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Google Decided To Nix Its Oculus Rift Competitor (recode.net)

An anonymous reader writes from a report via Recode: Google recently nixed an internal project to create a high-end standalone virtual-reality headset that would compete directly against the Oculus Rift and HTC Vive, according to sources familiar with the plans. Google instead decided to shift more of its resources behind mobile VR and provide tools for other companies to build apps, games and services on Android-powered smartphones, rather than expensive hardware. In May, the company announced "Google Daydream," a platform that will help hardware and software developers create VR hardware, games, and experiences for its new Android Nougat operating system. Google did say they would be releasing their own VR headset, but it's mostly geared towards developers. A different VR project was started inside the Google X research lab, which is now a separate Alphabet company, with around 50 employees working on it, according to one source. That project was creating a separate operating system for the device, unique from Android. Now, it appears that the OS and project were scratched in favor of Android. The report suggests that Google is not as interested in competing directly with hardware from Facebook, Samsung, HTC and others. Apple has been recently granted another AR/VR patent, suggesting the company might be building a VR headset of its own.

50 comments

  1. "Google Daydream" by Anonymous Coward · · Score: 0

    Yep, that accurately sums up most of Google's products.

  2. Great, yet another format war by Opportunist · · Score: 3, Interesting

    Rift vs Vive. Again two toys that most people don't know shit about, that are absolutely incompatible, that have pretty strong pushers behind them and no matter which one you choose, you'll be fucked 'cause invariably the other one will win.

    In other words, it's going to be the same shit as always: Nobody's going to buy 'cause everyone's waiting first to see which format will prevail, and until then the content will suck because no creator will bother dropping tons of money to create a AAA title for a tool that few people have in the first place and even fewer have because they can't decide.

    In other words hearing that Google is throwing in the towel is a GOOD thing.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      They aren't incompatible you moron. All Rift games will run fine on the Vive, and Vive games without motion will run fine on the Rift. It's just that since the Rift is losing, badly, they've been trying to lockdown their games to Rift only.

    2. Re: Great, yet another format war by Anonymous Coward · · Score: 0

      Boy you're a moron, you know that?

    3. Re:Great, yet another format war by Yvan256 · · Score: 1

      I see Oculus Rift vs HTC Vive more like nVidia vs ATI. I mean nVidia vs AMD.

      Question: How do you write a strikethrough on Slashdot? Nothing seems to be working.

    4. Re:Great, yet another format war by 110010001000 · · Score: 1

      I always wondered why there are Vive shills on here. How is the Rift "losing, badly"? The Rift is outselling the Vive by a very wide margin.

    5. Re:Great, yet another format war by Anonymous Coward · · Score: 1

      Holy shit you are stupid.

      http://www.pcgamesn.com/vive-beating-rift

    6. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      He's a shill, a sheep, SJW and caricature.

    7. Re:Great, yet another format war by Anonymous Coward · · Score: 1

      Only if you count DK1 and DK2 in that. If you compare CV1 with the Vive, with is more fairer since they are both the 'finished' product, the Vive is beating the Rift by a wide margin.

    8. Re:Great, yet another format war by bloodhawk · · Score: 1

      They actually aren't incompatible. Vive seems to be working to make sure Rift games work on Vive (much to the annoyance of Facebook)

    9. Re:Great, yet another format war by bloodhawk · · Score: 1

      [citation needed] I think is appropriate here as there have been a lot of stories in the press over the past few weeks saying the exact opposite.

    10. Re:Great, yet another format war by not_surt · · Score: 3, Interesting

      You've got that backwards.
      Valve is making sure "Vive games" (SteamVR games) will work on the Rift.
      The community (primarily CrossVR) is making sure Rift games work on the Vive (via SteamVR).

    11. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      So how is that backwards? Vive is currently taking the market and Rift is pissed that the edge they had in games is lost due to efforts to ensure they are compatible. Vive are extremely happy with the situation.

    12. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      The community (primarily CrossVR) is making sure Rift games work on the Vive (via SteamVR).

