Sega Saturn's DRM Cracked Almost 23 Years After Launch (gamasutra.com)
An anonymous reader writes from a report via Gamasutra: The Sega Saturn's DRM has finally been cracked after it hit store shelves nearly 23 years ago in November 1994. Engineer James Laird-Wah first set forth to break through the console's copy protection in an attempt to harness its chiptune capabilities. Laird-Wah has, however, developed a way to run games and other software from a USB stick in the process. Since disc drive failure is a common fault with the game console, his method circumvents the disc drive altogether, instead reworking the Video CD Slot so it can take games stored on a USB stick and run them directly through the Saturn's CD Block. "This is now at the point where, not only can it boot and run games, I've finished just recently putting in audio support, so it can play audio tracks," explained Laird-Wah, speaking to YouTuber debuglive. "For the time being, I possess the only Saturn in the world that's capable of writing files to a USB stick. There's actually, for developers of home-brew, the ability to read and write files on the USB stick that's attached to the device.
But I wish every consoles could just run games off a USB stick.
I wouldn't mind having to buy a special type of USB stick just for the console, if it means to just "charge" a game to it at a video game store and play the games from that, for faster load time. Or heck, just to get the "download files" and then transfer the finished product to the internal drive, would be great for people still stuck with a slow network connection, where downloading a 50GB game is just too much.
DRM? Didn't the Saturn come out before DRM? Even the copy protection wasn't that powerful to begin with. I've been playing burned games on my Saturn for years now, thanks to a modchip.
And parent would know. He's the president of NAMBLA.
The North American Marlon Brando Look-Alikes?
Yep, had the DRM been broken when the Saturn still had games being made for it, that would have been a big deal.
23 years later? Meh. Just play a rom on a emulator. It upscales, loading times are non existent, can save the game when you want, can have the whole library on one SSD. Why doesn't this guy try to break DRM on systems in circulation?
You do know this isn't going to stop Sega's landsharks from invoking DMCA.
ELOI, ELOI, LAMA SABACHTHANI!?
the Saturn is nowhere's near perfectly emulated. It is very, very well emulated by a program called SSF thanks to some chap in Japan, but there are significant limitations. It also doesn't upscale and needs a beefy processor to deinterlace. I don't want to make light of the achievement of SSF's author's. The Saturn is a nightmare featureing 7 or 8 different processors with cache ram all over the place. It's a minor miracle what's been achieved. It's still fantastic to see this. The Saturn had a vibrant and incredible library that's largely inaccessible, especially if you're not Japanese. The difficulty of emulation means almost nothing got ported (and many of the "Saturn" ports on Xbox Live/PSN are really Model 2 ports). I always thought it sad Sega couldn't monetize their Saturn back catalog (outside of a very short lived service in Japan for PCs based on a different emulator). I would kill to get Panzer Dragoon 1,2 & Saga on PSN/Steam.
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This sort of thing is specifically exempted.
"Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access."
http://www.copyright.gov/1201/...
Good-bye
The people on the MAME team who work on the Saturn driver would disagree that the Saturn emulator is anywhere near perfect. No emulator currently emulates the co-processor used for the control of the optical drive. (as far as I know the only people who have dumped the internal code of this chip haven't released it to anyone else)
The "DRM" (anti-copy protection) was circumvented decades ago, and modchips to perform that function have existed since that time. This is nothing new.
What James figured out was how dump the internal ROM of the CD controller MCU. This in no way "breaks" the copy protection, though it provides useful information about how the MCU works. Keep in mind that he is hoarding *ALL* of this information and has *NO* intention to share it with the public, for example to improve Sega Saturn emulation.
He is selling a mass-produced product to play games on the Saturn over USB and withholding information so nobody else can compete in that market.. This is a Slashvertisement and nothing more.
Just a reminder: this guy is a slimebag who refused to share the Saturn SH1 ROM dump with MAMEdev so that he could commercialize this.
He's basically a scam artist.
