Apple To Offer iOS Developers 85-15 Revenue Split; Debut Paid App Store Search Ads (theverge.com)
Apple says it will now take a smaller cut of commission from app developers provided they have customers who stick with their subscription model for longer than a year. Phil Schiller, Apple's Senior Vice President of Worldwide Marketing, told The Verge in an interview that the company will revise the 70-30 split for such developers to 85-15. In addition, the company will also begin showing search ads for apps in its iOS App Store search results. Also, the company says it is speeding up app review times "to the point where 50 percent of submitted apps are now reviewed in 24 hours, and 90 percent are reviewed within 48 hours." From the report: If the new subscription model becomes widely adopted, it will represent a fundamental shift in the economics of the App Store. Developers will be incentivized to sell their apps for a recurring fee instead of a one-time cost. It could change the way consumers pay for certain apps, but it also presents a massive opportunity for developers, many of whom feel the app economy has been become moribund in recent years. And as iPhone sales growth slows, a move to app subscriptions is another way for Apple wring more profits from its existing user base.Apple columnist John Gruber has more details.
Google currently have the 70/30 as Apple had. https://support.google.com/goo...
Now to watch everyone else follow suit
Like hell I'm going to "subscribe" to an app.
Have never paid for an app subscription on my PC. Have never paid for an app subscription on my Phone. I pay for many media subscriptions and I have no problems paying for major feature upgrades to my apps, but when I buy an app, I want to own it. When a mobile app like Pushbullet goes subscription, equivalent competitors like "Join" always spring up as people don't want to pay a recurring cost for a one time service (I don't care about server costs, as a MITM server should not be a part of an app like Pushbullet anyways, as Join has proven).
You might look skeptically upon Apple's claim that review times have sped up. How could they possibly have sped up to the process to a day from a week?
Yet, it is the case. Every single person I know submitting iOS apps has had every app approved within a day, sometimes just a few hours.
And it's not like they are just not looking at anything, in one case I head about someone who submitted an app update, the reviewer found a crashing bug, the developer fixed and resubmitted and it was approved - all within the same day!
That alone was a HUGE boon to app development as it made a lot of customers very cranky a change could not go out quickly. It should also eliminate a ton of emergency review requests developers were sending to Apple, so it probably helps Apple also.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I love this instead of paying for an app once I can now pay for it yearly! About bloody time!
Is simply that I won't pay for such apps. Ever. I already have enough reluctance to pay once for apps and it wasn't helped when an app that I used a lot turned into abandonware and stopped fully working after some iOS updates. Apple deliberately has no way to complain to them that old apps no longer work so the mostly broken app still is available for purchase on their store. So good luck with this change, Apple, but I'll opt out of buying apps with subscriptions. I'm not really into this whole "subscription thing".
Again they ruin the prices for the hard working competition. Will Amazon again call in the DOJ like they did when Apple ruined their sweet 60% cut deal for Kindle self published books?
Of course news about a fake are Fake News.
Installing from other sources is much better than being locked into a ghastly capitalistic 'app store' that is full of crapware and adware. Shouldn't Apple be paying me to make software to help sell their platform? Using iphone apps reminds me of being in America, with all the horrible street side advertising billboards. It's not somewhere I'd want to be. Likewise, the iphone is not a platform I aspire to use.
Customers despise software subscription models, esp for non-essential apps typically found on smartphones/tablets.
Throw in an Apple dev kit and we got a deal.
Suddenly, it would make more sense to sell books as apps. Is Apple considering doing this for books, too? If they did, it would hit Amazon pretty hard.
Check out my sci-fi/humor trilogy at PatriotsBooks.
People simply use Getjar.com
And it's not like they are just not looking at anything, in one case I head about someone who submitted an app update, the reviewer found a crashing bug, the developer fixed and resubmitted and it was approved - all within the same day!
Wow, it's faster and I can lay off my QA guy?
And that is a good thing. iPhones sales have slowed, Android is becoming the dominant platform (>80% market share). It's nice to see this competition forcing Apple to give back a little more. 15% makes a lot more sense than 30%. In a truly competitive market, that would be even lower.
