'Battlefield 1' Trailer Most Liked In YouTube History, 'Infinite Warfare' Trailer Most Disliked (gamespot.com)
An anonymous reader writes: The Battlefield 1 reveal trailer has officially passed 20 million views, with around 1 million likes and just 18,500 dislikes. Meanwhile, Infinite Warfare's announcement trailer has passed 14 million views, but with only 273,819 likes and a staggering 1.3 million dislikes. The Battlefield 1 trailer is YouTube's most liked trailer of all-time, while Infinity Ward's trailer is YouTube's most disliked trailer of all-time. How is that for a statistic? Battlefield and Call of Duty have been direct competitors in the FPS space for quite some time now, but the differences between each developer's upcoming game has never been more apparent. We can only wait and see if these likes/dislikes provide any insight as to how well each game will sell when they're released later in the year. Battlefield 1 comes out first, launching on October 21, while Infinite Warfare is slated to debut on November 4. In addition, Infinite Warfare has become the 8th most disliked video ever on YouTube. What do you think of each trailer?
Facts are irrelevant. Just click the fucking ad. I'm not going to tell you again.
Infinite Warfare gets a thumbs down for ships banking in space.
"Grab them by the pussy" -- President of the United States of America
I thought the new Ghostbusters trailer was the most disliked? Are they trying to bury the truth? http://www.technobuffalo.com/2...
Not unless 770,947 (Ghost Busters dislikes) is now greater than 1,392,091 (COD: IW dislikes)
I browse on +1 so AC's need not respond, I won't see it.
Because I read somewhere that the Ghostbusters trailer was the most disliked in history.
That was then, this is now. 1,392,091 IW vs 770,958 (Ghostbusters).
I browse on +1 so AC's need not respond, I won't see it.
Forgive my ignorance, since I’m not a gamer, but what is it that people hate so much about the Call of Duty: Infinite Warfare trailer? I’m just curious.
I gotta be honest, I don't get it. They both show lots of intense action with a theatrical setup, the COD game appears to be more like a competitor with Halo than with the Battlefield game, which appeared to be set in the early 20th century, but they both looked like engaging, well developed games. The COD gameplay actually looked more interesting to me, as it had space combat elements (something I enjoy), whereas Battlefield appeared to be more strictly FPS.
That having been said, I'm not a fan of either game. I've never played either one. My taste leans more towards character-driven stories than straight combat, which makes both of these look rather boring.
So how come Battlefield 1, which came out in 2002, has nicer graphics and more YouTube likes than Battlefront 4? Is this another retro thing? YouTube wasn't even a thing when this title came out.
Mind you, it came out just a few months after its target platform, the XBox 1.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Is the new Battlefield still going to use a web UI as the "main control panel / console" like they've done with the others?
For some reason, I really dislike that. I know you can play the game itself full-screen so it shouldn't really matter, but there's just something about it I find jarring? I guess I'm used to 2+ decades of games designed so everything having to do with the program is part of the program. Feels like they took shortcuts just launching my browser and doing some of the stuff in there.
Simple as that.
There is a pretty good reason why flight sims, at least in player-vs-player scenarios, are pretty much relegated to the second World War. Modern plane fights are not really interesting. You have weapon systems that pretty much double as aimbots. That makes for a pretty efficient war, but in a simulated environment it also means a very poor experience. It's not interesting. It's mostly a matter of luck rather than skill who kills whom first. This isn't what people want, People want an exciting game, maybe with a hint of a strategy element to it, but mostly it should be about seeing the enemy and hitting him better and faster than he hits you. And, and this this absolutely crucial, the player has to have the feeling that he won because he and his ability matter.
That's simply not the case with automated turrets and guns with a billion rounds firing a million thereof per second.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.