'I Know How To Program, But I Don't Know What To Program' (devdungeon.com)
An anonymous reader has shared an interesting article that talks about one of the most common challenges faced by novice developers: "I know how to program, but I don't know what to program." The author of the article also shares his views on some of the most common solutions for that problem: "do programming challenges", "contribute to an open source project", or "make a game." From the post: Doing programming challenges is good mental practice, but they do little to help someone learn how to create a new program. Contributing to an open source project is a step up. You might learn about how a real project is structured and improve your skill with the programming language, but you won't learn much about the full lifecycle of a project. Some projects are very complex too which can be intimidating for a novice. Making a game is another step up. Games are fun! I started by programming games in QBASIC. The same dilemma arises though. "I want to make a game, but I don't know what to make." The author advises these beginners to try rewriting a library which already exists (despite this being considered as a prohibited practice by many). Developers should also not wait to get the "best idea" before they begin writing it, the author adds. From the post: I've seen the same mentality with musicians. Trying to create a masterpiece on their first attempt, putting all their energy into one song and not seeing a bigger picture. The bigger picture being, you will write LOTS of songs over time, not just one!
All my (computing) problems are either big or already solved. : /
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
Another slight twist on this is to manually port a library or solution to a different language (which I think the GP hinted at with his work with the STL).
There are loads and loads of options here:
* take something from CPAN and bring it to Python or Ruby or PHP etc
* take small-ish C / C++ programs and port them to Rust
* take any well known algorithm and try to write it from scratch, maybe in a language where it doesn't fit so well (so there are no existing dupes)
* update/upgrade/port features from "standard" libs in more popular languages to less popular languages (ex. I brought most of the latest greatest features for memcached libs to the perl library - though I don't think they ever made it to CPAN, they're on github). This can actually help multiple communities if those are now more feature compatible.