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AI Downs 'Top Gun' Pilot In Dogfights (dailymail.co.uk)

schwit1 writes from a report via Daily Mail: [Daily Mail reports:] "The Artificial intelligence (AI) developed by a University of Cincinnati doctoral graduate was recently assessed by retired USAF Colonel Gene Lee -- who holds extensive aerial combat experience as an instructor and Air Battle Manager with considerable fighter aircraft expertise. He took on the software in a simulator. Lee was not able to score a kill after repeated attempts. He was shot out of the air every time during protracted engagements, and according to Lee, is 'the most aggressive, responsive, dynamic and credible AI I've seen to date.'" And why is the US still throwing money at the F35, unless it can be flown without pilots. The AI, dubbed ALPHA, features a genetic fuzzy tree decision-making system, which is a subtype of fuzzy logic algorithms. The system breaks larger tasks into smaller tasks, which include high-level tactics, firing, evasion, and defensiveness. It can calculate the best maneuvers in various, changing environments over 250 times faster than its human opponent can blink. Lee says, "I was surprised at how aware and reactive it was. It seemed to be aware of my intentions and reacting instantly to my changes in flight and my missile deployment. It knew how to defeat the shot I was taking. It moved instantly between defensive and offensive actions as needed."

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  1. Re:"He took on the software in a simulator" by AmiMoJo · · Score: 4, Informative

    I don't know why you are surprised that the computer is better. Aside from anything else, it will be able to push the aircraft to the absolute limit of performance without blacking out due to G forces. All modern jets rely on computers to distil sensor data down to something that the pilot can process at a much slower rate than the machine can anyway.

    The simulators are pretty good actually. They spend a lot of effort making the computer controlled opponents realistic in terms of sensor capability. If anything the human has an advantage here, since acceleration induced blackouts are not simulated.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  2. Re: Unsurprising by Somebody+Is+Using+My · · Score: 5, Informative

    Plus, most missiles don't actually have that much maneuvering capability. They are usually solid-fuel boosters so you can't throttle the thrust significantly and their tiny winglets are more to keep them stabilized than to help them turn (in fact, most missiles only have an initial boost and then glide the rest of the way to their target). It's a commonly used trope in Hollywood to have missiles unerringly follow the Ace Hero Fighter Pilot as he does Immelmans and S-turns and daringly weaves through the narrow canyon with the missile just seconds behind, but that is nothing like real life. A missile's main advantage is its speed; it closes on you faster than you can maneuver out of its vision cone, but if you manage that you've usually beaten the weapon. Ground-to-air missiles are even more limited because so much of their thrust is wasted just getting the weapon up to speed and altitude.

    It is possible to make a missile that could be more aggressive (longer thrust, better maneuverability), but this would drive the cost up of the weapon significantly; you would essentially be building a kamikaze aircraft, which is an expensive way to take down another plane. If you are going to make an autonomous drone with that sort of chase capability, better to make it re-usable and then hang cheaper, stupider weapons off of /that/.

    Perhaps the future is fighters carrying drones carrying missiles? ;-)

  3. Re:Unsurprising by The+Grim+Reefer · · Score: 5, Informative

    Cars will have no windows. Why, if you could watch Netflix instead?

    So will these cars of yours have vomit receptacles built in too? Motion sickness will start to become a more common problem without windows.

  4. Fighters becoming an anachronism, like horse cav by perpenso · · Score: 4, Informative

    A lot of people overinterpret the lessons of the Korean war where missiles were overstressed versus the technology of the time... and have taken it as some universal lesson which will apply forever into the future, that close-range dogfighting will always be the most critical aspect of aircraft design.

    Vietnam not Korea. Personally I expect the AI to go into the missiles not the aircraft. Fighters becoming a romantic anachronism, like horse cavalry. And like horse cavalry they will last longer than people expect. My local National Guard unit is cavalry, reconnaissance, and had horse as late as the 1930s. In certain terrain guys sneaking around on horse was still more effective than vehicles. They were just the eyes for armored formations and not expect to fight themselves. Sort of like modern Long Range Reconnaissance Patrols, if you are firing your weapons something has gone terribly wrong. Note some US Special Forces briefly operated as cavalry in Afghanistan. I believe the US Marines sometimes use dirt bikes. Recon may also be a role for repurposed fighters. Actually it has been such a role, removing guns an armor and adding cameras. Sometime there are gaps with satellite and drone coverage and a fast mover flying low and masking its approach with terrain fills that gap. A role not unlike that 1930s horse cavalry role, eyes, not direct combat.