'Linux vs Windows' Challenge: Phoronix Tests Popular Games (phoronix.com)
An anonymous reader writes: Michael Larabel at Phoronix has combined their new results from intensive Linux/Windows performance testing for popular games on Intel, AMD, and NVIDIA graphics cards, and at different resolutions. "This makes it easy to see the Linux vs. Windows performance overall or for games where the Linux ports are simply rubbish and performing like crap compared to the native Windows game." The games tested included Xonotic, Tomb Raider, Grid Autosport, Dota 2, Middle-earth: Shadow of Mordor, F1 2015, and Company of Heroes 2 -- and the results were surprising.
Xonotic v0.8 outperformed Windows with a NVIDIA card, but "The poor Xonotic performance on Linux with the Intel driver was one of the biggest surprises from yesterday's article. It's not anything we've seen with the other drivers." And while testing on the Source 2 engine revealed that Valve's Dota 2 "is a quality Linux port," most of the other results were disappointing -- regardless of the graphics card and driver. "Tomb Raider on Linux performs much worse than the Windows build regardless of your driver/graphics card... Shadow of Mordor's relative Linux performance is more decent than many other Linux games albeit still isn't running at the same speeds as the Windows games..."
The article concludes with a note of optimism. "Hopefully in due time with the next generation of games making use of Vulkan...we'll see better performance relative to Windows." Have Slashdot readers seen any performance issues while playing games on Linux?
Xonotic v0.8 outperformed Windows with a NVIDIA card, but "The poor Xonotic performance on Linux with the Intel driver was one of the biggest surprises from yesterday's article. It's not anything we've seen with the other drivers." And while testing on the Source 2 engine revealed that Valve's Dota 2 "is a quality Linux port," most of the other results were disappointing -- regardless of the graphics card and driver. "Tomb Raider on Linux performs much worse than the Windows build regardless of your driver/graphics card... Shadow of Mordor's relative Linux performance is more decent than many other Linux games albeit still isn't running at the same speeds as the Windows games..."
The article concludes with a note of optimism. "Hopefully in due time with the next generation of games making use of Vulkan...we'll see better performance relative to Windows." Have Slashdot readers seen any performance issues while playing games on Linux?
What is this "Linux" you speak of?
port Tomb Raider to Linux? I'm not saying it's not cool and all, but I just can't imagine enough of a market for it. Shot across the bow to Microsoft over UWP maybe? From what I could tell that was what SteamOS was all about (and why Valve let it fizzel after the Windows Store bombed in Win8)
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
With your supreme Communist in Cheif Trudeu in charge, Canada will be a 3rd world country in no time.
Funny, I remember Conservatives saying that 40 years ago about Trudeau Sr. Any timeline on when this will happen? Things seem pretty good over here!
I have Gentoo on my desktop, Mint on my laptops. Both include proprietary codecs like x264. Both make it trivial to install proprietary nvidia drivers through the package manager, like any other package. Even distros like Debian that don't come with them out of the box still have repos and installation tools readily available.
Your experience does not represent all of Linux. But you seem to think it does. That's just ignorant.
I'm not worried about performance, so much as the games. I have Mint 17.3 on most of my PCs, and I can't play Fallout 4, Dark Souls 3, and GTAV. Bring the games, the performance will fallow.
Moral of the story: develop in linux and port to Windows, you could compete with native windows apps. Develop in windows and port to linux, you would be lucky if it just runs.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
It's funny because you didn't read the article or the summary. You just vomited out your copy-paste as a first post.
> Have Slashdot readers seen any performance issues while playing games on Linux?
Which games? Most games for Linux are Indies and Linux runs them just fine.
Under Linux you won't be able to play the native versions of Overwatch, Doom 4, Quantum Break, or any version of GTA, CoD, Battlefield, Colin McRay Rally, Crysis, Deus Ex, FarCry, Hitman, Mafia etc. etc. etc.
India also has dilutions of becoming a world super power
I was going to mod this offtopic, but then I read the phrase as written-- dilutions of grandeur?-- so maybe I'll mod it "funny".
On second thought, maybe I'll save my mod points for something worth it.
Can you, Anonymous Coward, do us all a service and point out the parts of the article which belies the replied_to Anonymous Coward's assertion? Because many of us tend to think their statements are more correct than incorrect and that the linked article supports that view.
Vive le Québec libre!