      I think neither Valve nor HTC can legally do this since Oculus uses DRM for its vendor lock in. Also impossible to officially guarantee that things will work since the DRM has been repeatedly updated to break the used workarounds. Worst part is that the hardware is near identical and a platform and hardware agnostic open source API already exists and is widely accepted ( OSVR ).

    13. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      Are they really beating them in sales?

      I was really (really) keen to get a Rift. Then I saw room scale on the Vive and yeah, it seriously raised the bar.

      Unfortunately personally I'm now sitting on the fence (sitting across... three fences) waiting to see how the Rift does when it's controllers launch and debating whether or not I should get the Vive or just forget both and get their successors... :/

    14. Re: Great, yet another format war by Anonymous Coward · · Score: 0

      I bought a Oculus Rift DK2 headset, thinking that a laptop with a Geforce 980m GPU would be fast enough. Nope, needs three USB 3.1 connectors and *no* NVIDIA'S Optimus technology (adds latency of 15+ milliseconds, critical for VR to work). The whole PC system has to be upgraded for Oculus Rift to work. The actual displays are driven by a HDMI port.

    15. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      the retail version of oculus wasn't so much better than others than what was hyped.

      and you can play rift games(pirated) on vive so there's that too.. anyways.. Oculus is big on trying to create a vr store ecosystem and profiting from that for some weird friggin reason. its a very lock in system -makes microsoft look like a bazar open source hippie- , not at all what I was expecting based on the kickstarter pitch.

      and thats how oculus lost the vr game despite being the first. instead of creating the standard for others to follow they just created a store.
      the way they handled Oculus Gear VR should have been a clue. they made it difficult on purpose to release sw outside of their own store, thats more closed than play store. also the gear vr basically needs a token from Oculus for you to be even able to upload dev builds to be run on the gear vr mode(which is baffling, a platform sorely dependent on content they made a bitch to just release content on easily - even by that a normal consumer can't even run cardboard vr apps on it, since it takes some tricks to get it to display cardboard sw).

    16. Re:Great, yet another format war by HornWumpus · · Score: 1

      Devs are abandoning Rifts APIs.

      Why would they code to a closed standard and limit their market, when they can code to SteamVR and play on both headsets.

      It's the cost of Rift trying to leverage their APIs before they achieved any kind of dominance. Also Rift was just in the middle of reworking their APIs anyhow. If devs have to recode, why would they recode for the smaller closed market?

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    17. Re:Great, yet another format war by not_surt · · Score: 1

      On the merit of it being backwards.

    18. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      But your details confirmed it was not backwards?

    19. Re:Great, yet another format war by Anonymous Coward · · Score: 0

      Anyone remember when it was an API war between OpenGL and Voodoo in the mid-late 90's?

  3. The Market Quickly Crowded with Competitors by Anonymous Coward · · Score: 0

    There are already two VR headsets out with Sony releasing its own eventually. There are still a couple more companies claiming to want to release VR headsets. Plus, there are those "lesser VR" phone-based headsets.

    All that for for an install base that's never going to be huge. (TVs and cell phones will always dwarf it.) It's hard to find a killer app for it outside of training sims. Even games are have a problem in that moving around is limited (Vive games use a warping mechanic to move the player to different stations/settings).

    1. Re:The Market Quickly Crowded with Competitors by 110010001000 · · Score: 1

      Two? Samsung outsells em both.

    2. Re:The Market Quickly Crowded with Competitors by mentil · · Score: 1

      StarVR and OSVR? By the time they come out, the next-gen HMDs from Oculus/Valve will be on their way, and their current iterations will be dumped on ebay for cheaper than you can get one of those upstarts' headsets new.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    3. Re: The Market Quickly Crowded with Competitors by Type44Q · · Score: 1

      All that for for an install base that's never going to be huge.

      Are you really that stupid?

    4. Re: The Market Quickly Crowded with Competitors by Anonymous Coward · · Score: 0

      Tell me how 3D TV became the dominant medium.

    5. Re:The Market Quickly Crowded with Competitors by stephanruby · · Score: 1

      Two? Samsung outsells em both.

      This is too early to say. Until Samsung ships, Samsung hasn't sold anything.

      In any case, the software development has pretty much stopped on the Occulus in favor of the Vive, so in the mind of game developers at least, the HTC Vive has already won.

