Minecraft Tops 100 Million Sales (engadget.com)
An anonymous reader writes: Mojang has announced today that its game 'Minecraft' has passed 100 million sales across all platforms, including PC, Mac, consoles and mobile. Nearly 53,000 copies of the game have been sold every single day around the world since the beginning of the year. What may be even more impressive is the fact that more than 40 million people actively open up a Minecraft world each month and play around with a blocky axe, shovel and sword. According to Wikipedia, Minecraft is the second-bestselling video game of all-time next to Tetris. Tetris has sold a whopping 495 million copies, so don't expect Minecraft to earn the number one spot anytime soon. Microsoft did acquire Mojang almost two years ago, and there has been no word on a sequel as the company continues to release Minecraft for new platforms like HoloLens and Samsung's Gear VR. Soon, there will even be a version made just for China too.
They mean Microsoft.
I will not care until Minecraft is open source.
Well, you could try "Minetest" or any of the following here
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
Actually, following some leaks, decompilation, forgotten debug symbols etc, full source of Minecraft is available. Not legally, but still.
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It got a decent boost with Win7. Win8 was more or less underwhelming, but not disastrous. Now the current push for Win10 earns them reputation of some supervillain with a master plan.
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Actually, as a former Mojang developer (hi, I'm TheMogMiner), you're full of shit. There have been next to zero leaks other than some minor screenshots from when Markus was still developing it single-handedly literally years ago, and the decompiled source code has the following issues:
1) It's 100% crowd-sourced, and with the Minecraft community being comprised mainly of kids and teenagers, some of the community-supplied symbols are fucking dumb as hell and not at all accurate.
2) Nowhere near 100% of the source code even has community-supplied symbols.
3) The decompiled code has every single static final member of every class inlined into the code, thanks to the compiler doing the inlinng at compile-time, so simple tweakables like the world height and utter parameters are an utter shit-show when it comes to modding them in the decompiled source.
4) Similarly, the decompiled code has zero comments, because again, comments are not retained by the compiler during compilation.
tl;dr: You have no idea what you're talking about.