Original 'Doom' Level Remade in the New 'Doom' (vice.com)
An anonymous reader writes:
After the new Doom was released yesterday, Vice discovered its SnapMap feature had already been used to recreate one of the levels from the original Doom. "The original Doom thrived on a strong modding community, and id is supporting that tradition here in a great way." Sharing videos for both the old and new versions of the E1 M2 nuclear plant map, Vice also applauded the interface for the new SnapMap tool, which lets users design their own levels, even on consoles. SnapMap includes tools for arranging objects, placing enemies, and even triggering events when a player reaches certain points in a level. "It's incredibly easy to use considering how much you can do, and so far I've had little trouble uploading, downloading, and browsing for user-made levels."
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.
Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.
I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.