be something that appeals to anyone until it becomes wearable. Give it 5 years. And even then it's not going to have a wide appeal... but the market is there already.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
The market has proved this.
People want the HTC Vive. The market is proving this as we speak.
Your post is ignoring the fact that people have been buying Macs.
Hell, I even bought for a Mac for my software development purpose, and I don't own any other Apple product.
Here, track this.
You are welcome on my lawn.
People are finished long before they could ever get the gear hooked up, synced with software, and overall ready for actual use.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
A bit of a leap to suggest that VR will be the Largest Enterprise ever. If it was available now I would not buy it, no real use. I don't play games and I want to get away from the virtual world more than get into it.
VR never took off because as you hint at, there are very few practical uses for the technology. I built VR systems which included motion tracking for DOD work. This included motion tracking systems. There were few applications that could handle the motion tracking, and it's nothing special really. There are few applications that can work with either VR and/or motion tracking. In most applications VR works best as a virtual button where when the tracking object hits a specific point an event gets triggered. After the "oooh, thats so cool" wears off you are left with the most inefficient button you can imagine.
People like the author of TFA seemingly have zero knowledge of the technology they get paid to write about.. Outside of DOD Aerospace and heavy machinery, like CAT, have used the same stuff for the same purposes. Meaning, after HFE (human factors engineering) it's for sales.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
https://www.youtube.com/watch?... He did this with a couple Wii-motes and the tracking bar. Totally wearable.
So, just to tie your points together, how much of that VR is available on Linux?