Slashdot Asks: Is the Golden Era of Video-Game Console Sales Over?
Microsoft announced on Wednesday that it has stopped producing Xbox 360, a gaming console it launched in 2005. According to estimations, the company sold more than 85 million Xbox 360 units worldwide. Quartz has an insightful story today, in which it compares the shipment numbers of Xbox One and the PlayStation 4, the current generation consoles, to conclude that the "golden era" of video-game console sales is over. According to estimations, citing data provided by Nintendo, CNET, GameSpot, and Giant Bomb, the crown for the most popular gaming console goes to the Sony PlayStation 2 (2000) with 155.1 million inventories shipped. Sony PlayStation (1994) saw the movement of 102.49 million units, whereas 101.63 million Nintendo Wii inventories were dispatched. In comparison, Sony has sold 35.9 million units of PlayStation 4 so far, and Microsoft has sold roughly 10 million Xbox One units. From Quartz's report: It does seem, to some degree, that the golden age of home video-game consoles may be over. The previous generation of consoles was the last generation that didn't have to contend for users' time with mobile games. And you could make a strong case that a large portion of the casual gaming audience that Nintendo attracted for the Wii was almost entirely wiped out by mobile gaming. After all, the Wii was released in 2006 -- a year before the iPhone launched. Nintendo's next console, the Wii U, has been the company's worst-selling of all time. The average consumer may now feel more inclined to just pick up their phone and play Candy Crush or Temple Run than to get up and swing a controller around. The home console's saving grace could well be virtual reality. Just about every major tech and video-games company is working on a VR headset -- apart from Nintendo, it seems -- and early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears. None of the top 10 most popular games consoles of all time have been released in the last 10 years, and VR may well be what turns the slowing console market back around.What's your take on this?
Is this the updated version of the question asked, what, maybe a year ago asking if computer games were dead and consoles were the future?
Or is it the "consoles and computers are dead, mobile gaming is the future?" question?
I get confused which point on the repetitive-headline cycle we're in this week.
-Styopa
"For myself, the draw of console gaming has always been 1) the real-time interaction (including audio) with other gamers throughout the world"
So, your #1 draw for console gaming is real-time multiplayer, and you're not willing to pay for it. I'm not going to argue about whether MS or Sony are making a huge profit off their subscription prices, but I'm sure that the infrastructure that they've put in place did not come free and the cost has to be covered somehow.
Besides, 1 year of Xbox Gold is less than the cost of a single decent game, and it also provides you with discounts on games and free games. I didn't like paying for it as well at first, but I don't really see it as that big of a burden anymore.