Proprietary drivers are part of most repositories, and that includes mainstream distros like Ubuntu. Only distros that use only free software won't include them, but if you use one of those that's exactly what you want. You can still install the driver if it isn't in the repositories, but then you have to to it the hard way and download it from the vendor's website like a barbarian.
According to the Linux evangelists here, Linux is better at everything and can do no wrong. Therefore the data must be wrong or there must have been a flaw in the tests. It cannot possibly be true that Linux is inferior at anything.
I'm a long-time Linux user and it seems like a fair test to me. Gaming has long been one of the weakest parts of having Linux on the desktop. Data like this is how that can change. Only a few years ago, no one would have thought to publish an article like this, so in my mind, lots of progress has already been made. That will take time. Meanwhile it's always been the case, that if gaming is a killer feature for you, then you go with the platform that all the major games are targeting, which is Windows.
For me, gaming is nice but it's not crucial. I'm satisfied running older games via Wine and I'm satisfied with native Linux games that are already out there. I like the way that number keeps increasing. But I have no illusions: a hardcore gamer would be better off with Windows, at least on his/her main gaming rig. Of course, that person would also have to put up with the constant malware threats, the nuisance of Windows Update, the lack of a central package manager, and the general asshattery of Microsoft including its desire to spy on its paying customers. Decisions like these are trade-offs.
Not everyone is an unreasonable fanboy. I use Linux because I like it and it meets my needs. Full stop. I'm not part of "Tribe A" and we don't have to hate some perceived "Tribe B". It's really that simple.
https://xkcd.com/606/
That is pretty much what gaming on Linux amounts to if you want to talk about games with your friends still on Windows.
-=This sig has nothing to do with my comment. Move along now=-
And all the snobs that keep bashing hard work of thousands of developers that worked on Windows and Directx. It will be a decade of open source in-fighting before we get something comparable to even DirectX 9
I've got Win 8.1 and Linux in a dualboot setup on my computer and have been playing Dota 2 on both OSes. Performance on Linux has been on par with Windows and since the latest couple of patches I've seen the Linux client run even a few frames faster on average than the Windows one. On most other games the performance on Linux has been really problematic, though. The only other game I've seen run on my Linux perfectly is Natural Selection 2. The devs of NS2 have really put a lot of effort in developing the game further even though it's been over four years since its release.
-SR
Thank you for a reasoned post which tells things as they are. I also use Linux because it meets my needs. I don't pretend that it's for people who want the highest performance from the latest games or anything approaching that. There are games for Linux (and more all the time) but I would hardly call it a gamer's platform.
And Linux not being a gamer's platform is not a problem. Gamers should use platforms suited to their purposes. I don't tout Linux as the One Solution That Fits All.
Linux is useful to me for getting things done. That's all I need.
As a real Canadian (unlike the coward AC who keeps posting that stupid thing), I would like to apologize for this non-Canadian troll.
Dude, look at our cellphone plans, our cellular and wired Internet speeds, our monthly quotas and how much we pay for it. As far as telecommunications are concerned, we already are a 3rd world country.
Most of the numbers in that article came from proprietary drivers - all of the NVidia numbers and most of the AMD numbers IIRC.
The problem is support for gaming hardware.
There is no gaming culture on Linux. At least not yet. And this is why few makers of gaming hardware bother to produce drivers for their devices. And those where such drivers exist, they're usually not on par with the drivers for Windows. From input devices like flight sticks, steering wheels and high resolution mice to output devices like 7.1 audio cards and headphones. Either they don't work at all or you can at best get a token support out of it.
Would you like playing F1 2005 if the force feedback on your wheel doesn't work? How much fun is playing a FPS game when the audio is reduced to a half baked stereo output that doesn't give you any information about the attacker's location?
Performance only starts becoming an issue once you actually want to play the game on that system.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
"It makes zero sense for a game studio to waste effort bringing the game to Linux."
It's not the game studios themselves that are doing the porting.
Specialized companies like Feral Interactive (native), Aspyr (native) and Virtual Programming (wrapper) do that work.
In many of these cases they already make ports for OS X, so they are familiar with the code.
(If you are really interested - I doubt you are - you could listen to this interview with Edwin of Feral Interactive.)
Steam has over 125 million registered accounts, so while 0.84% Linux isn't much, that's still more than 1 million potential Linux customers on Steam alone.
Also, there are more reasons to port than immediate money.
Creating goodwill, for instance. Or maybe a game's developer is a Linux fan.