    6. Re: The Market Quickly Crowded with Competitors by Type44Q · · Score: 1

      No one with any brains thought 3D television would take off. No one with any brains doubts, however, that VR will. Why? Logic.

    7. Re: The Market Quickly Crowded with Competitors by flux · · Score: 1

      Perhaps the reason is that many people who've seen 3d TV (or movies) live aren't really all that amazed by it, whereas most everyone who have actually tried Vive are.

    8. Re: The Market Quickly Crowded with Competitors by vadim_t · · Score: 1

      3D TV is a very fiddly technology. You need to sit in the right position, you need special glasses or just the right angle, and your position doesn't influence the image. 3D is also that doesn't fundamentally change a movie. It has depth now, it's a really cool thing in some cases, but it's still the same movie.

      An HMD is a completely different experience. The effect is perfect without fiddling. You can look around a corner. And it gives an amazing sense of immersion, which for some games is an excellent advantage.

      For instance Elite: Dangerous is far easier to play in an HMD. To access the menus and ship interface all you need to do is to look in the right direction. If a ship flies out of your field of view, you just need to follow it with your head. Sure, all that can be done through keyboard or joystick controls, but it's far easier and far more intuitive to do it the same way you would if you were sitting in a cockpit.

    9. Re:The Market Quickly Crowded with Competitors by HornWumpus · · Score: 1

      Development has moved to SteamVRs APIs which work with both. Rift fucked itself by trying to use their APIs for lockin. Nobody in their right mind would touch them again and Rift was only about halfway through forcing game devs to use their newer API.

      If you have to recode the VR parts anyhow, you'd be crazy not to code to the SteamVR standard.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  4. Gibson envisioned a similar thing by CRCulver · · Score: 1

    In his most recent novel The Peripheral , about a near-future America, William Gibson also envisioned one's mobile phone eventually being usable a virtual-reality headset. Since so much functionality (bank cards, photography) is being integrated into the mobile phone, then it seems a safer bet for a company than trying to introduce awkward standalone hardware into the market.

  5. I'd say this is a smart move by surfdaddy · · Score: 1

    Let everybody duke it out, then Google can put a bunch of their SW on the winning platform.

    1. Re:I'd say this is a smart move by Yvan256 · · Score: 1

      And then eight months later they can abandon the whole thing.

    2. Re:I'd say this is a smart move by 110010001000 · · Score: 1

      After an eight month Beta, once they get bored with it.

  6. Standalone Has No Competition by mentil · · Score: 3, Interesting

    The report suggests that Google is not as interested in competing directly with hardware from Facebook, Samsung, HTC and others

    The Oculus Rift (Facebook/Oculus), Vive (HTC/Valve), and Gear VR (Samsung/Oculus), aren't 'standalone'. The former two require a gaming PC to connect to, and the latter requires a high-end Samsung smartphone be connected. Google's scrapped project ran its own OS, meaning the processing was done inside the headset. There are cheap Chinese standalone 'VR' headsets, but they for the most part only run personal theater/3d video/slideshow software. A few companies are working on real standalone VR but I've heard nothing of their recent progress; Google could quickly make them irrelevant.

    I chuckle at the mention of deciding to use a smartphone rather than 'expensive hardware', as if a new $650 smartphone is cheap. Good luck doing VR on a smartphone that costs less than $300 (going price for a new unlocked Galaxy S6 on ebay, the minimum-specced phone that will work with a Gear VR). I shudder to think how many people are gonna get nauseous with their $99 phone that barely manages to run Android N.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Standalone Has No Competition by Mr0bvious · · Score: 1

      as if a new $650 smartphone is cheap. Good luck doing VR on a smartphone that costs less than $300 (going price for a new unlocked Galaxy S6 on ebay, the minimum-specced phone that will work with a Gear VR). I shudder to think how many people are gonna get nauseous with their $99 phone that barely manages to run Android N.

      You're only considering the brands you know about.. That $650 smartphone is only $100 (or less) if you buy something like a DOOGEE or Xiaomi or similar..

