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ARM's New CPU and GPU Will Power Mobile VR In 2017 (theverge.com)

An anonymous cites a story on The Verge: ARM, the company that designs the processor architectures used in virtually all mobile devices on the market, has used Computex Taipei 2016 to announce new products that it expects to see deployed in high-end phones next year. The Cortex-A73 CPU and Mali-G71 GPU are designed to increase performance and power efficiency, with a particular view to supporting mobile VR. ARM says that its Mali line of GPUs are the most widely used in the world, with over 750 million shipped in 2015. The new Mali-G71 is the first to use the company's third-generation architecture, known as Bifrost. The core allows for 50 percent higher graphics performance, 20 percent better power efficiency, and 40 percent more performance per square mm over ARM's previous Mali GPU. With scaling up to 32 shader cores, ARM says the Mali-G71 can match discrete laptop GPUs like Nvidia's GTX 940M. It's also been designed around the specific problems thrown up by VR, supporting features like 4K resolution, a 120Hz refresh rate, and 4ms graphics pipeline latency.

3 of 38 comments (clear)

  1. Mobile chips are the future of VR.. by JMZero · · Score: 3, Insightful

    ..but they are not the present. Top-end processor/GPUs are just now getting fast enough for VR to work well. The next generation will be wireless connections to the PC doing the rendering. A fully integrated solution that doesn't suck is at least a couple generations away.

    --
    Let's not stir that bag of worms...
    1. Re: Mobile chips are the future of VR.. by K.+S.+Kyosuke · · Score: 3, Insightful

      There's definitely special concerns around VR, and I'm sure a custom designed mobile architecture will be able to get some juice out of tight system integration... but you also just need to fill a bunch of polygons at very consistent, very high FPS. Huge dedicated boards in PCs are a lot better at this than tiny low power mobile chips.

      Alternatively, you could employ a low-latency eye tracker and selectively degrade the parts of the picture that are currently in the peripheral regions of the user's field of vision. That should work for all three of geometry processing (here you just add two more dimensions to your dynamic LOD), shading, and rasterization. That might turn out to work even better than single screen high resolution displays, since those have to display the whole FOV at high resolution because the machine doesn't know what you're looking at.

      --
      Ezekiel 23:20
  2. Re:Happy Memorial Day by Anonymous Coward · · Score: 0, Insightful

    If you see a servicemember today, please be sure to stop and say thanks, or at least give a subtle salute or thumbs up - it will be appreciated.

    Yes we should thank them for propping up our failing economy. If they didn't go overseas and blow the shit out of brown people who aren't a threat to us, didn't have anything to do with 9/11, and didn't give a fuck about us until we started using the CIA to overthrow their democratically elected leaders and install dictators willing to play ball - well if our vets didn't do that, our whole military-industrial-complex empire would have collapsed by now.

    Keep believing "they hate us for our freedoms". No, they hate us because we're the bullies of the world and we won't stop fucking with them. They hate us because unlike Americans who watch corporate news, they're on the receiving end (and thus aware) of the fucked-up sociopathic shit the American government does in the name of the American people.