Something like Tomb Raider doesn't run well on Windows Phones.
Of course, that person would also have to put up with the constant malware threats, the nuisance of Windows Update, the lack of a central package manager, and the general asshattery of Microsoft including its desire to spy on its paying customers.
#1 has never been a problem, it's extremely difficult to catch malware if you use legit sources for games, software and media. Fir everything else there's isolated VMs to do crazy stuff on.
#2 is NOT a nuisance, if you care to spend 2 minutes configuring it properly.
#3 is actually a strong point IMO.
#4 is easily avoided if you download one of the many available simple tools and spend 2 minutes clicking on checkboxes.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
Uh, any game for Unity can be ported at release, same with source. Most people not writing their own engines(and quite a few that do) can and do release to linux from day 1. Speaking as someone who games on both linux and Windows, the whole scene about AAA titles is meh. They are almost exclusively CoD or Battlefield FPS games. Most linux users are older than 14 so we play other games too.
how "GOOD" the test is! native windows games are tested on Linux machine, I don't think the test makes sense.
Once you say that AAA == CoD / Battlefield you instantly lose all credibility.
According to the Linux evangelists here, Linux is better at everything and can do no wrong./p>
Nope. There is plenty that's wrong with Linux. Trouble is, there is even more wrong with the alternatives. Then perhaps I am just a Linux user, not an evangelist.
Anyway, its no surprise that Windows is still better at games.
> I wonder which group of Slashdotters will rule this time. The ones that say Linux sucks and systemd is the devil, or the ones that say they've used Linux since the 80s and everything else is a pile of shit.
Know who you're trolling. It's the people who have used Linux (or Unix) for a little while who see the problems with systemd. Those who think "Linux sucks" (Steve Ballmer and three others) are midnless Windows fanatics. Therefore they love the systemd/MS Office approach of putting every function anyone could ever need into one monstrous software package.
Your #4 and #1 are mutually exclusive. And are related to #3.
If there is no central package manager, you can't trust somebody else to care about minimum security for you.
So in windows, if I need to batch re-size images, if I google "linux image resize", image-magick is in the first page.
"windows image resize" has a lot more of noise, so a user will probably download a demo with water marks, need to pay for a well known program or download a program from a non legit sources.
It's clear that the average linux user is more skilled that the average windows user, and that the most important linux tools are open source and available for windows.
is why I'm still on Windows... Gaming on Linux just isn't there yet and devs don't care about Linux too. (mostly publishers)
Linux drivers and games don't even get a fraction of the resources of their Windows counterparts. It's just plain stupidity to even think you can compare them side by side.
It seems after Brexit we're back to the newsdraught.
The desire to release a game on both Windows and various consoles
A developer that has been approved by ID@Xbox but told "not yet" by SCE and Nintendo is likely to target Windows and Xbox One. Or in other words, Windows and Windows.
we already want to make the game as reasonably portable as possible so we can put in on PC, consoles, and possibly mobile--ie, often Android.
I don't see how one game can work well on both consoles and mobile, especially if isn't inherently a point-and-click game. Consoles have a thumbstick and buttons as their primary input device. The vast majority of Android devices* have a touch screen. If you try to adapt a game designed for a thumbstick and buttons to a touch screen the trivial way, by putting a D-pad and buttons on a flat sheet of glass the way emulators do, you get something like Pixeline and the Jungle Treasure . It's a platformer in the vein of Super Mario Bros. or Giana Sisters. When I tried it on my Nexus 7 (2012) tablet, it was a pain in the ass to play because I kept accidentally pressing outside the active area of the on-screen controls due to lack of any sort of tactile feedback as to where my thumbs were. (Pairing a Bluetooth keyboard solves it but also somewhat defeats the point of mobile.) The workaround to make a platformer work with a touch screen often involves simplifying it to an endless runner.
* Most Android devices are not OUYA, SHIELD, JXD, or GameStick.
I wouldn't call the Grid Autosport port "rubbish". If anything, it's good enough that I want to spend extra money on a better controller.
Of course I would laugh at the idea of using Intel for gaming. Athough AMD has potential. At least they don't have crap hardware.
A Pirate and a Puritan look the same on a balance sheet.
I would consider his post borderline trolling.
Linux has gotten MUCH better about gaming. It used to be a no man's land. Now it's only a partial no man's land. Steam is where most stuff is at (and limited to). So it's much like the Mac situation.
