Mesa 12.0 Released With OpenGL 4.3 Support, Intel Vulkan and More (phoronix.com)
An anonymous reader writes: Mesa3D developers have announced the release of Mesa 12.0. Mesa 12 notably adds open-source OpenGL 4.3 drivers for Intel, Radeon, and NVIDIA on Linux, and it also integrates the previously open-sourced Intel Vulkan graphics API driver. From the Phoronix analysis, "Mesa 12.0 is easily one of the biggest updates to this important open-source user-space OpenGL driver stack in quite some time and will offer much better support and features especially for Intel, Radeon, and NVIDIA open-source Linux desktop users/gamers." You can download Mesa 3D Graphics Library 12.0.0 here.
At first I was scratching my head because I know for a fact Intel didn't create Vulkan, at least not on its own. It seems what actually happened is that a while back Intel added Vulkan API support to its open source driver for its own graphics chips, and that is what has been integrated into Mesa.
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WTF is Intel Vulkan? Is it anything like Vulkan?
Well the Vulkan API is developed by Khronos+++.
There's the generic Vulkan changes to Mesa by Intel.
And there's the Vulkan driver for Intel chips by Intel.
The post refers to the latter two, they're both implementations with the first part making the API available to Mesa client. The other part makes sure it's actually accelerated on Intel chips.
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And Radeon is the brand, not the company. The company is AMD.
So? Maybe the new drivers only support Radeon cards.
systemd is Roko's Basilisk.
WTF is Intel Vulkan? Is it anything like Vulkan?
It's the driver implementation of the Vulkan API for Intel chipsets. (Odd that this would need to be explained.)
And Radeon is the brand, not the company. The company is AMD.
Radeon in this context is the name of the open source driver for AMD's chipsets.
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Who would download anything from softpedia, esp open source? Why not get from mesa3d.org?
ftp://ftp.freedesktop.org/pub/...
The Radeon driver does indeed support more than just Radeon. However, historically it was written specifically for Radeon. There is another driver for other AMD devices (the name of which escapes me). Slowly, over time, the Radeon driver has assumed more and more responsibility for other devices so now you use the "Radeon" driver for almost all AMD devices. However, this transition occurred over a period of at least 10 years. Changing the name of the driver now would be incredibly confusing.
The average person doesn't need to know what driver they are using. All consumer-level distros auto-select the driver, so it's kind of a moot point. Only developers and people who want to know the nitty gritty details need to know. The average person is not going to be looking at Mesa upgrades and thinking, "Yay! I finally get to use OpenGL 4.3 calls!". They will just notice that the graphics on their games has improved. If you want to know the details, you are going to have to look to see what driver you are using anyway, so what it is called really doesn't matter.
Does it run on 3Dfx Voodoo 2 cards?
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It used to be a monumental task to create an open source graphics card because of the sheer size of an ever evolving graphics API that had to be implemented, debugged and maintained. However, now with Vulkan as a common base to graphics related APIs, the requirements for an open source graphics cards are only to implement the Vulkan API. It's really the ideal time to make an open source graphics card.
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