Star Wars Buttons And Lights You May Have Missed (vice.com)
tedlistens writes: At Motherboard, Alex Pasternack writes: "Star Wars is set in a world of wildly advanced technology. But take a good look at the machinery of Star Wars, and you may be surprised to see how wonderfully analog it all is -- buttons! levers! vector graphics! Yes, there are hyperdrives and lightsabers and hologram Princess Leias and droids that know six million languages (including the language of moisture vaporators, along with various etiquette and diplomatic protocols useful across the galaxy). But it's also a world where sometimes you have to hit a robot to get it to work, like an old dashboard radio, a place where the supercomputers are operated manually and where buttons and control panels and screens seem far removed from our own galaxy: tactile, lo-fi, and elegantly simple." May the 4th be with you.
Dune: kid who develops super-powers turns out to be the grandson of the bad guy.
Star Wars: kid who develops super-powers turns out to be the son of the bad guy.
Anyway, Star Wars was made in 1977. That's why there are buttons all over the place. Even the glossy, utopian, everything's-perfect sci-fi of the 70s had buttons.
systemd is Roko's Basilisk.
Aliens has everything from green-phosphor, text-only teletype-speed consoles to yellow-screen laptops, to low-res monochrome blocky graphics, to huge "TVs" full of monochrome photographs and green text. .
Even for the sentry guns, the remote piloting via a huge satellite uplink, the Earth-based personnel records, the hypersleep computers, the blueprint machines, the health read-outs, the motion sensors, etc. etc. etc.
In a movie, the tech shown is what feels / looks good, not what would actually be used (e.g. nmap in The Matrix Reloaded), and even back in the day teletype terminals were long dead, but the ddddrrrtttttt of text appearing one letter at a time is much more cinematic:
File Closed.