The Steam store is open for anyone to browse.
A Pirate and a Puritan look the same on a balance sheet.
Luckily Canada is still liberal towards refugees, and European boats can cross the Atlantic Ocean carrying thousands of desolate Europeans without problem. I've already bought Canadian dollars before the drop of the Europe to pay for the trip to Nova Scottia. I will come without female companion, so expect a female, leftist (preferably blonde) welcome team.
If you haven't played it you're missing out. Although Minsta-Hook is not my cup of tea, if you love flying around like Spiderman with a insta kill laser in your hand this is for you. Xon has Vehicles, Jet Packs and Overkill Mod too. My fav since its mine is my Shotgun only server Called Mofo with a Shogtun. With wall jumping and crazy pushback force from the bullets to make your enemies fly back fast and die while hitting a wall :) or just fly back off the map and of course die....
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
I'm actually quite happy about Steams push to add games to linux. It's actually bringing attention of the poor graphic performance in linux and people are actually interested in making it better finally. That and I can finally play some decent games in linux, despite the poorer performance, it's good enough for me not to have to reboot to Windows.
Linux looks a lot bigger to a Mac porting shop than it does to Electronic Arts. They're both closer to each other than either of them is to Windows.
A Pirate and a Puritan look the same on a balance sheet.
'Nobody' cares about gaming on Linux (statistically - I know a few companies do), so the drivers are always going to be lagging and the ports are mostly going to be half-hearted, and Vulkan won't fix that. Probably the biggest issue is a lack of something like Direct X to make things easy - being Linux, there are multiple competing standards for it.
It's why all my servers are Linux but the gaming machine is Windows. When I want to play a game, I just want it to work without messing with WINE configs or having to put up with stuttering and low frame rates. I tried!
I don't pretend that it's for people who want the highest performance from the latest games or anything approaching that.
But if you look at the Dota2 Vulkan and the Unigine results, it is approaching that. Vulkan on Linux within 1.5% of windows on AMD and 9% on nVidia. Not that OpenGL is any slouch - Unigine OpenGL are within 9% of windows DirectX, showing the huge difference between native support and translation layers. But developers already voted with their allegiance: few had the luxury of supporting two dissimilar rendering platforms and almost all picked the one with the biggest market and modest performance advantage.
That equation changes now. See this this or this if you have any doubts. The new equation is, if you want one platform that delivers top performance across Android and Windows you go with Vulkan, end of story. Desktop Linux is the lucky beneficiary of that.
When all you have is a hammer, every problem starts to look like a thumb.
What is your definition of AAA?
Whatever shitty limited-niche game he really likes, in spite of the fact that it has barely 5k active players.
There are several game engines that basically 'just work' for Linux once you get it working for Mac.
the general asshattery of Microsoft including its desire to spy on its paying customers.
and how do you know Steam, being proprietary closed-source software, and the games you install are not doing that?
According to the Linux evangelists here, Linux is better at everything
Better at everything. Except gaming. And productivity. But other than that...
You can't spell "oneiromancy" without "roman".
Then you're all wrong. The linked article merely proves that Linux is not considered a primary development platform yet for games, especially by game makers (who aren't optimizing things). The article even mentions that they believe Vulkan will help improve the situation vastly. Last I checked, none of these things had anything to do with the post that started this conversation, nor does it show that Linux/OSS developers in general have anything to do with it. It merely shows that driver and game devs aren't as concerned with new markets as they are with the existing ones.
Simply put, it's because supporting Linux will not enable competition, which is beneficial to them directly (forcing others to take notice and fix their bugs, improve their libraries, etc), but because it will also give devs a chance to make better cross-platform products, making Linux just one of the possible new targets for their games. The same thing happened with cell phone games, and forced Windows/DirectX to adapt or be upstaged by what seemed laughably impossible at the time (decent modern games on cells/tablets). In other words, it's not "Linux" they should be supporting, but a more open-ended target that includes Linux. Of course, game developers and their managers are notorious for their short-sightedness, because the shelf-life of a game these days is expected to last at most a console generation before it's no longer profitable, servers are shut down, and everyone moves along.