      Samsung and Apple are doing a number on most westerners - $650 for a phone.. what a joke. Seriously, people who buy their junk at those prices deserve it :)

      --
      Never happened. True story.
    2. Re:Standalone Has No Competition by Howitzer86 · · Score: 1

      I can do it on my ZTE Axon, and that was $350 when I bought it. The problem I have now is with the so-so third-party programs for making it emulate an Oculus Rift (Vridge, etc), and the tilt sensors inevitable drift during usage.

    3. Re: Standalone Has No Competition by Anonymous Coward · · Score: 0

      Enjoy your nausea and shitty cut rate VR

    4. Re:Standalone Has No Competition by Simulant · · Score: 1

      The killer VR app, for the next few years at least, is going to be porn and other video. A $200 dollar phone will be able to pull this off with ease. Google has realized this and the next gen of VR capable android phones should provide a more than adequate experience.. Casual games should also be no problem. A fully realized, computer rendered VR experience that does not make one sick is still a ways off as a far as I can tell.

      I for one am more interested in AR and am waiting to sea what Magic Leap ships. I think that high-end, complete isolation systems will mostly be relegated to amusement parks and theaters. They are impractical and even dangerous (think parents with toddlers...) for frequent home use.

    5. Re:Standalone Has No Competition by drinkypoo · · Score: 1

      I chuckle at the mention of deciding to use a smartphone rather than 'expensive hardware', as if a new $650 smartphone is cheap.

      If you're already going to buy a cellphone, then spending another $300 on the phone isn't that arduous for that capability. What I'd like, though, is just a way to use a medium-priced phone as a VR headset for my PC. I'd prefer it to work wirelessly. I don't mind dedicating a wireless card to the purpose. I have a moderately powerful PC which can do the lifting. I just don't want to have to spend all this money on a VR headset which isn't going to do anything else for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Standalone Has No Competition by HornWumpus · · Score: 1

      It's all down to content.

      Driving games are here today. iRacing and AssetoCorsa both do mostly pukeless VR today. (the exception being very windy tracks like 'hill climb' in AC)

      Fixed wing flying is OK. No puking.

      But Descent? I don't think anybody involved with the decision to make a new Descent work in VR ever played Descent 2 on the VR headsets of the 90s. If they had they would have known just how bad an idea it is.

      VR games have to leave up mostly up or the disconnect between inner ear and eyes makes you sick.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    7. Re:Standalone Has No Competition by HornWumpus · · Score: 1

      Sony phones are already setup to be remote screens for PS4s, allowing you to hook up a controller and play your PS4 games on the go.

      Won't have the frame rate for VR, but it's close.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    8. Re:Standalone Has No Competition by Gojira+Shipi-Taro · · Score: 1

      Yes obviously I want to get a cheaper phone running a non-Android variant OS laden with Chinese Gov't mandated back doors. That makes perfect sense over a proven brand.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  7. Occlus Rift === Segway by bayankaran · · Score: 2

    I feel Occulus Rift - and VR in general - is today's Segway. Loads of hype.

    --
    Tat Tvam Asi
    1. Re:Occlus Rift === Segway by raftpeople · · Score: 3, Insightful

      I'm going to wear my VR headset while I drive my Segway around looking for Pokemon.

    2. Re:Occlus Rift === Segway by guises · · Score: 1

      Today's Virtual Boy, maybe?

  8. Format Wars are a good thing by Anonymous Coward · · Score: 0

    Sure, early adopters get burnt, but all a format war means essentially is that there is new contested ground up for grabs, and everyone competes while consumers select a winner (not necessarily the "best" but the one that suits them).

    Did we have VR headsets a couple years back? Consumer-wise no. So a short format war later, say in 3-5 years, we'll have winners, and a major push forward will have occured.

    I don't see a cause for complaint. I'd be more worried if everything stayed stagnant for a long time.

  9. Please read this is very important! by Anonymous Coward · · Score: 0

    You have been tapped inside this VR for over 3 days. You need to reach around to the back of the google cardboard and use the manual emergency shutdown button. If you do not you will die.

  10. For early adopters by Anonymous Coward · · Score: 0

    This is like 3Dfx vs nVidia in the 3D accelerator wars, things are crap for early adopters but it'll work out later. I'm not buying in to this public beta.