When I was in high school I did this with a bit of tape. Trick the system into thinking the lid was closed. Start legit game, let it spin twice, swap legit disk with CDR. Play
While this workaround uses a very novel technique and had the side effect of giving the emulation community a chance to properly emulate the CD control chip, there is already a SD-Card based modchip that plugs into the CD-ROM drive slot and allows you to play games even if the optical bits fail. It works by emulating the CD-ROM hardware instead. Still, this modchip is better because you don't even have to crack the lid to install it, it simply slots into the MPEG card slot built into the console.
I read the internet for the articles.
The graphics chip in the TI-99/4A, ColecoVision, and SG-1000 was TI's TMS9918. The Tandy Color Computer (CoCo) had a different, less capable one: the Motorola MC6847. In high-resolution mode, the MC6847's graphics were conceptually similar to those of the Apple II: essentially bit-banging an NTSC signal through a frame buffer and relying on composite artifact colors. Compare CoCo graphics to the same game on the Apple II. You might have been thinking of the MSX computer, which also used a TMS9918.
The video chips in the Sega Master System and Sega Genesis are direct descendants of TMS9918, and the NES Picture Processing Unit (PPU) is a blend of TMS9918 concepts (especially searching for sprites in a larger display list that intersect the current scanline) and the background attribute method from the Radar Scope/Donkey Kong video hardware.
Even post-DMCA, circumvention involving copying a small amount of code for the sole purpose of interoperability is fair. Lexmark v. Static Control Components.
23 years ago would be July 1993. That's a 16 month difference.
I've got a Saturn here, and I've got some decent games for it. It's still IMO the best light gun platform. I've even kept an analog TV around for the purpose...
Thing is, devices like this for consoles tend to cost hundreds of dollars, and it's hard to imagine getting more enjoyment out of it than buying four or five new games, or eight to ten slightly older ones on sale...
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
interesting... so anything from 2600 cartridges to floppy disks...?
Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
must be the only explanation.
Almost 22 years.
Call me when this is a step-by-step guide to Radiant Silvergun :/
Please ignore the username above, I forgot to check AC.
When I saw BeauHD had posted this, I expected a link to some unrelated Apple bullshit at the end of the summary.
No, thanks, weird_w. You seem to be quite in to buttlicking.
This sort of thing is specifically exempted.
"Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access."
http://www.copyright.gov/1201/...
That has never stopped corporate lawyers before, and it'll be very expensive for him to prove himself right.
ELOI, ELOI, LAMA SABACHTHANI!?
Check out the Action Replay 4M Plus cart. It lets you play burned backups on your Saturn. It's around $34.00 on Ebay last I checked. You do have to burn a special CD-R (google 'Atlus Installer') and then do the disk swap trick once to install the Atulus software on the cart, but from then on you can use the cart to load burned backups.
PS:
The disk swap trick can be a PITA, so don't give up if it doesn't work for you initially. The swap trick also varies depending upon what model of Saturn you have so be sure that you are using the right one for your model. There are a bunch of Youtube vids that show you how to do it.
PPS: Be sure to burn any Saturn backup disks at a slow rate (no faster than 8X). Also, the Saturn laser can be finicky and won't read all CD-R brands equally. The best brand to use is Ritek. You can find them on Ebay or Amazon.
What scam is he running? Did he rook you? Hornswoggle?
Or are you saying Skam's released some of his music? That's pretty cool, didn't know that.
This news made my day, and the comments were fun too.
Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
Just a reminder: this guy is a slimebag who refused to share the Saturn SH1 ROM dump ...
So, in your opinion, choosing not to voluntarily help out a project by violating copyright law (and risking mill-of-the-gods grade legal retribution) makes one a "slimebag"?
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
He doesnt have to prove himself right, the opposing side has to prove he infringed. Generally speaking, it would start with a simple C&D, and then from there you can make the economic choice to pursue it or not. Considering there is no real money involved, its really not a big deal.
Good-bye
I think you mean the NV1, which shipped in the Diamond Edge 3D. Many ports were based off of this software. It used quads and spheres to render instead of triangles, close to what the Saturn did.
Twinstiq, game news
The first platform you drop is the R-Zone?