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Star Wars Buttons And Lights You May Have Missed (vice.com)

tedlistens writes: At Motherboard, Alex Pasternack writes: "Star Wars is set in a world of wildly advanced technology. But take a good look at the machinery of Star Wars, and you may be surprised to see how wonderfully analog it all is -- buttons! levers! vector graphics! Yes, there are hyperdrives and lightsabers and hologram Princess Leias and droids that know six million languages (including the language of moisture vaporators, along with various etiquette and diplomatic protocols useful across the galaxy). But it's also a world where sometimes you have to hit a robot to get it to work, like an old dashboard radio, a place where the supercomputers are operated manually and where buttons and control panels and screens seem far removed from our own galaxy: tactile, lo-fi, and elegantly simple." May the 4th be with you.

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  1. Tactile is right by PIC16F628 · · Score: 5, Interesting

    Why is tactile interface using buttons and levers bad? - is it just because a touch screen is so fashionable currently? Touchscreens serve for some use cases - Emulating buttons in a screen instead of real buttons is like a human living his life (outside the screen) with only one finger . We have so many degrees of control and feedback available in our hands, legs and we should use them effectively to interact with devices. An example is that of a car. This hand-eye-leg combined interface is what creates the feeling of 'oneness' with the machine - like how many of us feel that the car has become our extension - we are in full control.
    Touchscreen as the sole interface is a short term aberration and I think soon the industry start bringing back tactile (and not just limited to pressing buttons - but also to levers & knobs).