That's only true for games that are ported over. Everyone's obsessed with that for some reason. This is a very real chance to open a new market, attract in new gamers, and gain life-long supporters. Sure, the likes of EA will never take that chance, as they're too busy spending hundreds of millions making single games that appeal to a watered-down gaming demographic. But indie devs have a chance to not only make cheaper games that are more personal and don't have to appeal to the existing gaming culture. And that always leads the way for the predatory larger-scale firms to finally open their Sauron-like eyes and realize there's money to be won. Ports have nothing to do with this.
Lol, so once you get it working 10% or so of the market they get the other 1.79% for free? Still a waste of time.
welcome to windows 8/10!
installing nvidia drivers breaks opencl.dll in winsxs(component store) in windows pro. making you have to do a dism fix that needs a copy of the installation media in the sources. if you dont do this then windows update fails to work. it doesnt notify the user that it doesnt work.
just google winsxs and opencl.dll. theres probably millions of windows installations now that arent getting updates. the ms "fix" is a reinstall/"refresh" of windows. neither ms or nvidia want to fix the actual problem.
win 10 has so much problems that im considering moving to linux.last time was 20 years ago, its that bad.
even the os loader is broken by ui design. in order to boot to safe mode you need to boot to desktop first, only to switch a flag on the bootloader. if you have multiple entries you can get around that somewhat but 99.99 in cases if it doesnt boot to desktop it will not boot to safe mode either. and the summer update broke my installation totally from booting.
This is awesome news. I cant wait to run games on Linux that were released in 2006.
Yeah, I guess if you are already wasting resources porting something to mac you might as well port it to Linux too.
I kid I kid. At least a little bit I kid.
The new equation is, if you want one platform that delivers top performance across Android and Windows you go with Vulkan, end of story. Desktop Linux is the lucky beneficiary of that.
Would be nice if it was true, but it isn't. from what has been seen of benchmarks vulkan gives you great performance cross platform but DX12+ will give better performance on windows. It will come down to the Age old fight of DX vs OpenGL, nothing has really changed, nor has there suddenly become a great reason to jump from one to the other. Windows desktop is still the primarily gaming market and with that DX.
I'm not sure what your message is. That Windows makes it difficult to port to other environments? That Windows programmers can't make portable code? Something else?
My suggestion is that this situation is caused by a specific cultural issue. Unix has long had an active culture of creating portable code. While not every program is created this way, there is a specific subset that remains active and has very deep roots.
Windows does not have much of a portable code culture. These skills are not valued there and so the training, development and investment is not done. Programmers are not rewarded in the Windows world for making portable code. The result is that little portable code is created and the programming skill sets are not developed.
And yes, I know about Zinc, Java, the AWT and Swing. Those haven't really changed the cultural dynamics and as toolsets, are not terribly popular overall.
from what has been seen of benchmarks vulkan gives you great performance cross platform but DX12+ will give better performance on windows
Given that Vulkan and DX12 are both derived from AMD's Mantle, you are blowing smoke. It's a safe bet which one is better designed, also which one will be more widely deployed (hint: handsets outnumber desktops by a wide and increasing margin).
When all you have is a hammer, every problem starts to look like a thumb.
It's hard to argue that Linux doesn't suck for games compared to Windows. But "productivity"? What do you mean exactly? All I know is that I'm far more productive on Linux than Windows when I'm at work (as are my colleagues), but each to their own.
The only reaction written by an obvious evangelist I've encountered in this thread so far is yours.
On the contrary, I am aching beyond all belief for Linux to have awesome game support. Just because you posted this, I demand that you cease using Linux for all eternity! You must also cease using Windows as well.
Hint most AAA PC games aren't targeting handsets, the exact same argument has been used for OpenGL for over a decade yet it hasn't become dominate in PC gaming.
Vectorworks and Creative Cloud are the big two that I can't do my job without.
You can't spell "oneiromancy" without "roman".
from what has been seen of benchmarks vulkan gives you great performance cross platform but DX12+ will give better performance on windows
Given that Vulkan and DX12 are both derived from AMD's Mantle, you are blowing smoke. It's a safe bet which one is better designed, also which one will be more widely deployed (hint: handsets outnumber desktops by a wide and increasing margin).
Given MS can tune specifically for Windows while Vulkan needs to remain somewhat generic then DX will always have a performance advantage even when working with basically the same concepts. This is exactly what we are seeing in benchmarks, on the positive side at least Vulkan isn't so far behind like OpenGL so it is still a viable option.
You still trust somebody else even if there's a central package manager. Unless you build that package manager yourself, from source code, and analyze every line of code.