Well since QA tells you when things suck in addition to when they crash, probably not...
App Store Reviewer is not going to tell you when a screen is annoying slow, he'll just figure you meant to have it poorly done.
Not to mention a really good QA person will find 100 crashes to every one the App Store Reviewer catches.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Using iphone apps reminds me of being in America, with all the horrible street side advertising billboards
Wha?
Pretty much ALL Android apps are like that. The only option they really have is ads so all have them.
SOME IOS apps also have ads. But there are still a great many you can simply pay for, and have no ads at all.
Now with subscriptions, there need be no ads for many more apps because the recurring revenue ads were providing can be replaced by user revenue - meaning FEWER "billboards". Yet you are whining about not wanting to use iOS, instead of running to it to avoid the flood of Android App Ads.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
No ads have stayed away with pay. Once paid, their explanation "Those were tier 1 ads. They are gone now. These are tier 2 ads."
Paying money for damaged rental code that can be pulled, deleted, broken, and just never finished is not a valid path forward. Paying to a company that keeps it's products from working with other companies products is self-torture. Seeing how little goes to the actual crteators is reason enough. Paying a company for anything when they refuse to hire reasearch, or quality control, and then post "bounties" so they can steal others work for minimal cost to them instead of paying actual employees is not a path forward.
Any and all agreements made at the time of purchase are modified on their whims, even seconds after purchase, where you have "agreed" to let them do whatever they want by way of EULA and other licenses.
I pay creators, not corporate walled-gardens that thrive on the sweat and death of others. I even pay for things I will never use, just to help keep good things going. Apple is not what I consider a "good thing". "Better than some" is below my threshold.
I do not value your definition of work, nor your interpretation of modern day life. And, keep your ads.
When the App Store started allowing freemium apps, that wasn't universally required either. But now even damn good apps I've paid several bucks for have switched to the freemium model because they can.
I am more surprised that nobody seems to have noticed that this means Apple are now moving a set of apps behind a credit card wall. While they don't make it easy today to set up an Apple Store account that uses gift cards with zero tie to a credit card, it can be done and is a good option for kids devices. But Apple won't let an account subscribe to anything unless there is a current and valid credit card on file with them and this move gives Apple a bigger hammer to force more people to give them credit card access.
This is a good move on Apple's part. The old buy-once model rewarded developers for creating an app that seemed appealing. But once there was a sale, it did nothing to ensure that it was actually useful. All the developer's financial incentitive ended with the sale.
This subscription model will encourage developers to either give their app away or make it cheap, but at the same time to make it so good, users are willing to pay regularly to continue to use it. That rewards the developers of useful, well-done, continually improved apps.
Instapaper is so useful, I already subscribe to it. This is likely to make me willing to do the same with other apps that I use all the time, such as Overcast. For developers, the key will be to find the magic amount that maximizes their income, particularly since they will still be competing with non-subscription apps.
Two suggestions:
1. Apple might want to consider developer-wide subscriptions to all a developers apps, particularly games. One fee for all of them.
2. As an author, I'd love to see Apple do something similar with the iBookstore. An 80/20 split would clearly put them ahead of Amazon and motivate authors with a fan base to steer it to Apple. Apple should also allow both versions of an ebook, the fixed layout and the reflowable, to be sold in the same purchase. Then customers to read the best versions for their iPad and iPhone.
I submitted a 1.0.3 version of an app last week and was surprised when I got a notification on my iPhone the next morning to say that it was "ready for sale" already. Previous versions took several days, and the first version took over a week!
I can't find the link, but I read earlier today Google announced they were dong the same thing as Apple.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Note that Google decided to do the same thing as Apple, the same day....
Who is dominating who?
Just because a lot of users have crappy devices means nothing. I have an Android device myself, but I don't use it nor buy apps for it... and that is reflected in the broader market by people still making apps for iOS first. That's where the users are, that's where revenue is. That will not change anytime soon.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Some apps have offered subscriptions for some time now, e.g. https://itunes.apple.com/en/app/lumosity-mobile/id577232024?mt=8 or https://itunes.apple.com/en/app/instapaper/id288545208?mt=8
Of course news about a fake are Fake News.