Unreal Engine and Unity To Get NVIDIA's New VR Rendering Tech (roadtovr.com)
An anonymous reader writes: NVIDIA has announced that Unreal Engine and Unity will see integrations of its new Simultaneous Multi-projection (SMP) rendering tech, which the company says can yield "a 3x VR graphics performance improvement over previous generation GPUs." NVIDIA recently introduced the technology as a unique feature of its latest series of GPUs built on the 'Pascal' architecture. According to the company, Simultaneous Multi-projection allows up to 16 views to be rendered from a single point with just one geometry pass, whereas older cards would need to add an additional pass for each additional view. This is especially beneficial for VR rendering which inherently must render two views for each frame (one for each eye). With Simultaneous Multi-projection built into Unreal Engine and Unity, game creators will have much easier access to its performance benefits. SMP is supported by all of NVIDIA's 10-series GPUs, including the recently announced GTX 1060.
How is that not ray tracing?
If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
Nope, this is used for more efficient VR support in the Unreal & Unity engines. Though the same hardware feature can be used for foveated rendering too.
Why would anyone engrave "Elbereth"?
You could do this with OpenGL 1.0 if you wrote the extensions yourself and had the proper hardware.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.