And #1 and #4 are not mutually exclusive, there are things such as trusted software repositories (been working well for the last two decades), on top of that there's antivirus solutions.
If you want to batch resize images, there's a very nice command-line based solution called PhotoResize, there: http://www.rw-designer.com/pic...
Yes it takes a bit of searching, but I have no problem with that. Your argument "people are stupid and can't find the right tool" is valid but won't make said stupid people do any better under Linux, mainly because they won't be able to properly use it in the first place.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
Most of those proprietary drivers are Windows drivers with a shim.
Otherwise they could become subject to a lawsuit.
Any business that would ignore to increase their potential sales by 1.79% for free would have their management replaced on the next share holders meeting.
I'm in the same boat with others, The game I play the most is 7 Days to Die. Being based on Unity, it actually runs better on my Linux installation than it did on my old Win7.
Linux gaming is definitely becoming more of a reality especially due to Valve pushing the Steam Machine. Even though that's not gaining much traction, it is ushering in games that support, or are developed for Linux. Half of my 400 Steam games are SteamOS/Linux compatible, and that ratio seems to be growing.
Have you ever fallen asleep at the keybhanusdiog?
It's not for free, though. They have to support the Linux version, which requires having trained technical support staff and an entire Linux testing facility to ensure it actually works as they are advertising it to. It's not as simple as you seem to think it is...
Different AC here. The numbers shown in the articles were the results of tests made using the proprietary drivers for each card. So indeed, First AC's comment was completely bullshit.
It's also twice as bullshit considering that many distributions are now including proprietary drivers.
Of course, that person would also have to put up with the constant malware threats, the nuisance of Windows Update, the lack of a central package manager, and the general asshattery of Microsoft including its desire to spy on its paying customers.
#1 has never been a problem, it's extremely difficult to catch malware if you use legit sources for games, software and media. Fir everything else there's isolated VMs to do crazy stuff on. #2 is NOT a nuisance, if you care to spend 2 minutes configuring it properly. #3 is actually a strong point IMO. #4 is easily avoided if you download one of the many available simple tools and spend 2 minutes clicking on checkboxes.
Well, starting with Windows 8 there is a central package manager - it's called the Microsoft Windows Store (https://www.microsoft.com/en-us/store/apps/windows?icid=en_US_Store_UH_apps_Win). *But* it has it's own issues - regarding licensing, usages, and more. They do (did?) have a relatively friendly Open-Source policy, but primarily to try to grab market share; however, even that hasn't really helped them gain any traction.
And yet people still complain...And no, I'm no fan of it.
Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
Linux offers an API which is on par performance wise and feature wise with the API windows offers. There is nothing on linux that makes it inherently worse at gaming.
Linux doesn't suck at gaming, games suck at supporting linux.
Because this is a thing?
Honestly, my son and I have this argument all the time. I use linux because it's easy and cheap and no one shoves adds and updates down my throat every five seconds. He uses Windows because his PC is a glorified toy.
Linus for work. Windows for play. How hard is this?
Given MS can tune specifically for Windows while Vulkan needs to remain somewhat generic then DX will always have a performance advantage even when working with basically the same concepts
Sorry, you lost me here. The entire concept of Vulkan (and DX12, both being derived from Mantle) is to run as close to the hardware as possible, so where does your imagined performance advantage come from?
When all you have is a hammer, every problem starts to look like a thumb.
unless a) home users get computers with linux on them...and b) games can be popped in, install, and just work, without having to jack with crap on said linux system.
Until they can do b, they won't bother with a....
As such, the minority doesn't count.
sudo apt-get install nvidia-361 && sudo reboot
Wow, that was hard. If you're going to shitpost, go back to Reddit.
If you can get it to run on PS4, without DirectX and without any of the Windows stuff, then surely it should be doable on Linux
Under Windows, hopefully the user will have found out about IrFanView or XnView to deal with collections of pictures (if only to view them) and then will look for functions in the menus to find about batch resizing.
These games are "indie" but can realistically only reach their market, especially with linux, by being distributed on Steam.
Perhaps developers can target the "Steam Runtime" while not using Steam. No idea how they should be sold or DRM'ed then, but if there's a middleman it's not as indie as it was in the 90s.
That you would get the 1.79% for free was claimed by parent and not by me. That said, if you believe that gaming companies have anything like what you propose and that regardless of operating system then you have more than naive, unless we are talking about possible the big power houses like EA and Ubisoft.